Having recently offered to relinquish my American citizenship in exchange for wit and a sexy accent, it's fair to say that I'm a bit of an Anglophile. Whether the surreal, comedic stylings of Chris Morris, the improvisational prowess of Peter Cook, or the boundless reservoir of snark that is David Mitchell, most of my laughter has been imported from overseas.
As such, Sir, You Are Being Hunted caught my attention. Created by
Gentleman Gardener F. Edwin Templeton Rock, Paper, Shotgun's Jim Rossignol, the game takes place in a world where the British class system has taken a dark, right turn - humans (i.e. workers) finding themselves forever hunted by a soulless, heartless, and it must be said, robotically psychopathic enemies (i.e. the bourgeoisie) - for the benefit of the player. From the Sir, You Are Being Hunted website:
Hunted is set in a recognisably British landscape. Its inhabitants are a mockery of the aristocratic country gent and his ecosystem. Robots that ape tea-drinking, poachers that lurk in reed-beds, and red-eyed hounds that patrol the moor: these are the things you will be dealing with as you fight for survival. The game gathers up elements of my favourite things: exploration, AI interaction, survival, robots, hot drinks, and blends them into a rich pixelly pulp. (A "British indie S.T.A.L.K.E.R." might have been something we said in the design meetings...)
The graphics are rather basic, though it should be noted that the game is being developed on a rather modest budget. According to the game's website, Sir will be a "dynamic open world" affair, with procedurally generated levels (as opposed to what game designers call "f*ck-tons of time-consuming tedium") to save costs, as well as providing variation for level design, rather than a static build. The developers are aiming for a 2013 release.
So if you're curious about this suitably-curious title, check out the official Sir, You Are Being Hunted site for more info!