Without a doubt, the most interesting aspect of Nintendo's press conference was the Wii U, featuring updated, positively sparkling graphics (Zelda in particular looked absolutely stunning). A montage third-party titles were shown which, Nintendo eventually admitted, were Xbox 360 and PS3 builds, rather than Wii U versions. The reason for this, according to Kotaku, is that developers are currently working with an underclocked dev kit, producing results that would have been unsatisfactory, and an inaccurate depiction of the forthcoming system's potential. This should clear up soon, with Eurogamer reporting that developers are set to receive the new hardware "in June or July."
So is the Wii U going to exceed its older counterparts? Nintendo's Reggie Fils-Aime didn't provide specifics in an interview with Gametrailers, saying only that it will "absolutely" match the graphical prowess of the Xbox and PS3. When pressed on whether the system's visuals would best those of its current-gen counterparts, the Nintendo of America President was fairly elusive, saying that "it's going to be driven by on what the individual developers do," and that the graphics will be in 1080p.
Whether the montage was a minor flub or fiendish deception is up to the viewer - given that this is Nintendo's brand new gadget, I'm inclined toward the former - but the Wii U's E3 tech demo, or "experience" as Reggie stubbornly insists on calling it, is most impressive, and certainly seems (assuming it is representative of the system's horsepower) as though it will be the most powerful console on the market - that is, until Sony and Microsoft announce their new systems, something that is a looming inevitability as we seem to be reaching the end of the current generation. I'm highly curious to see the Wii U in action. The Wii caught my attention for being fresh and interesting for its generation, but eventually the appeal ran its course, and I found myself weary of it. I get the same sort of vibe from the Wii U. It's quite interesting from a technical standpoint - the concept of having a second screen that integrates with the core gameplay, as showcased rather nicely at Nintendo's press conference, is particularly intriguing - but I doubt that it will sway me from the more traditional controller. In any event, i'm eager to give it a whirl, if only out of curiosity.