Hey, You Can Be A Vampire In Skyrim

Vampires are nothing new to the Elder Scrolls series, so it's not entirely surprising that in Skyrim you'll be able to take on the curse of the kindred - something that's been in previous games, and even hinted at in Fallout 3. The sequel may be taking things to a new level, though, basically turning vampirism into a sub-class, with special abilities as you level. Todd Howard, the game's executive director, explained at PAX:
You can contract that disease, and if you wait long enough, you'll become a vampire and that's a whole other mode of playing the game. There are various levels of being a vampire, the sun will effect you more the more powerful you get, and you can sort of control your vampirism by feeding on people when they're sleeping.
Charming. Something tells me we wouldn't be in the midst of a huge vampire craze if they just went around sucking on folks while they were sleeping. Or maybe they'd have a whole new fanbase? Anyway, it sounds like it could be fun, but potentially tough if you're constantly having to feed, duck inside for half the game, or carry around some really heavy duty parasol. Same sex marriage, turning people into vampires - Bethesda really isn't scared of Fox News, are they?
After the break, watch the video of Todd "revealing" vampires in Skyrim from the floor of PAX.
[via: vg247]






I never became a vampire in Oblivion, but in Morrowind there were three different clans and a whole storyline for you to go through as a vampire. You also had a different set of abilities and were affected sunlight and had to drink blood etc... this isn't new to the series.
Sounds pretty much how Vampirism worked in Oblivion, if you fed regularly you stayed close to human (or cat person etc) with a few minor buffs, but if you didn't feed for a while your power would increase along with gaining a weakness to sunlight as well as your features becoming more gaunt and bestial.
Morrowind's vampirism on the other hand really WAS a massive change in how the game played, only some npc's wouldn't react to you with open hostility, any time spent outside during the day was suicide, you lost health at a constant slow rate forcing you to feed. To top it all off, because being a vampire meant you were immune to disease and immortal, and thus fulfilled an important part of the prophecy required to kill Dagoth Ur, you could circumvent your way past important parts of the main-quest and still jury-rig your way to victory.
If Skyrim can come close to matching that kind of adaptability my social life is in dire peril.
The first time for me to become a vampire within Elder Scrolls series was in Daggerfall actually. And that was so unexpected and 'fresh' at that time for me that it just made an awesome game a whole 100% more awesome!
I hope the Skyrim vampire side quests are plenty and well written.
It does sound the same.
I always avoided becoming a vamp in ES games until I ended up trying it out in Oblivion (simply because I forgot I was bitten and accidentally became one).
Now, it seems like a staple part of the evolution for each new character I play.
The daylight thing doesn't even bother me though, it's just a different kind of way to play the game. I'm definitely excited that it'll be similar in Skyrim.
I would always become a vampire by accident and managed to go through the "find a cure" quest in Oblivion. I don't recall if the stat buffs for being a vampire were worth it at the time, I remember feeling pretty constrained by the whole "the sun it burnnnnsss" aspect
Amazing! I love the Elder Scrolls series.
But I hope vampires would look better, or else I won't become one, again. I wish that becoming a werewolf could exist in SKyrim too
This is why I loved Oblivion. I remember accidentally turning into a vampire and having to undertake the "find a cure" quest. It was the best in the game...led me to a totally undiscovered part of the map and involved a huge treasure hunt for items. So great. Glad to see this making its way into Skyrim, though I'm not surprised!