The blog for the upcoming social MMO Glitch announced that they're bringing Keita Takahashi, the man behind Katamari Damacy and Noby Noby Boy, aboard to help shape their game. Cool news! Since leaving Namco Bandai last year, Takahashi's kept a pretty low profile in the game business, but maybe he built a playground or something? It's not clear exactly what he'll provide the current makers of the game, but he did pack up his family (hopefully not literally) and move from Tokyo to Vancouver, where Glitch developer Tiny Speck is based. Stewart Butterfield explains why this is such a good match.
We know how hard it is to defy convention and make something entirely new. So we've always had tremendous respect for Keita's work and we were sad for games when we read a few years ago that he was pulling back from the industry because it was all getting "a bit dull".
A few months ago we were lucky enough to start talking to him. We played some Glitch together, batted ideas back and forth and found that we shared the same values -- deep beliefs in curiosity, humor, absurdity, and above all a belief in the positive power of play.
Glitch is currently in testing, and will hopefully release later this year. If you're ambitious it looks like you can still sign up to get into the beta, but no promises. The trailer's after the break. It's not terribly enlightening, but there seems to be a number of monsters with far too many eyeballs, and according to the annoying yet oddly catchy song, you play inside their thoughts. Normal social game stuff, I'm sure.