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InFAMOUS 2 Gets Good And/Or Evil

infamous2.jpg

So it turns out that in the upcoming PS3 sequel, inFAMOUS 2, your morality will be determined by how you react to either the devil or the angel on your shoulders. Well, not literally, but you have two NPC characters who will offer you choices. Kuo is an NSA agent working to help you defeat the Beast. Nix is your hedonistic guide that coaxes you into not thinking about the consequences of your actions. So at various points in the game, you'll choose whether to follow the path of good or evil. And don't worry, apparently you can always change your mind and veer back onto the side of good (or evil) depending on your mood.

It's a shame that it seems to be so hard for developers to make morality choices in the game a little more transparent. The Fable series is the worst. Their moral conundrums are so obvious it's embarrassing. I feel like BioWare is the best at it, like in Mass Effect 2, when you have to decide whether or not to commit genocide. And your choices will come back to haunt you, too. I also found myself taking extra time to weigh some of my decisions when I played Heavy Rain. I much prefer that kind of storytelling to the very clear-cut good or evil choices. And especially here in inFAMOUS 2 where they make a point of reminding you that your actions won't have consequences because you can always switch onto the other path whenever the mood strikes. What's the point of that?

inFAMOUS 2: Morality Revealed, Meet the Companions [PlayStation Blog]

3 Comments

Shin Gallon said:

I love it when the "morality choice" in a game isn't so cut-and-dried. Like in The Pitt expansion for Fallout 3, the choice at the end of that was very morally ambiguous, with neither choice being totally "Good" or "Bad". I had to think about some of the choices I made in both Mass Effect games, as well. Stuff like that makes a game's story seem much more real, and makes it easier to get drawn in.

Gumba Masta said:

You know, you can disregard the consequences of your actions and still do good stuff, even by accident.
Just as you can want to do good an bring about the apocalypse... which is basicaly the plot for more than 100 per cent of JRPGs I've played so far.

Meh, I personally detest the whole black and white western media mentality. It's contrived, boring and abit lazy really.

But yeah, what Shin Galloon said too.

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Chosenoneknuckles on InFAMOUS 2 Gets Good And/Or Evil: Meh, I personally detest the whole black and white western media mentality. It's contrived, boring and abit lazy really. But...

Gumba Masta on InFAMOUS 2 Gets Good And/Or Evil: You know, you can disregard the consequences of your actions and still do good stuff, even by accident. Just as...

Shin Gallon on InFAMOUS 2 Gets Good And/Or Evil: I love it when the "morality choice" in a game isn't so cut-and-dried. Like in The Pitt expansion for Fallout...

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