As much as narcissism compels me to credit myself for Elder Scrolls Online - the result of emailing Bethesda a pdf of a fifty dollar bill, with a subject line reading "Unlimited free money in exchange MMO" - it's disappointingly evident that Bethseda has its own plans for an "unlimited money" machine, in the form of - you guessed it - an Elder Scrolls MMO.
During an interview with Game Informer, Creative Director Paul Sage stated that gamers can expect Elder Scrolls Online to deliver get the same kind of experience to its single-player counterpart, including the "distraction-based gameplay"
god d*mn you obsessive-compulsive disorder that many of us have come to know all too well. When asked about how the intrinsically "gamey" aspect of MMOs will clash with the immersive aspects of games like Oblivion and Skyrim, Sage could only say that various options are being considered. Stressing that it is too early to give a concrete answer, that which "works" for the player experience will take priority, whatever that ultimately entails.
As for the "endgame," players that have reached the level cap (currently undisclosed) will not simply fritter away their time on raiding; rather, the team is working on a mechanic that will allow max-level characters to advance beyond the previous "end" to dungeons, effectively adding more story to a particular scenario.
That's all for now, but for those excited about the prospect of Elder Scrolls Online, we'll keep you posted as the news comes in. In the meantime, check out the full interview with Paul Sage over at Game Informer!