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February 4
2013

Wootini’s Weekly Video Podcast #106

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podcast106

I’m not sure why my YouTube views have dropped to almost half of what they once were. Did people leave when the site went down for a week and not come back? Or are people clicking on the thumbnail above and wondering why the video won’t play, not realizing that the actual embedded YouTube video is now after the jump? (Due to the fact that if you don’t have an image to start the article, it can’t go in the featured box up at the top of the page)

Anyway, this week, talking about Ni No Kuni (which I’m still playing and loving) leads me to talk about grinding and then playing in sandboxes. Which is great in concept, but the sand gets everywhere and it’s very distracting. Click “More” and watch to find out exactly what I’m talking about!

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About Chris Eades

(Writer) I love Animal Crossing, music games (even though I can't sing or play instruments) and adventure games. And the occasional 40+ hr JRPG when I can find the time! I live in Brooklyn, NY with my husband and our hamster, Ch'p.

6 Responses

  1. avatar Cyro says:

    Facial haaaiiirrr!

    Woof.

    On a related note, I’m still debating whether to get Ni No Kuni. My friends absolutely love it, so I’m wondering what makes the combat system different from other RPGs?

    • avatar Kevin says:

      Ni No Kuni has a kind of odd battle system in that you have multiple human characters and then a changeable cast of familiars. But instead of being autonomous, the familiars are stand-ins for whichever human they’re assigned to (the game explains it as your familiars are a part of your soul, so you and your familiars share HP and MP and statuses). There’s a lot of flipping between a lot of menus at first, but eventually you get the feel for it and it starts to make sense. And you can quickly flip between you, your familiars, and the other humans and their familiars, which is cool when it makes more sense. I rarely flip between the humans very much unless I want to take advantage of their unique skills (which are few at the moment anyway). The battle system hasn’t managed to bore me in the 18+ hours that I’ve been playing, so I think that’s a good sign.

      I bought a PS3 to play this game, and preordered the Wizard’s Collection (which thankfully came). It’s totally gorgeous and amusing and classically Studio Ghibli.

  2. avatar Visitor says:

    The likely reason for the dramatic drop in views is related to the site redesign and relaunch. The old RSS feed is broken and no longer updating. This means that all the old subscribers are no longer getting updates from the site!

  3. avatar blackboy says:

    I honestly think the reason for the views drop is that people don’t know that the site is up. I just decided one day to see if it was back, and lo and behold, it’s back, better than ever.

  4. avatar SadClown says:

    Agreed. I’m loving Ni No Kuni and indifferent to GTAV. The only GTA I’ve completed was the retro-style Chinatown Wars for DS. The 3d open worlds in GTA’s, Infamous and Assassins Creed games feel empty and I don’t enjoy the combat systems. I prefer the Batman Arkham games. The worlds were compact, the side missions fit into the larger story, and the combat remained fun.

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