E3 '10: Playdead's Limbo

I will unabashedly admit my smitten attitude with Playdead's Limbo. Both times I've had my hands on the title, I have found new ways of appreciating what has been developed in this shadowy, quiet game.
Unlike my time with it at PAX East, there was a new level on display this time (in addition to the previous), which I happily picked up and tried. This time around I was playing in a level where I hit a lever and water was slowly filling the stage, as I continued in my attempt not to get killed and progress.
Since the water was my primary manner of death, I found the game much more serene, as the shadowy boy slowly floated before his last breath. It was also notably more difficult, but as I talked with the developers, I learned this was a much later stage, and they had structured the game so that I would have noticed some things much sooner, as they build up your knowledge of the tools and expectations of the level throughout the game. Steady progression, if you will. As it was, I made a little more progress every time, and never felt I was unfairly killed.
Exciting news is that it will release this summer, with the XBLA Summer of Arcade titles--so it won't be much longer before everyone can watch the myriad ways a shadow-boy can die.








That picture is kind of... AWESOME!