Mega Man has taken a lot of hits in the last ten years: Mega Man 10 came out in 2010; Mega Man X8, came out in 2004 and ended with a cliffhanger; and the highly requested Mega Man Legends 3 was cancelled in 2011. There hasn’t really been a lot to excite Mega Man fans recently (Except for this gem). To make matters worse, Mega Man creator Keiji Inafune left Capcom in October 2010. It seemed like we might never see another amazing Mega Man game again.
We were wrong. Ish.
On Saturday, August 31, 2013, something beautiful happened. Keiji Inafune, along with multiple past Mega Man developers and Mr. Inafune’s new company Comcept, started a Kickstarter for a new game they were working on called Mighty No. 9. In two days, they reached their goal of $900,000. As of today, they have garnered over $1,500,000, reaching their first two stretch goals. These goals unlocked two more stages and bosses, and Mac/Linux versions of the game. Their other goals are pretty lofty, too. If they continue to get the kind of support they got this weekend, they’ll be able to add a “Turbo Mode” (which is basically a speed run mode), a New Game + mode, a Making-Of documentary, and (as their final stretch goal) PS3/360/Wii U versions of the game! Those are some lofty goals, but many gamers would love for them to become a reality.
Mighty No. 9 finds you in a world where a mysterious computer virus has caused the world’s robots to go berserk and attack. The player controls Beck, the 9th in a line of “Mighty” robots (who is strangely unaffected by the virus), as he takes out his Mighty robot brethren. Sound familiar?
So, while Mighty No. 9 isn’t technically a Mega Man game, it totally is. With updated graphics, challenging but fair difficulty, and a brand new host of enemies and characters, Mighty No. 9 is shaping up to be the best new
Mega Man game to date.