Mean Girls. The Video Game.

This is so fetch.

It’s been 10 years since Mean Girls first hit screens, becoming an instant classic that is as quotable as it is hilarious. There isn’t a day that goes by that I don’t reference a line from the movie, use a .gif of Regina George t…

Read more

GGOTY 2014: Gayest Games of the Year

Last year our Gayest Games of the Year list was quite popular, so why not do it again? Especially when 2014 has been an even bigger year for gay games than last year. While many of the 2013 titles had major queer themes not all of them had explicitly…

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A different kind of Elven Rogue: a look at Sera

Note: This is the third in a series of articles exploring the diverse cast of BioWare’s Dragon Age: Inquisition. The following contains details from all points of Sera’s sub-plot in Dragon Age: Inquisition, including her ultimate romance sub-quest.

Read more

The Legend of Korra series finale was a big win for gay geeks

If you haven’t already been hit with spoilers regarding the finale of Nickelodeon’s hit series The Legend of Korra be forewarned that this post is going to be chock full of spoilers from the moment you click ‘read more’. You have been warned.

The …

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A different kind of Sophisticated Gent: a look at Dorian Pavus

Note: This is the second in a series of articles exploring the diverse cast of BioWare’s Dragon Age: Inquisition. The following contains details from all points of Dorian’s sub-plot in Dragon Age: Inquisition, including his ultimate romance sub-quest…

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Review: Coming Out On Top

You may or may not remember those “for girls” boardgames where you play a babysitter or whatever and you date boys…  They tended to have a few different kinds of boys, and you knew who they were the moment you saw them.  There was the blond goody t…

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A different kind of Bodice Ripper: a look at the Iron Bull

Note: This is the first in a series of articles exploring the diverse cast of BioWare’s Dragon Age: Inquisition. The following contains details from all points of the Iron Bull’s sub-plot in Dragon Age: Inquisition, including his ultimate romance sub…

Read more

Mean Girls. The Video Game.

This is so fetch.

It’s been 10 years since Mean Girls first hit screens, becoming an instant classic that is as quotable as it is hilarious. There isn’t a day that goes by that I don’t reference a line from the movie, use a .gif of Regina George t…

Read more

GGOTY 2014: Gayest Games of the Year

Last year our Gayest Games of the Year list was quite popular, so why not do it again? Especially when 2014 has been an even bigger year for gay games than last year. While many of the 2013 titles had major queer themes not all of them had explicitly…

Read more

A different kind of Elven Rogue: a look at Sera

Note: This is the third in a series of articles exploring the diverse cast of BioWare’s Dragon Age: Inquisition. The following contains details from all points of Sera’s sub-plot in Dragon Age: Inquisition, including her ultimate romance sub-quest.

Read more

The Legend of Korra series finale was a big win for gay geeks

If you haven’t already been hit with spoilers regarding the finale of Nickelodeon’s hit series The Legend of Korra be forewarned that this post is going to be chock full of spoilers from the moment you click ‘read more’. You have been warned.

The …

Read more

A different kind of Sophisticated Gent: a look at Dorian Pavus

Note: This is the second in a series of articles exploring the diverse cast of BioWare’s Dragon Age: Inquisition. The following contains details from all points of Dorian’s sub-plot in Dragon Age: Inquisition, including his ultimate romance sub-quest…

Read more

Review: Coming Out On Top

You may or may not remember those “for girls” boardgames where you play a babysitter or whatever and you date boys…  They tended to have a few different kinds of boys, and you knew who they were the moment you saw them.  There was the blond goody t…

Read more

A different kind of Bodice Ripper: a look at the Iron Bull

Note: This is the first in a series of articles exploring the diverse cast of BioWare’s Dragon Age: Inquisition. The following contains details from all points of the Iron Bull’s sub-plot in Dragon Age: Inquisition, including his ultimate romance sub…

Read more

Mean Girls. The Video Game.

This is so fetch.

It’s been 10 years since Mean Girls first hit screens, becoming an instant classic that is as quotable as it is hilarious. There isn’t a day that goes by that I don’t reference a line from the movie, use a .gif of Regina George to respond to something, note that the limit does not exist, or chastise someone for trying to make something happen that’s not going to happen. This is one of those movies that truly defines a generation.

Today it finally becomes a video game. Cue every gay squee noise I can muster.

meangirls logo

Via So Much Drama Studios:

“If You Have Ever Felt Personally Victimized by Regina George, This Game is For You

Designed as an easily accessible ‘tiara-defense’ game, Mean Girls finds the original Plastics at peace with their world, when a new upstart Plastics clique attempts to take control of North Shore High School by piecing together the broken Spring Fling Tiara. Players can select from eight of their favorite Mean Girls characters—Cady, Regina, Gretchen, Karen, Janis, Damian, Aaron, and Kevin, each with their own distinct boost abilities—and all the cliques from the cafeteria, to help defeat opponents and complete each level.”

