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Ubisoft Funds Artificial Intelligence Research


Université de Montréal, in concert with Ubisoft and the National Sciences and Engineering Research Council of Canada (NSERC), have announced a new partnership to investigate artificial intelligence applications for use in the future of video gaming. This partnership will be called (it's a mouthful) "NSERC-Ubisoft Industrial Chair on Learning Representations for Immersive Video Games." What does that mean?

Ubisoft will be sinking $200 000 a year for the next five years in to any number of projects that will involve researchers from Université de Montréal working within Ubisoft teams to share knowledge and advance progress on the refinement of learning algorithms, an essential element of video game AI. The collaboration will be guided by three research aims:

  • The collection of data for the creation of an improved, immersive experience customized in real-time, thanks to the generation of varied automated elements with the adaptable AI;
  • The development of techniques to better equip artists and 3D animators in the creation of high-quality, immersive environments, namely the displaying of rich and flowing video content that takes into account the limitations of game consoles;
  • The sharing of knowledge, experience and tools between academics and technologists, in order to stimulate creativity and innovation with the purpose of increasing the productivity of production teams.

Says Yves Jacquier, Executive Director of Ubisoft Montréal's Production services studios:

Today, players expect personalized experiences, adapted to their gaming style and level of experience. The combination of academic and practical knowledge will accelerate our efforts to develop high-level, interactive, dynamic, and adaptable content [...] Players will benefit from the research results as early as 2012 on games from Ubisoft's greatest brands.

Ubisoft Montréal is known for developing both the Assassin's Creed and rebooted Prince of Persia series, as well as multiple Splinter Cell titles.

[via the Gazette]
[image credit: Stanley Kubrick/Warner Studios]

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