In the past week, while battling demons in Sanctuary, I've flitted in and out of groups with Bauske and EccentricTomboy (hoping to catch Dryden at some point or another), and am still working on a review. In fact, much like the Sonic 4: Episode 2 review yesterday, I am thinking of asking our other writers to proffer some opinions as well, so we get a range for you to select.
We don't do scores here at GayGamer anymore. Partly because we're not aggregated by any sources, so it doesn't matter if we do. Partly because we do still offer a conclusion paragraph that tends to tell you what you want to know if you want to quickly ascertain whether a game is for you or not. It also means we can theoretically have more fun with what we post about games.
Now, about that always-online thing for Diablo 3. Beyond the first day, I haven't had much problem with it, to be honest. A few lag hiccups here and there that make me nervous to ever run a hardcore character, but otherwise it's been fairly smooth sailing. My first day in the game was actually in a four-person group with EccentricTomboy, Bauske, and one other. We didn't get much of the plot: a four-person brawl on screen tends to mean lots of colors, bashing, and fun, but doesn't give much time to actually stay awhile and listen. That may be okay, though.
I've also tried public games, to have people join, sit there, and not respond to me, nor actually play the game. It's worrisome. Anyone who has played has surely heard all the rumors and speculation about hacking through achievements? Or replicating your login session so that they can get into your account without needing your password (thereby ignoring authenticators as well)? Blizzard has released a statement about what to do, but hasn't actually detailed anything.
Which makes sense: why give potential griefers more ammunition?
I'm just not joining public games again until something is cleared up (and maybe not even then--I'm a fan of exchanging Battletags and talking with people I know). So, what about you?
Has your Diablo experience been wrought with lag, disconnects, or being hacked? Is this pretty firmly cementing all the reasons an always-online experience for a game which can still theoretically be played single-player is a disaster? Vent! Let us know.