The mobile “tiara-defense” game is not unlike your standard tower-defender: You place troops, you set up traps, and you keep the oncoming hoards of enemies away from their goal. Only this time around your troops are who you hang out with and the enemies are the opposing cliques.

Comic mean girls

While it may not seem like an obvious genre to slap the Mean Girls name on, it’s actually quite clever. Just as in the original film the cafeteria is a carefully mapped out warzone, with factions ranging from the Varsity jocks to the girls who eat their feelings to the burnouts to the Plastics. And just as Lindsay Lohan’s Katy Herron went to war with Regina George, players will go to war to protect their tiara from those who’d try to snatch it away.

Does this sound like the most fabulous game ever, or does this sound like the most fabulous game ever? Who would come up with such a game? None other than So Much Drama’s Jeff Medor, creator of RuPaul’s Drag Race: Dragopolis, one of our gayest games of the year two years running. As was the case with Dragopolis, Mr. Meador isn’t trying to make a lazy licensed tie-in game…he wants this to be a product that true fans will enjoy through and through.

Mean Girls is hilarious, brutal, and endlessly quotable; I absolutely loved watching and re-watching the film,” said Jeff Meador, founder and president, So Much Drama. “The game is rich with the quirky humor, over-the-top high school power struggles, and everything from hilarious lines, peppermint foot cream, to, yes, the Burn Book.”

Burn Book mean girls

No matter which clique players belong to, from band geeks and preps to regulation hotties, Mean Girls offers seven different ways to play including gameplay modes such as You Can’t Sit With Us, Social Suicide, She Doesn’t Even Go Here, and The Limit Does Not Exist.”

Mean Girls is slated for release on mobile platforms soon. I bet it will make for a great candy-gram.

And none for Gretchen Weiners. Bye.

Read more

GGOTY 2014: Gayest Games of the Year

Last year our Gayest Games of the Year list was quite popular, so why not do it again? Especially when 2014 has been an even bigger year for gay games than last year. While many of the 2013 titles had major queer themes not all of them had explicitly…

Read more

A different kind of Elven Rogue: a look at Sera

Note: This is the third in a series of articles exploring the diverse cast of BioWare’s Dragon Age: Inquisition. The following contains details from all points of Sera’s sub-plot in Dragon Age: Inquisition, including her ultimate romance sub-quest.

Read more

The Legend of Korra series finale was a big win for gay geeks

If you haven’t already been hit with spoilers regarding the finale of Nickelodeon’s hit series The Legend of Korra be forewarned that this post is going to be chock full of spoilers from the moment you click ‘read more’. You have been warned.

The …

Read more

A different kind of Sophisticated Gent: a look at Dorian Pavus

Note: This is the second in a series of articles exploring the diverse cast of BioWare’s Dragon Age: Inquisition. The following contains details from all points of Dorian’s sub-plot in Dragon Age: Inquisition, including his ultimate romance sub-quest…

Read more

Review: Coming Out On Top

You may or may not remember those “for girls” boardgames where you play a babysitter or whatever and you date boys…  They tended to have a few different kinds of boys, and you knew who they were the moment you saw them.  There was the blond goody t…

Read more

A different kind of Bodice Ripper: a look at the Iron Bull

Note: This is the first in a series of articles exploring the diverse cast of BioWare’s Dragon Age: Inquisition. The following contains details from all points of the Iron Bull’s sub-plot in Dragon Age: Inquisition, including his ultimate romance sub…

Read more

Preview: Read Only Memories

MidBoss‘ upcoming cyberpunk adventure game Read Only Memories – or ROM – is due for release next year, and, to give would-be players a little taste of what’s to come, they’ve released a playable demo over on their website – and we’ve taken a look to …

Read more
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March 31
2013

GDC ’13: Women, Equality, And #1Reasons

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gdcreasontobe
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Women have always been present in the gaming industry and their visibility and influence increases with each passing year. This is an absolutely wonderful thing, but bringing about change to the industry’s boys club is an arduous process. To shed light on the conditions that women had to deal with, the Twitter hashtag #1reasonwhy was created which stood for “the #1 reason why there aren’t more women making games,” and the stories of sexism and abuse that followed were distressing and endless.

In response, the companion hashtag #1reasontobe surfaced and brought to light women’s inspirational messages of their “#1 reason to be” gamers and game designers. Continuing the delivery of such a positive message was a GDC panel with six women from the industry each giving their “#1 reason to be” a woman in the industry, and they had amazing things to say.

robin

First up was Robin Hunickie, co-founder of Funomena who had worked on Thatgamecompany’s award-winning Journey. Robin wanted to be curious, not a curiosity, in gaming and started her career with a hypertext narrative of what it’s like to become a girl. Later inspired by the legendary Will Wright, she dove into the industry and determined that to affect change you need to evangelize and catalyze, even if it means creating something small. She threw down the gauntlet on women in the workplace by declaring that you are either bringing women in, or you are in the way.

