With all the games to play at E3, it's hard to find the time to actually write about them for you while the show is still going on. So when I had the time to write one up, I wanted to make sure I didn't waste my time on one that nobody really cares about. But since Luigi's Mansion 2 for the 3DS got a big response at the Nintendo Press Conference, I figured it was a safe bet!
This sequel to the popular GameCube launch title features reluctant ghost hunter Luigi going back in action in multiple different haunted mansions. They are all filled with various ghosts, treasures and other hidden secrets. Gameplay has changed ever-so-slightly, with the flashlight no longer being enough to stun the ghosts into submission. No, now you must use a strobe function to flash the ghosts in order to freeze them so the Poltergust can suck them up.
Playing a demo, it was hard to adjust to the controls, but I think I might blame that on the girl who taught me how it works. I'm not entirely sure she had it right. Still, within a few minutes, I was sucking up ghosts with the best of them. Unfortunately, being a demo and not having a lot of time to spend on it, I couldn't take the time to find all the treasures, and I left 90% of the coins on the ground. But there are leaves to blow away, curtains to pull down, and all that sort of thing.
The graphics are nice, and the lighting is utterly spectacular when a room goes dark and is illuminated by a flash of lightning for just an instant. There weren't any real in-your-face 3D effects, but there's a nice sense of depth to the spooky locations. Sound is harder to judge, because even with headphones the show floor is too noisy to really appreciate it, but it didn't seem like it sucked! Like many of you, I'm sure, I am really excited to play the full game, but unfortunately, it won't be out until later this year. Probably towards the holidays is my guess, because it's a big title. Dangit!