#JamForLeelah, a Trans-Positive Global Game Jam!

A new month-long trans-positive game jam is currently underway and accepting submissions for games focusing on trans youth issues, in order to spread awareness of the issues faced by transgender people in modern society.

#JamForLeelah was organise…

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Mean Girls. The Video Game.

This is so fetch.

It’s been 10 years since Mean Girls first hit screens, becoming an instant classic that is as quotable as it is hilarious. There isn’t a day that goes by that I don’t reference a line from the movie, use a .gif of Regina George to respond to something, note that the limit does not exist, or chastise someone for trying to make something happen that’s not going to happen. This is one of those movies that truly defines a generation.

Today it finally becomes a video game. Cue every gay squee noise I can muster.

meangirls logo

Via So Much Drama Studios:

“If You Have Ever Felt Personally Victimized by Regina George, This Game is For You

Designed as an easily accessible ‘tiara-defense’ game, Mean Girls finds the original Plastics at peace with their world, when a new upstart Plastics clique attempts to take control of North Shore High School by piecing together the broken Spring Fling Tiara. Players can select from eight of their favorite Mean Girls characters—Cady, Regina, Gretchen, Karen, Janis, Damian, Aaron, and Kevin, each with their own distinct boost abilities—and all the cliques from the cafeteria, to help defeat opponents and complete each level.”

The mobile “tiara-defense” game is not unlike your standard tower-defender: You place troops, you set up traps, and you keep the oncoming hoards of enemies away from their goal. Only this time around your troops are who you hang out with and the enemies are the opposing cliques.

Comic mean girls

While it may not seem like an obvious genre to slap the Mean Girls name on, it’s actually quite clever. Just as in the original film the cafeteria is a carefully mapped out warzone, with factions ranging from the Varsity jocks to the girls who eat their feelings to the burnouts to the Plastics. And just as Lindsay Lohan’s Katy Herron went to war with Regina George, players will go to war to protect their tiara from those who’d try to snatch it away.

Does this sound like the most fabulous game ever, or does this sound like the most fabulous game ever? Who would come up with such a game? None other than So Much Drama’s Jeff Medor, creator of RuPaul’s Drag Race: Dragopolis, one of our gayest games of the year two years running. As was the case with Dragopolis, Mr. Meador isn’t trying to make a lazy licensed tie-in game…he wants this to be a product that true fans will enjoy through and through.

Mean Girls is hilarious, brutal, and endlessly quotable; I absolutely loved watching and re-watching the film,” said Jeff Meador, founder and president, So Much Drama. “The game is rich with the quirky humor, over-the-top high school power struggles, and everything from hilarious lines, peppermint foot cream, to, yes, the Burn Book.”

Burn Book mean girls

No matter which clique players belong to, from band geeks and preps to regulation hotties, Mean Girls offers seven different ways to play including gameplay modes such as You Can’t Sit With Us, Social Suicide, She Doesn’t Even Go Here, and The Limit Does Not Exist.”

Mean Girls is slated for release on mobile platforms soon. I bet it will make for a great candy-gram.

And none for Gretchen Weiners. Bye.

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GGOTY 2014: Gayest Games of the Year

Last year our Gayest Games of the Year list was quite popular, so why not do it again? Especially when 2014 has been an even bigger year for gay games than last year. While many of the 2013 titles had major queer themes not all of them had explicitly…

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A different kind of Elven Rogue: a look at Sera

Note: This is the third in a series of articles exploring the diverse cast of BioWare’s Dragon Age: Inquisition. The following contains details from all points of Sera’s sub-plot in Dragon Age: Inquisition, including her ultimate romance sub-quest.

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The Legend of Korra series finale was a big win for gay geeks

If you haven’t already been hit with spoilers regarding the finale of Nickelodeon’s hit series The Legend of Korra be forewarned that this post is going to be chock full of spoilers from the moment you click ‘read more’. You have been warned.

