Bethesda Still Tweaking Skyrim

Bethesda recently released the 1.2 update for Skyrim which was intended to fix a host of issues that people were having with the RPG across all three platforms. Turns out that there are still some PS3 owners experiencing issues. (Glad I put the Xbox 360 version on my Christmas list, then!) Bethesda has reached out to users to collect save games to see if they can determine exactly what the problem is. They're currently in final testing on the 1.3 update, but the long-term play PS3 issue is not going to be part of that fix.
The incremental updates are going to continue after the holidays following the release of 1.3, because with a massive open-world game like this, it's impossible to play test it sufficiently for everyone. So hopefully they can keep everyone's gameplay experience as smooth as possible.
Bethesda is also going to release a free Creation Kit for the PC in January that features the same development tools they used to create Skyrim. And they're going to integrate Steam Workshop into the Creation Kit, although you can also share and access mods on various other fan sites.
Skyrim What We're Working On [Bethesda Blog]






Why would they release the PS3 version if it wasn't ready?!
I had the game crash on me once in the 30 hours I've played thus far during a loading screen. I also had my Xbox 360S on for over 48 hours straight so it could have overheated for all I know.
It sucks that PS3 owners pay $60 for an incomplete game. This tends just reinforces my rule of buying Xbox 360 versions of multiplatform games.
The PC and Xbox ports tend to work decent and the PS3 port tend to have issues. This isn't the first time that this has happened. We're 6 years into the console generation and they still can't get games to work right on the PS3 for some reason.
I'm still trying to fathom why anyone would own a console version of a Bethesda game. The mods are half of what makes them so fun!
Akamaru - It will have been released because of the multi-million dollar nature of the release. Having, for months, pushed the game heavily to suddenly push back the release on one platform would have caused horrific harm to sales figures.
Contrary to what I have seen on many forums though, I don't think this issue is down to 'laziness' by the Bethesda team, but rather the inherent differences between the 360/PC hardware and PS3 hardware. Look at it this way - you own a Ford car. But you really like one engine component in a Renault. So you decide to put that part in your Ford, but it doesn't fit so you craft an 'interface' to make it fit. Sadly, neither the part nor your engine will ever work at optimum.
That is what happens with multi-platform games: whatever system the game is ported to, that version suffers. I would have been hugely surprised had the PS3 port not had some bug in it. The only way to avoid it would be to have two development teams running side by side, one on a dedicated 360/PC build and the other on the PS3 build. And no developer will run those costs.
Shin, some of us don't have PC's so we have to play them however we can! :-D
@ Shin
But on the other hand Bethesda's Elder-Scrolls-Titles are really made for consoles. Going through your different menus on PC or on your 360 is so very very different!