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Silent Hill: Book Of Memories Screenshots (Gallery)

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Have you ever played your Silent Hill title of choice, and thought to yourself, "It's good, but wouldn't this be worlds better if it were a bit more like Dungeon Siege?" For both of you who said yes, then hop on the S.S. Vita and set a course for KonamiVille, because there's a most lovely surprise waiting for you. Book of Memories, the fabled co-op friendly Silent Hill game, has allowed but the faintest flicker of its essence (i.e. screenshots) to materialize in this realm. Back in June, I wrote a rather testy article about the prospect of Silent Hill multiplayer; I'll spare you a follow-up rant/regurgitation, since those who read the site regularly have probably gathered that I'm not terribly hot on this "post-Team Silent and especially Akira Yamaoka you sexy jerk" era, so I'll let the screenshots speak for themselves. Featuring an isometric perspective, as well as visible damage meters for both allies an enemies, comparisons to games like Dungeon Siege and Diablo are inevitable. The game is without a solid release date, though it is expected to hit store shelves sometime in 2012. Also, be sure to check Destructoid for some additional images from Book of Memories.

Part of me - that opinionated fanboy who still pines for the glory of yesteryear - is slightly bitter about this development in the much-beloved saga. A larger part of said fanboy is extraordinarily bitter, on account of the fact that in spite of my fervent hopes, Book of Memories is not the top-down spaceship shooter I had been hoping for - and it should have been. Featuring a flying saucer/town piloted by the dog from Silent Hill 2, this classic-in-waiting would have pitted everyone's favorite canine against wave after wave of overtly phallic alien ships, eventually coming to a glorious climax in a battle against Pyramid HeadTron Mk. IV. Not only is this a profoundly good idea - that much is self-evident - but such an approach would ensure that Pyramid Head would never again be tacked on, directly or implicitly, to another Silent Hill title. True, developers might still try, but once you see a character truly and utterly destroyed, body and soul torn asunder in an HD explosion so divine that it contains within its pixels the face of God himself, there's no turning back.

You're welcome, Konami, and I'll take my payment in advance.

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10 Comments

rekuhs said:

Nope, don't want it.

Rahzen said:

Goodbye, Silent Hill. I'm never coming back. Thanks for the good times.

Briker Ed said:

Well, there's still Downpour coming out as the 'classic' SH game (a very loose term till I actually play it for myself).

I'm less bugged out by this PS Vita title than I thought I'd be. I just see it as a spin off or a time-filler, and not much else. For all I care they could've released a SH puzzle game of some sort. My only fear is that I might enjoy playing it (and then deny that it's my guilty pleasure).

The one thing that strikes me as the least Silent Hill(ish) is the bigger number of 'active' characters (players and/or NPCs) as I don't normally view SH as anything other than a rather solitary journey. Then again, if I were to judge by the SH visual novels and comics, I technically could find justification even for that.

If the story is good, I'll eat it. Hell, I liked Homecoming's story quite a lot, even if I hated pretty much every other aspect of that game and the exploitation of Pyramid Head.

SuperSwede said:

@Briker Ed

Yeah, you definitely touched upon something that has troubled me about SH multiplayer (and something i got most peeved about in an earlier article). The whole "solitary journey" thing is crucial to the atmosphere of Silent Hill -- you focus, aside from staying alive, is the immersive environment and sound, rather than worrying about teammates -- and thus i can't see it working as a "Silent Hill" game.

Still, i'm sort of zen about Silent Hill in general. My interest in the series has definitely waned, so rather that getting terribly outraged (i apologize in advance for betraying this the next time i rant about Silent Hill), i'd rather find a game that's going to hold my interest.

Briker Ed said:

@SuperSwede

Aye, I don't like 'my' SH touched and fiddled with inappropriately either, and am hanging onto it cause the storylines still manage to pull me in, in spite of, for the most part, terrible controls and some odd decisions on the dev part.

In this particular case, what I mean is, I don't even view the Book of Memories as a SH title, it just has a SH prefix to sell better.... just something silly that you'd find in a McDo's Happy Meal to help its sales. Same as Lara Croft and the Guardian of Light. That was fun for a while for me but WTH is with that game in iso and all.... That's not "Lara" nor it felt that way to me -at all- >:/ or that iOS SH title(!!!)

