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September 4
2013

Mighty No. 9 is “not” a new Mega Man game

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Mega Man has taken a lot of hits in the last ten years: Mega Man 10 came out in 2010; Mega Man X8, came out in 2004 and ended with a cliffhanger; and the highly requested Mega Man Legends 3 was cancelled in 2011. There hasn’t really been a lot to excite Mega Man fans recently (Except for this gem). To make matters worse, Mega Man creator Keiji Inafune left Capcom in October 2010. It seemed like we might never see another amazing Mega Man game again.

We were wrong. Ish.

Jumping and shooting. Classic.

Jumping and shooting. Classic.

On Saturday, August 31, 2013, something beautiful happened. Keiji Inafune, along with multiple past Mega Man developers and Mr. Inafune’s new company Comcept, started a Kickstarter for a new game they were working on called Mighty No. 9. In two days, they reached their goal of $900,000. As of today, they have garnered over $1,500,000, reaching their first two stretch goals. These goals unlocked two more stages and bosses, and Mac/Linux versions of the game. Their other goals are pretty lofty, too. If they continue to get the kind of support they got this weekend, they’ll be able to add a “Turbo Mode” (which is basically a speed run mode), a New Game + mode, a Making-Of documentary, and (as their final stretch goal) PS3/360/Wii U versions of the game! Those are some lofty goals, but many gamers would love for them to become a reality.

Mighty No. 9 finds you in a world where a mysterious computer virus has caused the world’s robots to go berserk and attack. The player controls Beck, the 9th in a line of “Mighty” robots (who is strangely unaffected by the virus), as he takes out his Mighty robot brethren. Sound familiar?

So, while Mighty No. 9 isn’t technically a Mega Man game, it totally is. With updated graphics, challenging but fair difficulty, and a brand new host of enemies and characters, Mighty No. 9 is shaping up to be the best new Mega Man game to date.

 

Mighty No. 9 via Kickstarter

 

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About Zach Burch

Zach is a 23 year old gaymer living in Los Angeles, working in education and trying to get his tabletop game designs off the ground. His focus in videogaming is mostly in rpgs, puzzle games, casual to medium fighters, and anything that seems to have an interesting story. If it has a cool story, Zach will learn it. His other focus, of course, is tabletop gaming. Learning to design board and card games has given him a new respect for game designers everywhere. He loves the freedom that these kinds of games allow, giving players the ability to play how they might truly see themselves.

3 Responses

  1. I’m sorry, but does anyone else find the placement of that logo a little… suggestive? :-)

    • avatar Dns says:

      And it’s a mighty nine!

      *puts on glasses*

      Oh, “No. 9″. Nevermind.

      Anyway, while I love that Kickstarter is allowing creators to create truly original, spectacular games, part of me is tired of the recent trend. True, in the past, no one knows how good or bad a game is until it’s bought and installed, but the time-lag between supporting this or Project Eternity or Torment or the million Double Fine Kickstarters just invites inflated expectations. I think it’s only a matter of time before one of these high-profile Kickstarters ends up being a big bomb (or worse yet, non-existent), and incites a backlash that will make Mass Effect 3 seem like a minor disappointment.

      Having said that, I’ll happily buy many of these games… when they come out. I don’t need the extras from paying an exorbitant amount for them!

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