Adobe Flash, once the humble home of Robotic Unicorns (with or without cheesily epic metal) and virtual farms, is stepping bravely into the modern age. Yes, fellow gamers, Joystiq reports that the annual "ADOBE MAX" conference left not with the whisper of irrelevence -- at least, for those of us who aren't developers, industry leaders, or simply those who have a keen interest in the goings-on of the Adobe Corporation -- but with the rather exciting news that Flash 11 will be able to run Epic's Unreal 3 Engine in your browser, as demonstrated at the event. Of course there are hardware requirements to be taken into consideration, but it's exciting news nonetheless. As much as I enjoy an occasional frolic through the land of "charmingly casual," daddy wants some glistening, shimmering pixels. With this, I can only hope that my little-boy prayer -- cast toward the firmament, toward he who dwells on the other side of infinity -- will finally be answered.
So saddle up, Priscilla; there are enemies to be felled, robots to be destroyed, castles o be stormed, and all manner of frivolity that the collective consciousness/series of tubes known as "the internet" (it's that thing you're on right now) can dream up. Unfortunately, iPad owners won't be able to partake in this grand display of Flashiness - but hey, at least you have an iPad. Jerk.
For those interested, the full press release (as posted by Joystiq) can be read after the jump!
Epic Games Announces Unreal Engine 3 Support for Adobe Flash Player Unreal Engine technology brings world-class 3D gaming to the Web October 4, 2011 (Los Angeles) - Epic Games Chief Executive Officer, Founder and Technical Director Tim Sweeney today presented the company's award-winning Unreal Engine 3 (UE3) technology running fully inside an Adobe® Flash®-based environment during a keynote at Adobe MAX 2011, Adobe's annual conference for developers, designers and business leaders. The live technical demonstration of "Unreal Tournament 3," Epic's blockbuster first-person shooter for Xbox 360®, PlayStation®3 and PC, was visually enhanced for an unprecedented real-time experience inside Adobe Flash Player 11, which was released yesterday.
UE3 is constantly evolving, with new breakthroughs, technologies and optimizations for multiple platforms. Flash Player 11, with its hardware accelerated, programmable graphics pipeline, is now capable of running triple-A gaming content authored for high-end platforms using the industry's latest tools and technologies.
Flash Player is a key technology for gaming on social networks and the Web, and with UE3 will usher in the leap from simplistic 2D game experiences to world-class 3D gaming on the Web. With its new hardware-accelerated Stage 3D APIs, Flash Player 11 allows 1,000 times faster 2D and 3D graphics rendering performance over Flash Player 10. Developers can now animate millions of objects with smooth 60 frames per second rendering and deliver console-quality games on Mac OS, Windows and connected televisions.
"With UE3 and Flash, games built for high-end consoles can now run on the Web or as Facebook apps, reaching an enormous user base," said Sweeney. "This totally changes the playing field for game developers who want to widely deploy and monetize their games."
"We're excited that Epic Games is tapping into the latest capabilities in Adobe Flash Player 11 to power its Unreal Engine 3," said Emmy Huang, group product manager, Adobe Gaming Solutions. "As the console of the web, Flash is delivering immersive gaming experiences across screens and we're thrilled to have Epic Games using Flash Player to deliver its blockbuster, premier 3D games on the Web."
UE3 licensees will be able to access these new features that bring triple-A gaming to the Web. For more information about developing games for the Flash Platform with UE3, visit www.unrealengine.com.