For boys who like boys who like joysticks!


« The Traveling Tauren: Meet Bovidae! | Main | Review: Treasure Seekers: The Enchanted Canvases »

Review: So, Ummmm...How's CityVille?


Face it. If you haven't tried a Zynga game, you've been curious. They don't get to 100 000 000 monthly active users by being unpopular. And whether you like to admit it or not (because let's face it, a lot of "real" gamers look down their noses at facebook games), you've probably farmed a ville at some point.

So to hell with pretence. How's CityVille?

I bit the bullet and tried it out.

More after the jump.

So, as with FarmVille, FrontierVille, and all the other Villes (I'm assuming - I've only played the three)(no, really; don't judge me, okay?) the game starts off with a tutorial designed to lead the greenest of gamers into the action. The game has experience points, in-game money, Zynga money that you have to actually buy, and all that other stuff we're all totally used to now, I'm sure. But listen, I'm not going to explain the basics to you. If you're on a website for gay gamers, chances are you've graduated past being an entry-level player.


If you're going to play CityVille you're going to have to wade through a lot of prompts from the game asking you to post to your friends' news feeds, email them, ask them to join, and so on. I don't want to start a review being too negative, but the pop-ups are annoying, and they never really go away. You should know that before you start.

The basic design of CityVille is building houses for people to live in, and then giving them things to do. It's a bit like a less-complicated cross between SimCity and the Sims. You can build roads, houses, condos, towers, and businesses of all sorts. If you don't build lots of businesses, people won't have jobs and no one will move in to your city. You can also (quelle surprise) farm within your town limits. That's how you get the goods you need for your businesses to function. As you build, produce goods, and add citizens to your town, you gain money and experience. As you gain experience, you can build more types of things. Building more things gets you more experience, and so on. Eventually you can expand your city and build all kinds of fancy things.

You are limited by the amount of energy you have, though. Most actions take up one unit of energy; and if you want more energy you can wait for it to regenerate, visit friends' towns, or buy it with real-life money.

If all this sounds like an on-line Super Nintendo game, that's because CityVille is at its heart a simplified 16-bit game, right down to the ¾ view. But what sets Zynga games apart, and part of what has made them so insanely successful, is how well they have adapted to their platform. Being social makes the game a lot more fun. Visiting friends' towns gets you bonuses, like heart points (which don't do much except show off how often you help your friends), and energy. The more friends you have who are playing CityVille with you, the more of these bonuses you can get, and you can open up business franchises in their cities. Visiting friends also has an intrinsic fun to it - what are they building? How far along are they? What do they have that you don't? Some items are also unlockable only by getting a certain number of friends playing with you (free advertising for Zynga) or by paying real money for Zynga "cash". It's genius marketing, really. The alternative to paying money into the game is to push the game on your friends; so, even if you're not forking over cash, you're giving the game free press.


This is basic point-and click, baby. Nothing complicated about it.

Graphics and Sound

Though not at all ugly, it's all just wallpaper. The graphics and sound are just sort of there.

Like I said, there isn't much that separates this from a standard 16-bit era game. Though not exactly inspired, the art direction is cute and clean, yet higher resolution since it's on your computer and not on a mid-90s TV. Everything looks cartoony, and is very much in the same vein as all the other Zynga games. The music and sound effects, like I said, are just sort of there. I turned them off after a bit because the repetition got too much. Not because I didn't want anyone to know I was playing CityVille. Not at all.

So while the game's not hard on the eyes or ears, it's not going to win any awards for sound direction or art design. It may look 16-bit(ish), but it's no ChronoTrigger or A Link to the Past.

But, to be honest, comparing CityVille to two of the greatest SNES games isn't fair. It's like giving the MCAT to a bunch of kids who want to be lawyers. And the thing is, for all its on-the-surface simpleness, there's actually a surprising amount to do in CityVille, especially when you start adding friends.

Speaking of Friends...

I decided to ask one of my CityVille neighbours why she plays it. Her name's Jacquelyn, and she was gracious enough to lend me her thoughts. She said CityVille reminds her of games she used to play, like the Sims and Theme Park. She's also played other Zynga games before, and enjoyed them. I asked her what draws her to them, and she said she sees that her friends are playing them, and they're free, so why not? Jacquelyn used to play games like Ultima Online and WOW, but dropped them because they were taking up too much of her time, and (in WOW's case) demanded too much money for her liking. Zynga games, on the other hand, are free and you can devote as much time to them as you want.