To conclude, yes, it's a shame they found yet another way to whore the SH name out even further by giving into the team-based 'zombie' games. I do hope the game turns out at least decent, don't want it becoming a complete mockery.

Luke said:

I've been (past tense!) a major fan since I got my hands on 3, one of my favourite games, but after Downpour's trailer, the terrible movie (which is getting a 3D sequel in the form of a skewed SH3 adaptation YAAAY) and the cross-the-board disappointment that was Homecoming, I still this is a serious amount of BS I didn't think SH capable of.

so consider my heart officially broken. I'm tired of waiting to see if any of their games are worth playing, that is never a good position to be in. I will not be a victim of the Sonic Cycle anymore. I'm way past being cautiously optimistic and after seeing screen shots of whatever this is I'm starting to contempt for this series now.
so I don't know how I'm going to live without you, Silent Hill, but I'll have to start tomorrow.

I leave flowers at your grave, Team Silent...
(and a big warm 'fuck you' to Konami, you sloppy pimps.)


P.S. does anyone remember a time when SH4 was the big disappointment in the series?? *memories*

SuperSwede said:

@Luke
Yeah, complaining about how those patient-things belched every time i hit them, and how i found the whole "ghost thing" obnoxious, seems rather quaint now.

*Cue flashback music*

*Blurp.... Blarrg...*
"Jesus Christ, that's stupid... Akira, i have an immense amount of respect for you, but reall--GOD D*MMIT ANOTHER GHOST. Okay, we'll just beat this groaning baddy into submission, pull out my sword, and--F**K, WHY DID I LEAVE MY SWORD IN THE F@^*%ING APARTMENT???"

*Henry dies*

"&%#%@!!!"

Ahh, the things we used to find profoundly annoying...

Briker Ed said:

I was probably one of the few that really enjoyed The Room :P The only issue I had is that the game felt like it had standard linear levels, and not enough open space (did LOVE the water prison bit tho). Also, 1st person view in the apartment was a pure win for me.

SuperSwede said:

Well, despite the fact that it's my least favorite out of the first four, i don't think it was a "bad" game in its own right. The ghost and belching bothered me (as well as that angry leopard(?) sound when you hit the ape-like creatures), but it definitely had its moment. Watching Henry comfort Cynthia while "Room of Angel" was incredibly heartbreaking -- particularly since my annoyance with Cynthia as a character -- was terribly heartbreaking (http://www.youtube.com/watch?v=tcfMOV2-lhg), and the Water Prison was indeed very well done.

I was also rather surprised with the "Giant Eileen Head" bit; despite looking incredibly silly in screenshots, something about the presentation -- the eyes following you and twitching while you hear those eerie sex noises -- was genuinely disturbing.

Luke said:

I still love that game, but it was like my least favourite child. and then they popped out 70 more and 4 now looks like Gisele.
hitting a Patient down the stairs still makes me giddy. and I still have nightmares about that apartment and that huge room with the horde of babyheads in it. took me apporx. 3 hours of (paused) gameplay to muster the strength to go through that. plus, Eileen getting damaged over time and rambling demonically was one of the weirdest gaming experiences for me.

btw, is that a flamethrower in one of those pics?? I am now totally flaccid.

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Luke on Silent Hill: Book Of Memories Screenshots (Gallery): I still love that game, but it was like my least favourite child. and then they popped out 70 more...

SuperSwede on Silent Hill: Book Of Memories Screenshots (Gallery): Well, despite the fact that it's my least favorite out of the first four, i don't think it was a...

Briker Ed on Silent Hill: Book Of Memories Screenshots (Gallery): I was probably one of the few that really enjoyed The Room :P The only issue I had is that...

SuperSwede on Silent Hill: Book Of Memories Screenshots (Gallery): @Luke Yeah, complaining about how those patient-things belched every time i hit them, and how i found the whole "ghost...

Luke on Silent Hill: Book Of Memories Screenshots (Gallery): I've been (past tense!) a major fan since I got my hands on 3, one of my favourite games, but...

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