leighalexander

Following her was Leigh Alexander, Gamasutra’s Editor-at-Large, who, speaking as someone both in and out of the industry, addressed that its more prevalent problems are subtle unexamined prejudices rather than booth babes, and exacerbating these is that fact that empathy is hard to learn. Still, she pointed out that this is everyone’s industry now, and that the increasing variety of voices and perspectives will result in a better industry.

kim

Expanding on the idea that it’s everyone’s industry, Kim McAuliffe from Microsoft Studios addressed the “imposter complex” she felt for not wanting to work on violent, “core” games (citing work on popular shooters which she didn’t enjoy), but also brought up that the core is changing. All devs start as players and assuming that all players are male shoves women to the fringe, when in fact they are part of the core now. Women just want to play as themselves. She expressed utter delight in her work with National Geographic’s Kinect titles and took it to heart that she was creating games for children and families, who are also part of this changing core of players.

elizabethsampat

Elizabeth Sampat of Storm8 had some harsh but impassioned advice to offer. She said that there will always be people incapable of accepting women and taking them seriously, and that those who say to fight them won’t see the hate mail and the death threats that come once the fighting begins. She discussed the challenges women in in the industry face to simultaneously be assertive but not a bitch, feminine but not overly so, a ‘real’ gamer without outshining the boys. She also offered up this absolutely beautiful retort to give when asked “What happened to you?” by people wondering when you became such a bitch. The answer: “You did.”

A prime example of Elizabeth’s advice in action is the utterly disgusting fallout that happened around Anita Sarkeesian. When she Kickstarted her “Tropes Vs. Women in Video Games” series, the dregs of internet cesspools that be found on sites like 4chan and Reddit set out to destroy a woman who dared question the inequalities in their comfortable status quo. It is only because Anita had the bravery to show the abuse heaped upon her that we even know how extensive the cruelty was. To her credit, when I met Anita at a separate panel she was very sweet and seems to have avoided becoming “such a bitch” despite having every right to do just that.

mattieanddavid

Mattie Brice, an MA student at SFSU and activist blogger, took the stage next and echoed Kim’s sentiment that women just want to play as themselves. Mattie went so far as to create Mainichi in order to see someone like herself portrayed in a game. Having been a blogger for years, she expressed her frustration that men have been praised for the very things that she has been condemned for writing about, whether it be gender identity or queer issues in gaming, and that both her classes and the industry have a very narrow definition of what constitutes a game. Like Kim and Leigh, Mattie mentions that women aren’t a “new” demographic to be served, that they’ve been there all along and just value certain styles and writing over others.

queenbrenda

Then, to end the discussion on a bang, Brenda Romero took the stage and was flawless. Brenda has been in the industry for over 30 years and worked on the successful Wizardry series, among many many others, and has been a vocal proponent of equal treatment for women in the industry. She especially had a bone to pick with E3, comparing it to walking through a construction site, and that the booth babes, catcalls, and bad behavior would have qualified as sexual harassment in a regular work environment. She noted that she was not anti-booth babe, as she is very sex-positive and sees no use in criticizing the women, but rather against the sexist culture that the presence of booth babes creates at otherwise professional events.

She was equally fed up with it at GDC in the past, and when it made a resurgence at a GDC-sponsored party just hours after she gave this talk, she resigned. Despite all of that, she enjoys being a woman in the industry because “I make something out of my head that someone else pays for.” Mrs. Romero ended her presentation by saying that she hopes the industry can change enough that she can feel comfortable bringing her daughter, who games and wrote that her dream is “To make a video game with my mom.”, to work with her.

And that’s a pretty awesome reason to be.

Follow all of these amazing women on twitter for more:

Robin Huncke: @hunicke

Leigh Alexander: @leighalexander

Kim McAuliffe: @Enameledkoi

Elizabeth Sampat: @twoscooters

Anita Sarkeesian’s Feminist Frequency: @femfreq

Mattie Brice: @xmattiebrice

And our queen Brenda Romero: @br

 

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About Christian Walters

(Writer) Christian lives in El Cerrito, CA which is close enough to San Francisco to count. When not busy being unimpressed by press releases and AAA hype, he spends his time singing, finding heavy things to pick up and put down, and occasionally going out on the town in naught but cowhide. He has worked in the industry with companies like Sega of America and Trion Worlds, and one day hopes to design a game of his very own.

2 Responses

  1. avatar The_French_Boy says:

    This was a very inspiring event. I’m glad that people sat down and listen to all these women speak out. I have this strong feeling that the gaming community is slowly but finally maturing when it comes to the gender issue in the gaming industry.

    Also, props to the feminist frequency mention. It’s nice to know Anita is getting support from the gaming industry’s best.

  2. avatar Nexus says:

    I was with you untill the Sarkeesian fawning. The reaction to her by the mysoginist masses was horrendous, but her whole Kickstarter project (simplistic and contradictory as it is) is about as deep and meaningful as the latest testosterone-driven FPS game.

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