I don't think it's a terribly bold statement that often times, the puppy love between film and video games is one that simply should not be. Granted, I've found film to be the greater offender: not even the chemical embrace from my, shall we say, "addled" period could stave off my disappointment at the Silent Hill movie, and its successor is, according to trusted friends, a compelling argument for increasing the DARPA budget by 400% in the interest of one day being able to toss said film into the national memory hole.
Yet yours truly has but a limited reservoir of spite. Thus, I was disappointed - perhaps even what humans call "sad" - to hear that inSANE, a prospective video game from Guillermo del Toro (perhaps best known for the fantastic "Pan's Labyrinth"), seemed as though it would never see the light of day. The game has been in jeopardy, after financial troubles at THQ resulted in its cancellation. Fortunately for Del Toro & Co., the company returned the rights to inSANE, raising the possibility that it could eventually be picked up by another publisher. Still, the director had previously expressed his troubles with gaining support for the game, describing the chilly reception he received from the "very resistant and conservative" particularly at the thought of supporting a film director's foray into the world of Lovecraft-inspired horror games.
Speaking to IGN, Del Toro states that, despite coming from a cinema background, he prefers video games use their own form of storytelling, rather than relying on cues from film. From the IGN interview:
I'm 47, so I've seen video games evolve from tele-pong to now; literally, I'm that old. I think what it is, to me, when people say, "this video game is like a movie," that's not a big compliment. I think that what is great is when a video game is the best video game possible; when you are able to even go beyond any other art form and engage in storytelling through a video game engine.
Despite the unpleasant turn with THQ, Del Toro is optimistic about the prospect of an eventual release, as a developer (which he would not name) has expressed interest in supporting the project. Should inSANE have indeed found a happy little home (okay, perhaps "happy" isn't the right word), the director stresses that the game is still about two years off. While largely complete on paper - the story, universe, as well as creature and set designs - he notes that "we are now going to take that and start doing all the leg work with coding it, creating the engine, and starting to test it [...] The basic tenants of the game is that it's created, but now we're going to need to start actually making it."
So gamers, what do you think about inSANE's potential resurrection? Sound off in the comments section below!