American McGee's Alice was a title that fascinated me when it was released and is one of the few titles that I have played through multiple times. The world design and art style were unsettling in a way that I couldn't turn away from and had to continue playing to see what happened next; the story made great use of artistic license to take an established story and run in a whole new direction without detracting from the original; and the voice acting was (mostly) fantastic with the banter between Alice and the Cheshire Cat being notably well-written.
Cat: Doors have locks, locks need keys, which you don't have. Let's hope the doors are open.
Alice: And if not, there may be more than one way to skin a cat, if you'll pardon the expression.
Cat: Most unpleasant metaphor. Please avoid it in the future.
Despite an ending that was clearly rushed to meet a deadline the story wrapped up nicely, so learning that McGee planned to create a sequel was something I was not anticipating in the slightest and made me a very happy gaymer. Today MSNBC printed a short interview with McGee about the development of the game, which seems to be well on its way to production. Click on over to see a second trailer for Alice: Madness Returns as well as some delightfully wicked screenshots and the interview.