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Let's Chat: Diablo 3 Online & Future Review

This nifty area just tickles my fancy.

In the past week, while battling demons in Sanctuary, I've flitted in and out of groups with Bauske and EccentricTomboy (hoping to catch Dryden at some point or another), and am still working on a review. In fact, much like the Sonic 4: Episode 2 review yesterday, I am thinking of asking our other writers to proffer some opinions as well, so we get a range for you to select.

We don't do scores here at GayGamer anymore. Partly because we're not aggregated by any sources, so it doesn't matter if we do. Partly because we do still offer a conclusion paragraph that tends to tell you what you want to know if you want to quickly ascertain whether a game is for you or not. It also means we can theoretically have more fun with what we post about games.

Now, about that always-online thing for Diablo 3. Beyond the first day, I haven't had much problem with it, to be honest. A few lag hiccups here and there that make me nervous to ever run a hardcore character, but otherwise it's been fairly smooth sailing. My first day in the game was actually in a four-person group with EccentricTomboy, Bauske, and one other. We didn't get much of the plot: a four-person brawl on screen tends to mean lots of colors, bashing, and fun, but doesn't give much time to actually stay awhile and listen. That may be okay, though.

I've also tried public games, to have people join, sit there, and not respond to me, nor actually play the game. It's worrisome. Anyone who has played has surely heard all the rumors and speculation about hacking through achievements? Or replicating your login session so that they can get into your account without needing your password (thereby ignoring authenticators as well)? Blizzard has released a statement about what to do, but hasn't actually detailed anything.

Which makes sense: why give potential griefers more ammunition?

I'm just not joining public games again until something is cleared up (and maybe not even then--I'm a fan of exchanging Battletags and talking with people I know). So, what about you?

Has your Diablo experience been wrought with lag, disconnects, or being hacked? Is this pretty firmly cementing all the reasons an always-online experience for a game which can still theoretically be played single-player is a disaster? Vent! Let us know.

6 Comments

Aside from early server issues and infrequent lag my experience has been positive. It did take me a little while to get the hang of how the checkpoints worked and how to adjust which quest I was working on if I dropped back to help a friend at a lower level. Overall I'm happy with the look and the feel. My only critical observations: The auction house doesn't feel intuitive but it's usable. I'd like the ability to password games in the off chance that a friend's account does get hacked. And of course, as big dreamer, offline play would have been great.

angelus_errare said:

The first two days were terrible. There were constant connection issues as well as various other errors. I really didnt get to play the game until two days after it was first released.

Once I was finally able to get in a game, it was plenty of fun. The storyline does feel a little short compared to a lot of other games, but Diablo was never really about the story to me. I just want to progress to the higher difficulties and see some set pieces and legendaries drop. :)

Yesterday was when I ran into a big problem, though. Apparently I was a victim of hacking and logged into my main character only to find my entire stash emptied out (except for a few odd gems and Jewelcrafting pages). Luckily, they left me with the armor I was wearing so it wasn't too much of a loss. Looking at the bright side, at least I don't have to wory about a full stash anymore (I'm such a hoarder >.

Just the fact that you can get lag, ANY amount of lag -even "a few lag hiccups here and there" as you so forgivingly put it- on a bleeding *single player game* should be absolutely unforgivable; we shouldn't let them off the hook even a tiny bit, even if the game was otherwise the Second Coming --let alone a game with such high possibilities of day-long downtimes, random disconnects with plenty of progress loss and even the chance of having your account hacked.

Forgiving this kind of thing can set a very dangerous precedent.

But the game has already sold like crazy, so who cares what I think. This might very well become the norm in the future, and it's our own damn fault.

Dryden said:

Aww, I was mentioned in this article despite my long absence. Don't worry, I promise I'm around.

Anyone that wants to add me and slay some demons, I'm SirDryden#1646.

Sean K said:

A single player game that has a nine hour downtime for maintenance..

Necrosiris said:

Went to the website, carefully checked the system requirements, created a new email and special battle.net account for it, bought the game, downloaded the whole game, opened the program... only to be informed that my video card is unsupported and that the game will not run on my computer.

I was miffed to say the least and it looks like I may have to fight for a while to try to get a refund. Couldn't they have checked my hardware setting during the purchasing process or before downloading the entire game?

And girls who like girls who like rumble packs!

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Necrosiris on Let's Chat: Diablo 3 Online & Future Review: Went to the website, carefully checked the system requirements, created a new email and special battle.net account for it, bought...

Sean K on Let's Chat: Diablo 3 Online & Future Review: A single player game that has a nine hour downtime for maintenance.....

Dryden on Let's Chat: Diablo 3 Online & Future Review: Aww, I was mentioned in this article despite my long absence. Don't worry, I promise I'm around. Anyone that wants...

eclipse mattaru on Let's Chat: Diablo 3 Online & Future Review: Just the fact that you can get lag, ANY amount of lag -even "a few lag hiccups here and there"...

angelus_errare on Let's Chat: Diablo 3 Online & Future Review: The first two days were terrible. There were constant connection issues as well as various other errors. I really didnt...

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