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"Ouya" Kickstarter Well Exceeds Funding Goal

For those that have missed the coverage, OUYA is a budget-priced ($99) console, built on the popular Android platform. It goes without saying that mobile gaming has experienced a boom since the rise of smartphones, but the creators of the OUYA wax nostalgia about the traditions of console gaming - in particular, those halcyon days (which haven't really left us) of plopping down in front of the television and playing one's favorite titles with a proper controller, rather than frantically tapping one's pocket-sized screens.

While the OUYA aims to be another outlet for "mainstream" developers - Square-Enix has committed to hawking some of its wares, and Mojang "could see all current Mojang games go on the platform if there's a demand for it - the prevailing focus seems to be on indie development. In the Kickstarter pitch, OUYA Product Designer Yves Behar highlights the appeal for aspiring game designers, stating that "You're able to build things right from the start: You don't have to pay outrageous amounts of money for the dev kit, or don't have to have a lot of credentials - just good ideas." Some of the hype surrounding OUYA has been the "free-to-play" claim, as noted on the Kickstarter page. If this sounds like an incredibly lofty goal, that's because, plainly put, it's not exactly the case. As noted in the same section of said Kickstarter, the requirement for developers will be that "at least some gameplay has to be free [...] Developers can offer a free demo with a full-game upgrade, in-game items or powers, or ask you to subscribe."

As has become almost sickeningly commonplace, the OUYA well exceeded its $950,000 funding goal, with a grand total of just under $8.6 million. From the Kickstarter page:

Our Kickstarter campaign is over, but you can still get an OUYA. Head over to www.ouya.tv for more info and to place an order. We just added game streaming through OnLive! Final Fantasy will be on OUYA...and we have an exclusive game! And VEVO has agreed to put their music videos on OUYA, XBMC adds a streaming media app, with TuneIn and iHeartRadio adding music! We're honored by all of you who are backing us -- THANK YOU. We are focused on delivering for you, first come first served. We can only promise OUYA by March to our Kickstarter backers.

What do you think, gamers? Is the OUYA a worthy addition to the realm of console gaming, or is this box-like abomination (extra points to anyone who gets that reference) nothing but that? Sound off in the comments section below!

2 Comments

Bearfamily said:

I thought that (perhaps wrongly) that the OUYA was a place for Indie Devs to be really creative and a place where AAA games weren't welcome so that smaller studios could have a playground just for them. The more I head about Nam/Ban and SE getting on board the less I find myself interested in the whole thing.

I just don't see the point if the large studios are just gonna have another platform where marketing can shove the little guy out of the picture. Just stick to XBLA / PSN / NN if that's the case and don't bother releasing a console at all.

I would prefer that OUYA became a place where the stuff that the big devs wont take "risks" on can really flourish.

Nick said:

To me, it seems that their goal is to lower the bar of entry to get on a TV-centric platform. That inherently will allow for indie game developers to get on the platform more easily but it certainly doesn't preclude larger names in the industry from arriving on the platform as well. How they are planning on letting the "little guys" be visible on the platform, I have no idea, but if they can solve that problem, it should be quite a nice indie platform.

And girls who like girls who like rumble packs!

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