As I've mentioned in a previous post, I recently bought a tablet: The Acer A500, running that glorious Honeycomb OS, and loaded with a Tegra processor so advanced that it can render worlds in a flash, develop an airtight economic strategy to fell the recession, and discover the terrible, terrible secret at the heart of pi - all before lunch. However, those of us who are of the gamer persuasion, and hopelessly tethered to the Android Marketplace, are met with one principal complaint: A glaring lack of games. Sure, there are some decent titles - Gun Bros monopolized my time for the better part of a week, and Contract Killer was, on the whole, marginally enjoyable - but most find themselves either hopelessly casual, or confined to the realm of mediocrity by developers who lack the time, inclination, or both, to satisfy the "hardcore" audience. Enter Shadowgun, the brainchild of Madfinger Games, whose endeavor seeks to bring console quality to the mobile market. In a word (or two): Jesus God.
Read more after the jump!
Shadowgun does indeed look fantastic, with textures, sound, and gameplay beyond what one would expect from a tablet romp. The game, which will be available on both Android and iOS, should run surprisingly well in spite of its graphical loftiness. According to Destructoid, "Shadowgun should run at 30 frames per second on an iPad, 60 fps on an iPad 2, and it will also run on an iPhone 3GS, iPhone 4, and Android devices that have a NVIDIA Tegra chip." It certainly seems to have been influenced by Gears of War, with a familiar aesthetic, the now standard-fare cover system, and everyone's favorite, an aggressively masculine protagonist whose muscly bosom can turn coal into diamonds. Madfinger sheds some light on the story:
SHADOWGUN combines tactical combat with third person harrowing action, ushering in a new visual standard for handheld gaming. SHADOWGUN puts players into the role of John Slade, a professional bounty hunter in the year 2350. Slade's mission: hunt down Dr. Edgar Simon, renowned geneticist and former employee of the trans-galactic corporation Toltech Enterprises. Players must lead "shadowgun" John Slade as he infiltrates Dr. Simon's mountain fortress and fights his personal army of mutants, cyborgs, and genetically-enhanced humanoids. Using state-of-the-art weaponry, ships, and the assistance of S.A.R.A.--Slade's personal android assistant. The story is written by award winning author Micah Nathan who has joined the MadFinger team as executive creative consultant for SHADOWGUN.
There has been no word on pricing or a release date, but I'll be following the game with great interest. While the Android Marketplace's tablet section certainly has a future, it's still a bit of a sump for us early adopters. While we wait for it to become a serious competitor to the App Store (and not just by default), it's nice to see that some companies are looking to develop games with the "hardcore" audience in mind.