Despite making a self-imposed embargo on Kickstarter projects – those myriad barnacles that continuously attach themselves to the S.S. Video Games – here we sit on this frigid Saturday morning in Minnesota, once again taking to the internet to plug away like a champ – “sexy talk” unintended.
Indeed, the stars have aligned to present yours truly with a marriage of two of his most precious interests: point-and-click adventure games, and creepy buildings. In the case of Asylum, said building takes the form of – wait for it – an asylum. Created by Argentinian developer Senscape, creator of the adventure game Scratches, Asylum invites gamers to take a leisurely, Lovecraftian stroll through the Hanwell Mental Institute: a place where the sick go to get well, the well go to get sick, and if the screenshots are any indication, health and safety codes go to die.
Unlike most Kickstarter projects, Asylum isn’t asking for funding to create the game – at least, not in the most complete sense. Rather, they are looking for funds to finish it. From the Kickstarter page:
“We develop games for art’s sake but we still need funding to make it happen. For starters, we need to pay our rent and buy food, clothes, and loads of coffee. Perhaps in a different timeline our civilization has sorted out the problem of money — for example, with players allowing us to eat them after they have played our games, but alas, that’s not how it works in our world.”
According to Senscape, the game “will happen,” regardless of whether or not the Kickstarter goal is reached. However, it is currently at “garage game” status, with writers, coders, and artists doing the legwork from home. Should the game achieve the desired funding, Senscape states that team members will “ lock [themselves] inside an office for the remainder of the year until Asylum is complete.” Donations to the game come with the standard array of tiered rewards; in the case of Asylum, a donation of $15 will get you a downloadable copy of the game.
Aside from the above video, Senscape released a promo trailer, as well as “Session One,” “Session Two,” “Session Three,” and “Last Session.” Featuring “Bertrand” (also known as Subject E14), the mock sessions aim to familiarize gamers with the whimsical, seratonin-deprived world of Asylum. Upon completion, the game will be coming to PC, Mac and Linux, with a demo available at this link. So for those who like their horror delivered in pont-and-click format, check out the Kickstarter page for Asylum!