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Conduit 2 Delayed, New Scans

Sega announced today that its highly anticipated Wii shooter Conduit 2 would be delayed (again) and instead be released on April 19, 2011. The reason for the delay is to give High Voltage Software time "to continue to balance and enhance the game's multiplayer, one of the key features and focuses during the development of this ambitious sequel." They also released a whole new batch of screens to keep you satisfied for an extra month.

The game offers three main gameplay modes with special variants that give you a total of 14 different play styles.

Deathmatch: First player to the kill limit in the time allowed wins!

ASE Ball: Longest time holding the ASE wins!

Bounty Hunter: Kill your assigned target for points or kill those hunting you for fun. But beware; killing someone who doesn't fill those roles will cost you points!

Free for All CTF: Get to the flag and then carry it back to a random goal location. First to the scoring limit wins!

Team Deathmatch: First team to the kill limit in the time allowed wins!

Shared Stock: Teammates share a pool of lives while trying to get the highest kill count possible.

Capture the Flag: Each team tries to capture the ASE (flag) of the other. First team to the capture limit in the time allowed wins!

Killing Override: First team to the kill or capture limit wins!

Single Flag CTF: Teams fight over a single centrally-located ASE (flag). First team to the capture limit wins!

VIP:  Fight to kill the randomly selected VIP on the opposing team. First team to the point limit wins!

ASE Basketball: Each team tries to capture a centrally-located ASE and then carry it into the enemy base. Toss or carry the ASE through the goal to score. First team to the point limit wins!

Balloon Battle: Lose balloons with every death. Gain balloons with kills. With no balloon, become a mini bomb! Last player alive wins!

Annexation: Teams fight for control over capture points. These totems award points over time. First team to the point limit wins!

Power Surge: Teams must defend their own generator while destroying the enemy's when its shield is down. First team to destroy the generator or the team with the more intact generator wins!

Conduit2_Jan_Screen_1.jpg Conduit2_Jan_Screen_2.jpg Conduit2_Jan_Screen_3.jpg Conduit2_Jan_Screen_4.jpg Conduit2_Jan_Screen_5.jpg Conduit2_Jan_Screen_6.jpg Conduit2_Jan_Screen_7.jpg Conduit2_Jan_Screen_8.jpg Conduit2_Jan_Screen_9.jpg Conduit2_Jan_Screen_10.jpg Conduit2_Jan_Screen_11.jpg

4 Comments

tropicofanatic said:

Looks like an N64 game.

Mikey said:

God, I haven't turned on my Wii in a long time. This is sad. They need to just let it die, and make a current-gen console.

TheFilmTwit said:

@tropicofanatic

I was about to say something about not blowing things out of proportion, then I clicked the screenshots and I saw you were being literal. WTF? The first game looked great (for the Wii) so what happened in the intervening time?

Purplexir said:

@tropicofanatic, TheFilmTwit
Yeah, they should have devoted more time to the overall look of the game, but hopefully these shots are "in-progress" (yet I doubt that after all these delays...)

And girls who like girls who like rumble packs!

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Purplexir on Conduit 2 Delayed, New Scans: @tropicofanatic, TheFilmTwit Yeah, they should have devoted more time to the overall look of the game, but hopefully these shots...

TheFilmTwit on Conduit 2 Delayed, New Scans: @tropicofanatic I was about to say something about not blowing things out of proportion, then I clicked the screenshots and...

Mikey on Conduit 2 Delayed, New Scans: God, I haven't turned on my Wii in a long time. This is sad. They need to just let it...

tropicofanatic on Conduit 2 Delayed, New Scans: Looks like an N64 game....

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