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Capcom Sneak Peek: Asura's Wrath

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So today I went to a special presentation that Capcom was holding in a trendy hotel suite to see what they had on tap for the rest of 2011 and early 2012 that they wanted to show off. I kind of skipped them at E3 knowing that this was coming up, since I'd get a much closer look at things. I saw the usual suspects, like Street Fighters and Evil Residents, but there were a couple of surprises, the biggest of which I wanted to lead off with here.

Asura's Wrath is an action game for the PlayStation 3 and Xbox 360 that's due out in 2012, but I kind of wish it was sooner. A blend of science-fiction and Asian mythology, the game is meant to be very action-packed and cinematic, so you keep playing even in the cutscenes. They also wanted it to be over-the-top, and from what I saw, they succeeded. In a big way.

The graphics are spectacular, the textures giving the characters and backgrounds an almost painted feel. It's really a look I've never seen before in a game. You play as Asura, who has been stripped of his god-like powers and wants revenge. Naturally, he's got a short temper, so as you battle, your rage meter fills and when it's topped off, you can pull off some crazy spectacular moves.

I watched as another journalist played the demo that began with Asura running around and pounding easily on some little minions before tackling the big guy himself. The thing is, after throwing the boss over a cliff, he returns, now the size of a skyscraper. This makes things more complicated, and Asura had to avoid and/or throw back the missiles being shot at him. Oh, and at one point, there was a giant space ship that was shooting at him, too. That had to be taken down as well. And once the boss was thrown off into space, he grew again. Now the size of the Earth, he reached down to smite Asura with just his index finger. (Seriously, he was that massive!) A final battle ensued, and the destruction was epic.

While you do have buttons that make you jump, attack, counter and whatnot, there seemed to be a lot of QTE's when dealing with the boss. The thing is, those QTE's aren't just random buttons, but the actual buttons you've been using for the same effects. So when you need to catch and throw back a missile, it's still the same button as counter or whatever. The only thing is that the battles did seem to be just a bunch of running around and successfully completing QTE's to win the battles. And if it's always going to be the same buttons, I don't know how much fun it will be to replay it. The scale was impressive, but right now, there's no sense of what else the game will entail. Obviously there will be more than just boss fights, but not sure what, exactly yet. They were very mum on any further details beyond what was in the demo. Still, what I saw was really mind-blowing, and I can't wait to see more!

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