I’ll admit it – I’m guilty of sometimes jumping on the backs of my fellow gamers with accusations of entitlement when people make a fuss that I don’t agree with. I fully assert that developers, as artists, can do whatever they want with a game, but we also have a right as consumers and audience members to interact with the game creation process.
To a degree, that is. Let’s not get crazy like we did with Mass Effect again.
Today we have a perfect example of feedback taking a series in a positive direction. VideoGamer.com posted an interview with Masachika Kawata, the producer of the Resident Evil series. When asked about the series’ trend towards more action elements, Kawata said that player feedback has got him thinking that maybe Resident Evil should be a bit scarier. Oh, really? Do you promise?
From the interview:
“Looking at user feedback from the last couple of games, I’ve started to slightly revise my opinion on that matter. I still think that, for example, bringing Resident Evil: Revelations to consoles falls within what I was saying where, it’s a game that contains classic Resident Evil elements but it also has features that modern gamers expect in a game. Hopefully it can appeal to both camps.”
As the interview notes, when talking with Gamasutra in March 2012, long before anyone realized what a cinematic disaster Resident Evil 6 would become, Kawata asserted that the franchise should pick up more and more action.
See, guys, it only takes a couple games of screaming ‘OMFGWTF!?!?!?’ before we can get developers thinking that our input is important to a franchise. And it doesn’t hurt that despite shipping 4.5 million copies of the highly criticized Resident Evil 6 as of early October 2012, sales lagged enough to force Capcom to revise their expected earnings for the fiscal year.
But the situation gets a bit more complicated when an interview with Kawata posted on Eurogamer yesterday comes into consideration. In that interview, Kawata said that they don’t want to respond directly to RE6 and its various (well deserved) criticisms.
So, no knee jerk reaction like Square Enix’s decision to follow the straight line battle tutorial simulator Final Fantasy 13 with the ridiculously open-ended and bewildering Final Fantasy 13-2. Got it.
Today, you guys win. Now let’s hope the old girl remembers how to make us jump out of our skin, otherwise we might have to finally take this series out to pasture.
[img via tooscarytowatch]