A large part of my PC gaming youth was spent both enjoying Master of Magic while simultaneously cursing its bugs. I have never quite played a mage- and turn-based strategy game that quite captured its feel, though I keep hoping. Therefore, the above trailer for Warlock: Master of the Arcane gives me a teensy, tiny sliver of hope.
Many will be quick to tout out the initial failure of Elemental, though they will quickly also state that Paradox generally fails to disappoint.
As for the game itself? This is the current feature set advertised:
- Research and master dozens of spells, conjure strong enchantments and find out powerful spell combinations
- Use the forces of three races, along with summons and wild creatures
- Innovating city management system with less routine actions
- Epic battles with large armies marching across the landscape
It is set to take place in Ardania, meaning it shares its world with the Majesty series. Currently, it's set for a Q2 release in 2012.
I suppose this makes me question what it was about Master of Magic that so entranced me, and what I would expect from this title. A strong selection of magic branches would certainly be among them. Good selection of avatars. The ability to have heroes and artifacts, with some RPG elements there.
It also went beyond just the Civilization series by bringing up a separate tactical battle screen for units. While Heroes of Might and Magic would do the same (and I do love that series), it felt entirely differently focused.
Here's to my interest being piqued, however.