The Diablo 3 saga continues with another set of highs and lows for Blizzard's sparkling new action RPG. First the bad news. After numerous players came forward in Blizzard's forums claiming missing items and hacked accounts, Blizzard countered yesterday that they have yet to deal with a case of hacking into a battle.net account with an attached authenticator. No outside IPs have linked back to vulnerable accounts, only addresses associated with the login.
That's right, as far as they can see right now, people are being scammed through "traditional means." This is 2012, people. By this point, the internet is almost able to drink legally in the US. We should know by now that unique passwords and any available extra security measures, like Blizzard's random number generating authenticator, are essential for online games. It might not always keep you secure, but it will definitely help.
But on the bright side for Blizzard, Diablo 3 has eviscerated sales records with an estimated 3.5 million copies sold within the first 24 hours of launch. Add in the 1.2 million people playing copies that came free with the World of Warcraft Annual Pass, and all the sales since then, and it comes out to around 6.7 million games.
"We're definitely thrilled that so many people around the world were excited to pick up their copy of Diablo 3 and jump in the moment it went live," said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. "We recognize that setting a new launch record is a big achievement," Morhaime continued. "However, we're especially proud of the gameplay feedback we've received from players worldwide. We're pleased that Diablo 3 has lived up to players' high expectations, and we're looking forward to welcoming more players into Sanctuary in the days ahead."
And that doesn't even take into account the Korean Internet game rooms where Diablo 3 has earned an estimated 39% of play. Ignore the subtle stereotype that official stat implies about Korean lifestyles and sit in awe at Bizzard's power.
Of course, the state we're all really wondering about is how many left clicks 6.3 million games can generate. I'm guessing trillions.