What Jacquelyn said really crystalised for me what it is that makes CityVille so popular. It takes a lot of elements from other, successful franchises and merges them into a pure expression of "casual" gaming. It's approachable, amiable, social and very, very accessible. It exists in the blue waters between tic-tac-toe and MMORPGs, giving casual gamers a flavour of heavier fare, and heavy gamers something to do in the spaces between titles.

...and it gives you something to do while you're stalking your friends on Facebook.

What do you guys think? Played it? Going to try it? Let us know below.


Shin Gallon said:

I can honestly say that I've never played any Facebook games, and have no interest in doing so.

Chaz said:

I feel that the facebook platform does have the potential for a good game because of it's large number of users and social interaction but nothing has quite piqued my interest yet. I've tried a Zynga game or two (Don't judge, everyone experiments) and just don't think it's my cup of tea. Mainly because I really don't find these WhateverVille games enjoyable and all other facebook games are generally the same thing. Maybe once people try being a little more original, we'll see something that's not so bad.

Briker Ed said:

I've tryed FarmVille for a couple hours before deciding I really disliked the graphics. Not that I demand hi-res or anything, on the contrary (retro & pixels all the way!), but FarmVille's just didn't appeal to me.

I've stuck with FrontierVille for quite a few months. Loved the graphics and loved the setting (AND that you could have a same-sex marriage) ....and then realized the game is waaay too demanding (and quite CPU heavy) if you want to be good in it. There's always something new to collect, events with 'one time only' stuff, special crops, special offers and so on.... So, I quit at the point when it just got too overwhelming.

Tried CityVille when they released it and saw that it's just going to be the same of the "get this NOW come on! - come back in time before your crops/whatever wither! - get friends friends FRIENDS or you will MISS OUT!!!!" I ran from it like hell @_@'

If you have lots of time (to check-in during a day), if you have lots of 'friends' (strangers! :x) and excessive real money to spend on their games, then you'll probably find it enjoyable. I couldn't. Had neither - and that made me feel like I was missing out on a big fun part of the games. For example: I couldn't build a cool looking building cause I neither had enough friends who play, nor did I want to bully them into playing and then badger them into sending me resources needed for building the said building, while spamming both mine and their walls with notifications. And that's what's, in my opinion, VERY typical for Zynga games. That and the pop-up that come in HORDES, as you mentioned.... Though, they're easy to get addicted to without even noticing it happen.

I just stick to Lucky Train now (go pixels!) and Fantasy University and am very happy with both ^_^

Dave said:

I played Farmville out of interest and deleted it a month later. It's enjoyable but what's really fascinating is how it basically takes a psychological reward loop and makes it into a game. That makes it really hard to resist for some people. The question is is that a fluke of design or deliberate? Because if it's deliberate you're looking at a game design that's really about coding addiction.

Love it or hate it , Cityville players are now at 100 millions and keep on increasing.
Will be more than that in a few month time.
Good luck.

Youre so cool! I dont suppose Ive learn anything like this before. So nice to seek out any individual with some authentic thoughts on this subject. realy thanks for beginning this up. this website is something that is needed on the internet, somebody with a little bit originality. useful job for bringing one thing new to the web!

You actually make it seem so easy with your presentation but I find this matter to be actually something that I think I would never understand. It seems too complex and very broad for me. I'm looking forward for your next post, I’ll try to get the hang of it!

And girls who like girls who like rumble packs!

Twitter Feed

Recent Comments

Janella Thews on Review: So, Ummmm...How's CityVille?: You actually make it seem so easy with your presentation but I find this matter to be actually something that...

Phillip Stepchinski on Review: So, Ummmm...How's CityVille?: Youre so cool! I dont suppose Ive learn anything like this before. So nice to seek out any individual with...

GayCityvilleGuide on Review: So, Ummmm...How's CityVille?: Love it or hate it , Cityville players are now at 100 millions and keep on increasing. Will be more...

Dave on Review: So, Ummmm...How's CityVille?: I played Farmville out of interest and deleted it a month later. It's enjoyable but what's really fascinating is how...

Briker Ed on Review: So, Ummmm...How's CityVille?: I've tryed FarmVille for a couple hours before deciding I really disliked the graphics. Not that I demand hi-res or...

GGP Mailing List

Are you gay and working in the games industry? If you are interested in networking with other folks like you within the industry, try joining the Gay Game-Industry Professionals mailing list. Click here for all the details!


The GayGamer Store

  • Help support GayGamer by purchasing your items through our store!

All rights reserved © 2006-2010 FAD Media, Inc.