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Video: Oblivion Snow Day Update

Min-Maxing is a concept I never really appreciated for all its power. Oblivion, with its scaling difficulty and silly skill system means I have to make smart choices about future...choices...

8 Comments

SecretMoblin said:

I purchased Oblivion in the Great Wallet Slaughter of 2010: Steam Edition. Besides the fact that my computer is a terrible, awful, no-good mess, I just can't seem to play it for more than an hour.

I have a great amount of respect for Tolkien (as should everyone), but the whole sword & sorcery setting with the rolling hills and the magical forests and the goblins and skeletons and fire and blegh. Western RPGs need more than overused fantasy tropes and campy sci-fi choose-your-own-adventure books.

Plus, sometimes I want to grind a bit, to work through a skill tree or to complete a side-quest. The fact that Oblivion so heavily discourages that is disheartening.

Maybe I'll give the game another go at some point. But for now, I need my min-maxing, shallow and repetitive as it may be.

Curley said:

You need to do all the Guild Quest lines, I enjoyed them far more than the main story, special mention for the Thieves and Fighters Guilds.

Steve said:

I don't think the items in Diablo were all about min-maxing, at least not for general players. Sure, there are the hardcore people who would farm bosses for the best-in-slot gear, but those weren't necessary to beat the game.

That said, Diablo 2 didn't have a respec - you put a point in a skill/spell, and that point is there for good. If you decide you hate the spell, tough - especially frustrating for later spells... examples I didn't like included Hydra for the Sorceress or Poison Nova for the Necromancer. It was much better to pick a spec at the start ("I'm going to be a Chain Lightning Sorceress") and focus on that and that alone - even to sometimes save skill points rather than spend them, so that when you reach the appropriate level you can slot them into the skills you want rather than waste points on earlier ones.

WoW probably gets it right: you can min-max the correct talents (though you still have points left over for 'optional'/utility talents after you're done), but better still you can respec for some gold if you've made a bad decision, or simply if your playstyle changes. That said, the delta is not significant between a min-maxed player and one who spends points sensibly but not on the cutting edge (presuming skill is equal)... and most of the game's content doesn't require an optimal build.

If you're on the cutting edge of raiding, maybe you'll care that your DPS is 2% lower than it could be... but really, all that means is the boss survives an extra five seconds, so it only becomes a big deal when *everyone* is spending their talents suboptimally, in which case the boss may be alive for 30-60 secs longer than it should be, the healers run out of mana and everyone dies.

Sorry for the wall of text - it's 2am. I enjoyed the video post though :)

Keith said:

The worst thing about Oblivion is the skill/leveling system, by far. It's a total pain in the ass. But if you can suffer through that part, the actual content of the game is really very good.

Dickie said:

I've been playing through Oblivion again lately as well. I LOVE this game. Loved it at launch, still love it now.

I do dislike that you are pretty much stuck with your choices once you leave the prison area. BUT, there are some ways to off-set that.

First, you don't have to level your chosen skills. You'll be a bit behind the curve, sure, but you can level another weapon even if it isn't your class.

Second is to just pick whatever sound interesting to you. If the content is too hard for that build, just turn down the difficulty. I think that difficulty slider is excellent in that respect because you can pick whatever build you want and still be viable.

Oh, and I'm here with you in Chicago. It's a bit scary. my husband in stuck on Lake Shore Drive for the last hour and a half. ;(

Dickie said:

BTW, I'm loving all the video segments GG has been doing lately. Very cool stuff, it's nice to get a mix up of content types!

Noth said:

I think some players consider Min-Maxing part of the challenge of RPGs. It's another dimension of the game. I get what you mean by "I have to be this class/specialization/build if I want to get through this game" though. I think the problem is that RPGs tend to be combat heavy and some RPGs will add skills that are fairly useless in combat.

I think Oblivion is one of the worst in this area, especially since a lot of the "default" character builds they provide are terrible.

Dan said:

So it's about two weeks later and we've heard nothing. Have you given up already?

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Dan on Video: Oblivion Snow Day Update: So it's about two weeks later and we've heard nothing. Have you given up already?...

Noth on Video: Oblivion Snow Day Update: I think some players consider Min-Maxing part of the challenge of RPGs. It's another dimension of the game. I get...

Dickie on Video: Oblivion Snow Day Update: BTW, I'm loving all the video segments GG has been doing lately. Very cool stuff, it's nice to get a...

Dickie on Video: Oblivion Snow Day Update: I've been playing through Oblivion again lately as well. I LOVE this game. Loved it at launch, still love it...

Keith on Video: Oblivion Snow Day Update: The worst thing about Oblivion is the skill/leveling system, by far. It's a total pain in the ass. But if...

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