MonkeyPaw Games has spent most of its efforts on bringing games to shores they've never seen. For those of us in the Western hemisphere, this means many Japanese titles we've never seen, for instance. However, they seem to be expanding a bit and are set to publish Frozen Codebase's work on a revamped Burgertime, to which they've added an HD in the title.
I'll admit to a childlike wonder when I first played Burgertime on my NES, and every so often I do wonder if the classic held up well. MonkeyPaw and Frozen Codebase seem to have wondered the same, which is why it's seeing some upgrades. For one, the game is not in a flat 2D space anymore. In their own words, this means:
We've kept the burger-making mechanic but placed the action into a Rotary Environmental System, allowing cylindrical 3D levels to rotate around a center axis and the player to build burgers around the circumference.
It's better seen in the screenshots I've attached to the below gallery. It doesn't mean fully rotund levels, but rather ones that are allowed some more range in depth. There also appear to be more powerups, as well as a promised local and online multiplayer component.
The game is set to release this summer on XBLA, PSN, WiiWare, and the PC, though no price point has as yet been given.