Streets Of Rage Face-Punches Its Way On To The App Store

1992: It was a simpler time for gaming, before HD graphics, surround sound, and controllers with more than three buttons. A game's story was usually little more than an ill-conceived mish-mash of a plot dreamed up during the lead designer's latest relapse, and combat was bare-bones -- from what i learned during that golden era of beat 'em ups, it seemed that all of life's problems would be solved by a lead pipe to the solar plexus. Out of this came Streets of Rage 2, a game that, despite being comically simplistic by modern standards, remains a classic in the eyes of us bitter old men who secretly yearn for the days of our youth. We grudgingly admit that, on the whole, things have improved -- games have become more sophisticated, graphics are becoming more and more realistic, and women certainly aren't clad in barely-there outfits that scarcely cover impossibly large features -- still there's something universally appealing about the simple pleasure of pummeling the ever-loving bejesus out of cartoonish foes until out lust for battle is satisfied.
While the heyday of Sega may be little more than a bitter, half-recalled memory, the legend of Streets of Rage lives on, as the second installment in the series has found a new home on the App Store. The game is currently available for $2.99, so hop on the great information superhighway with your sleek and sexy iDevice and check out the wondrous, old-school romp that is Streets of Rage 2.






I loved the Streets of Rage games way back when. A year or so ago I tried playing through them with a friend, and realized that they are way, way too hard. The enemies are ridiculously cheap (constantly using the same unblockable attacks, with a larger attack range and faster movement speed than your own character, etc.). We got all the way to the final stage of the first and second games with a few extra lives to spare, and the enemies just before the boss killed us so many times it was game over. That was the end of our little trip down memory lane. :|
So, while I still harbor some fond memories of the games, unless they've done some tweaking of the gameplay mechanics, I can't say I'm interested in giving them another try.
So THIS is why they pulled the plug on SoRR. For shame.