400/225John Carmack recently took to the stage at Quakecon, offering apologies for Rage's troubled launch (particularly on the PC end), noting that id had learned from its mistakes, and stating that the company's currently goal is to focus on AAA titles - most notably, Doom 4.
To facilitate this, the id founder said that the company has seen a streamlining of its resources, including the reallocation of its mobile development team. Past releases on that front had included Rage HD, DOOM Resurrection, and Wolfesntein RPG (among others), currently on sale at the App Store for $0.99. As quoted by The Verge, Carmack said:
Unfortunately, we have a couple projects -- we have an iPhone project that's sitting in the can right now with the rest of the Doom classics stuff, but we just havent been able to push it through [...] We're going to hold off until some appropriate time -- maybe we can do it with the Doom 3: BFG stuff on there.
Unless John Carmack speeds up his standard development ritual - kneeling before an altar of burnt flesh, while chanting "Pater de Tenebra... In Excelsis Satana..." in a low growl (or simply punching the nearest intern) - I'm holding my anticipation. Given the wait for Rage, which fell somewhere between "tediously long" and "comically long," it's difficult to gauge what kind of development cycle awaits the forthcoming installment in the Doom franchise. Still, it's something, and toys with the part of my little boy heart that still has utterly fond memories of the various incarnations of Doom.
What do you think, gamers? Are you excited by the prospect of Doom 4, or have the forces of darkness overstayed their welcome? Sound off in the comments section below!