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GameStop Enjoys A Bite Of Some Apple (And Other Terrible Puns)

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For those who aren't regular industry news readers, there's been quite a bit of discussion over iOS/Android's impact on the video game market. Those such as myself have welcomed the trend, hoping that more accessible titles will serve as a stepping stone to traditional, "hardcore" titles. Even the Big Three console manufacturers have sought to play their hand at more accessible platforms: Microsoft with the Kinect, Sony with the Move (and the Eye Toy before it), and Nintendo - well, they built an entire system with the concept in mind. Still, every now and again the harbinger of doom casts its dark shadow across the infinite gamescape, threatening to drown an industry built on expensive whiz-bangs and $50-60 titles in a sea of cheap, addictive portable titles.

So what are retailers to do, with the specter of casual games hiding in the dark corner of men's souls? Start selling iOS devices. Yes, my pretties, it seems as though Gamestop is preparing to start carrying iPhones, iPods, and iPads. The popular chain has already begun accepting iOS devices for in-store credit - though just between you and me, you're better off selling your iThing on Craigslist. Or eBay. Or pretty much anywhere more upscale than the pawn shop that sells fake Rolex watches and used handguns. In any event, this revelation does give those of the less "financially endowed" class a chance to snatch up a discounted iOS device, thus inviting you to a world of music, video, a flash-less web browsing experience, and all the Angry Birds one could ever hope for.

Sadly, word is that Gamestop will not be carrying the "iPed," nor will the retailer be selling it's signature title, Really Quite Temperamental Birds. I guess a boy can't have it all.

via Destructoid

2 Comments

Kickin686 said:

touch games are nice.. i still like controls for some games. I like the direction that iOS and android games are going but i don't like the in app money pit games that clearly aren't worth the amount they are asking for for virtual currency the worst part is this stuff is for kids as well as adults and very inciting to want to buy just to progress.

I don't mind the ones that feel like your donating too, you don't have to pay to progress but games like Zombie farm wich is a dinky little game thats free but cost in brains to progress, you get a brain here and there but to buy them there $1.00. You need a tombstone that cost 4 brains and various other things that cost more brains. A 100 pack of brains is $75

A full fleshed out PS3 game cost $60 and zombie farm is nothing close to this. I just don't like this direction and most of the iOS games are moving towards this.. some are charging for the game plus in app purchases... i call "in app money pits"

SuperSwede said:

Yeah, I don't like the whole "freemium" (I thing that's the dumb-sounding term) thing either. I understand the rationale -- development cost will be incurred for anything more complex than, say, Pong -- but a lot of time it's just obnoxious. Sometimes it's alright, such as the Smash TV-style shooter "Gun Bros," where certain weapons must be bought (it's just more challenging if you forego such things), but in the case of the sub-par "Contract Killer (hint: it's "Silent Scope" on your tablet... and nothing else), it's just vulgar. In said title you have a stamina bar that depletes after a few missions, so you can either wait 8 hours for it to recharge, or buy a recharge. Keep in mind that ecah mission take between 30 seconds and 3 minuutes to complete, so you're getting an average of 10 minutes of actual gameplay.

Sorry about the sudden tangent, but seriously... don't download Contract Killer.

And girls who like girls who like rumble packs!

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SuperSwede on GameStop Enjoys A Bite Of Some Apple (And Other Terrible Puns): Yeah, I don't like the whole "freemium" (I thing that's the dumb-sounding term) thing either. I understand the rationale --...

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