For boys who like boys who like joysticks!

Archives:

« NYCC '12: Costume Gallery #2 | Main | Review: Style Savvy: Trendsetters »

Capcom Tweaks Resident Evil 6

re6ada.jpg

I personally wasn't particularly eager to play Resident Evil 6 to begin with, and after hearing everyone complain about it after its release, I found myself even less eager! But Capcom has apparently listened to the feedback and is preparing a free title update for both the PS3 and Xbox 360 versions of the game for mid-December 2012.

You'll be able to adjust the camera to achieve a greater field of view to suit your personal play style (see examples below). They've added the ability to combine English audio with alternative language subtitles. Ada Wong's campaign will be unlocked right from the get-go, and will have an optional player-controlled co-op partner added to it. So now you don't have to complete the three other campaigns just to unlock her tale. And for the total masochists, they're adding an additional difficulty level on top called "No Hope."

So what do you think? For those of you playing Resident Evil 6, are these good changes? And for anyone on the fence, has this restored your interest in the game?

re6-1.jpgre6-2.jpgre6-1a.jpgre6-2a.jpg

6 Comments

AgentPolo083 said:

So I've had the game since release and only played 1 hour into it. Why? Not because the game is bad, but because I'm playing local co-op with a friend and we can never align our schedules. I miss the days when we were young and had no responsibilities.

Based solely on that first hour of play, I have no complaints. I hope it stays that way.

Zell said:

I had no complaints with the game as it was. The only thing that was disappointing to me was the lack of alternate costumes in story mode, but other than that this is a great game. I'm not really sure why everyone criticized it so much.

Koen said:

I was on the fence about this game but... maybe I'll wait for a price drop and see if this will help me decide?

I tried playing co-op, but the wonky control scheme, along with the inabilty to switch the shoot button from R1 to R2, turned me off. Sony refuses to admit that it made a huge mistake in putting the shoot button on a flipper rather than a trigger, and won't encourage developers to allow for custom controls to fix the problem.

Keith said:

Having played the demo, I found the controls jerky and less responsive than they were in 5, but still playable. My major complaint when I played that demo was that the game was so dark that I literally could not tell what was happening, where I was going, or whether there was an enemy two inches in front of me more than half of the time. I turned up the brightness in the settings menu as far as it would go and it didn't make enough of a difference. The only time I could see clearly was during Chris' chapter, since the part that I played took place out in daylight. It's really a shame because the game looks very nice when you can actually see the characters and environments. But when it's so dark, it not only obscures all the high-quality graphics, it makes the game nearly unplayable. If they make the controls more responsive, and turn up the brightness to playable levels, I would consider playing it. As it is now, I have no plans to play it.

D-lite said:

No interest, still RE is mostly dead to me unless they make more revelations titles.

And girls who like girls who like rumble packs!

Twitter Feed

Recent Comments

D-lite on Capcom Tweaks Resident Evil 6: No interest, still RE is mostly dead to me unless they make more revelations titles....

Keith on Capcom Tweaks Resident Evil 6: Having played the demo, I found the controls jerky and less responsive than they were in 5, but still playable....

theblackgecko on Capcom Tweaks Resident Evil 6: I tried playing co-op, but the wonky control scheme, along with the inabilty to switch the shoot button from R1...

Koen on Capcom Tweaks Resident Evil 6: I was on the fence about this game but... maybe I'll wait for a price drop and see if this...

Zell on Capcom Tweaks Resident Evil 6: I had no complaints with the game as it was. The only thing that was disappointing to me was the...

GGP Mailing List

Are you gay and working in the games industry? If you are interested in networking with other folks like you within the industry, try joining the Gay Game-Industry Professionals mailing list. Click here for all the details!

Links

The GayGamer Store

  • Help support GayGamer by purchasing your items through our store!

All rights reserved © 2006-2010 FAD Media, Inc.