Whatever one thinks of the Wii U -- whether it's an innovate step in home console gaming, or just gimmicky nonsense -- it's an interesting device. Featuring a tablet controller that interacts (or replicates, as the case may be) with action on your TV screen, as well as providing a limited amount of portability, the system has some rather interesting prospects. Unfortunately, while the tablet can be used to play games, the portability isn't quite as nifty as a handheld: the controller depends on streamed content, and thus must be close enough to the console to receive data. Moreover, the question of how many controllers could be supported by the Wii U has been up in the air; the rather curious news that the console would support a mere one tablet controller (classic Wii controllers could be used by other players) was chalked up to cost by Nintendo - more specifically, Nintendo President's Satoru Iwata's words that despite the fact that compatibility with multiple tablets could be possible, "We're not planning on asking our customers to buy multiple Wii U Controllers."
However, Develop Magazine recently posted a story on the matter, quoting a source who claims that while cost concerns were a factor, the additional RAM and processor speed needed to support two tablets are being ironed out. "Nintendo appears to be on the cusp of solving the technical conundrum of a single Wii U device supporting two tablet controllers," the source said. If so, this begs the question of how this will affect the pricing of the Wii U, particularly with rumors abuzz about the successor to the Xbox 360, supposedly codenamed "Loop" out on the horizon. Depending on the advancement in next-gen consoles, it's difficult to say. If Nintendo's price-friendly strategy with the Wii carries over into the next generation of consoles, it's entirely possible that even with the price hike, it could be cheaper than offerings from Microsoft or Sony. In any event, we'll keep you posted as the news rolls in!