When Microsoft was unveiling its Kinect line-up, most people assumed that the motion controlled RPG spin-off Fable: The Journey was going to be an on-rails affair, like Dead Space: Extraction. Whoops! Turns out that anyone who thought that is wrong, although series creator Peter Molyneux understands the confusion.
I made a horrendous mistake on the press briefing demo by taking out the navigation, allowing players to move. ... I'll just state on record now that Fable: The Journey is definitely not on rails.
Now, the game probably still won't be as wide open as previous Fable games, but knowing that you're not locked down to a specific path, that there will be some form of exploration, will probably be some comfort to Fable fans. Assuming they believe him, of course. Still, I wouldn't expect to get gay-married and to adopt a couple of rug-rats in this one - first person making out using Kinect would probably be kind of gross anyway. First person versions of a lot stuff you can do in Fable games would probably be kind of gross, so it's good they're sticking to jazz hands and spear throwing.