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Mojang Outlines "Release Plan For Scrolls"

Despite having the unfortunate distinction of "not being Minecraft," Mojang's Scrolls - once suspected to be the fever dream of some wayward Swedish programmer - has slowly carried on. The Scrolls site has enjoyed a relaunch, and according to a recent update, posted by Lead Designer Jakob Porser, the game is approaching its closed alpha. Those that signed up as prospective guinea pigs are encouraged to "keep an eye on your mail box, as you may be one of the selected testers."

As expected, the game will move into beta one Mojang has a stable build, though Porser is quick to point out that neither the alpha, nor the (initial) beta, will contain all the features of Scrolls. The former "will include multiplayer matches, single player matches vs AI and the Deck Builder, where you can build your decks out of the 100+ scrolls that currently exist in the game;" the latter will include a more substantive single-player experience, "where you can explore and do battle to earn new scrolls to your collection." Eventually, Porser & Co. plan to include features such as character customization, quests, items, and an auction house.

So if you're interested in this "collectable card-based combat" business, be sure to check out the Scrolls website, and view the trailer above for a sneak peek at the Mojang's latest digital venture!

2 Comments

M.B. said:

Gameplay reminds me of Ogre Battle.

Looks pretty interesting.

KC said:

Looks like a game design student's final project...

Sorry, but gameplay looks ho-hum and I can't tell if they're including a subscription or micro-payment option on top of the "one-time" purchase cost. All-in-all I'm pretty disappointed...

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KC on Mojang Outlines "Release Plan For Scrolls": Looks like a game design student's final project... Sorry, but gameplay looks ho-hum and I can't tell if they're including...

M.B. on Mojang Outlines "Release Plan For Scrolls": Gameplay reminds me of Ogre Battle. Looks pretty interesting....

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