Does anyone else get a thrill when forgotten pieces of game development emerge? It's like reading about some archeologist's find, a small piece of a much-larger puzzle that would have made a significant impact on our perception of well-respected titles - Bioshock's scrapped splicer designs come to mind as gems that were polished even in possibility. Today, the internet winds have sifted out another treasure: character art from Rare's canned Kameo 2.
The pictures below are available on the CV of one Sergey Rahmanov, graphic designer with Rare since 2004. The main character of Rare's transformation-action game was planned to get a more realistic overhaul than what she had in the 2005 launch title--thus, one imagines, the more detailed outfit and, um, ample assets.
In fact, this focus on a more mature market is somewhat of a sore point for folks at Rare, it turns out. In an interview with Edge magazine last year, creative director George Andreas lamented the fact that what had been planned as a fun adventure for GameCube had to be ported to a console whose main audience was on the edge of their seats for another Halo. In his own words:
We called Kameo an elf, but really she was a fairy. We tried to disguise that a few times, but it didn't really work out. It was a game with a fairy for an audience that likes shooting and killing things. In hindsight, it probably would have been best to scrap everything and start again.So while you look upon the future of gaming, where Rare's page only offers info about Kinect Sports while their character designers seek more creative employment, pour out a bottle of pixie dust for Kameo.
...But who's to say fairies aren't still relevant?! Who knows - maybe she'll be the Xbox-exclusive character in Mortal Kombat!