The …

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A different kind of Sophisticated Gent: a look at Dorian Pavus

Note: This is the second in a series of articles exploring the diverse cast of BioWare’s Dragon Age: Inquisition. The following contains details from all points of Dorian’s sub-plot in Dragon Age: Inquisition, including his ultimate romance sub-quest…

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Review: Coming Out On Top

You may or may not remember those “for girls” boardgames where you play a babysitter or whatever and you date boys…  They tended to have a few different kinds of boys, and you knew who they were the moment you saw them.  There was the blond goody t…

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A different kind of Bodice Ripper: a look at the Iron Bull

Note: This is the first in a series of articles exploring the diverse cast of BioWare’s Dragon Age: Inquisition. The following contains details from all points of the Iron Bull’s sub-plot in Dragon Age: Inquisition, including his ultimate romance sub…

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August 19

Interview with Ricardo Valenzuela, game designer for Son of Nor

son of nor
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Kickstarting a video game project is hard enough as it is. Trying to get your audience to believe in your game ideas enough to fund it can be as challenging as delivering your product. The team behind Son of Nor, a game we covered earlier this year, was at one point worried that they wouldn’t make their goals, but were relieved when they finally made it.

While at GaymerX I had a chance to sit down and talk with Ricardo Valenzuela, the game’s designer and writer. Although he is working with stillalive studios, he lives in Ecuador – a place with little to no games industry or gaymer community. Read on below to find out more about what its like being a gay game designer working from a different continent, and be sure to check out Son of Nor, which is currently in the process of trying to be greenlit on Steam. Make sure to check out the above link to vote it up so it can get to the top 10!

How long have you been working in the games industry?

I’ve been working for the game industry for over a year now. My first professional game is Son of Nor and I would say that stillalive studios is the first professional team I’ve been part of. That means that my game industry experience has only been in this team with this game (and others unannounced).

What would you say has been the biggest challenge in making Son of Nor so far?

I think we haven’t really met our biggest challenge yet. But if I would have to choose from things in the past, it would be the way we work in our team. We are a distributed team from different countries, cultures, languages and time zones. It was quite a job to be able to organize ourselves, the way we communicate and our workflow. But we’ve got that covered now.

Other than that, the Kickstarter campaign was quite a challenge to our faith and hopes. At one point we believed that we wouldn’t make it, and some of us were already feeling down foreseen the disbanding of the development team.


What is it like working in the gaming industry in Ecuador, such as challenges you have to face?

There’s no gaming industry in Ecuador because there isn’t a real market either. There aren’t official distributing companies over here and games are way overpriced making people rely heavily on pirating. Of course, digital distribution has solved some part of this issue. But the majority of Ecuadorians are part of a lower class, and games in their original price are still too expensive making them a high luxury.

Of course there are some people that want to make games, but since there’s no industry, no people willing to fund, or no real way to figure how to make money out of them, games are not being made unless they are university projects. That’s why I had to find a group that wasn’t from here, and luckily I found one (stillalive studios) that was a good fit for me, considering the fact that I live in Ecuador and stuff.

How does gaymer community here in the states compare with that in Ecuador?

This is quite difficult to describe. Ecuador has economic class separatism. Usually high class doesn’t mix with lower class. The majority of the population is the lower class, which also has the highest rate of people that are out of the closet. The higher class is still religious (Opus dei) and most worry about their “name” which makes people mostly stay in the closet. Those in the lower class are pirates due to economic reasons and those in the higher are not, but then again those in the higher class that are out of the closet are not gaymers, have other priorities or consider games to be for children.

So at the end, the gayming community is almost non-existant. At least for me it is like that.

That’s why I felt sad in the aftermath of GaymerX, knowing I would have to go back to Ecuador. Seeing all those groups of friends that gather every week to play or talk about games, knowing I would have to go back to Ecuador where I don’t have any of that.


About Jesse Cortez

(Writer). Jesse Cortez is excited to be a part of the GG family! Previously a community manager at Destructoid, he now spends most of his time singing with the SF Gay Men's Chorus. His gaming passions include Nintendo, platformers, and the fighting game genre. He's always ready to work his magic with a fight stick.

One Response

  1. avatar The_french_guy says:

    Interesting piece and i hope all the best for Ricardo and his game. I just voted it on steam!

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