Happy Friday everybody! You’re probably wondering who on earth I am. Allow me to introduce myself. I’m D.J. Kirkland and I’m a new content contributor to GayGamer.net. I’m honored to be apart of this team and happy that Sal is allowing me to indulge my biggest obsession, Super Smash Bros. I’ll be reporting to you guys every week with a recap of all of Masahiro Sakurai’s Miiverse posts with my thoughts on each one. Perhaps even some video content down the line! But we all know what you’re here for, Smash Bros! We’ve got another week of screenshots to discuss and overall, there were some good information in these that I’m ready to analyze.
Let’s get into it!
MONDAY MAY 5th
When I woke up on Monday morning to see this screenshot I was a little perplexed as to why we’re seeing the Boxing Ring stage AGAIN…That is until I actually read Sakurai’s post about it.
“Pic of the day. You can get up on the lights of this special ring. It’s a perfect secret hiding place.”
I honestly couldn’t even see Zelda up there! I had to really hunt to find her since she’s a lot of the same colors as the lights. I imagined that the KO box would be fairly small in this stage but for an indoor stage, it’s pretty big. This is probably going to be one of my favorite stages to play on and maybe one of the few that will be allowed in tournament play in its Non-Final Destination form.
Although the issue that may make the standard form not playable in tournaments is this…
“And you can attack the lights and have them fall to the ground! That makes things dark. The lights are way up high, but even Little Mac can get up there by jumping off the ropes.”
I was wondering this stage would have hazards but I didn’t see this coming at all. This hazard makes perfect sense. From what seemed like another option as a Final Destination stage without putting it in Final Destination Mode, it was a pretty neutral stage. Leave it to Sakurai to keep us on our toes. What I like about this is that there is a chance for all characters to get up there by way of the ropes. Even Poor Little Mac with his terrible aerial performance can make it up there!
If there aren’t any other hazards in this stage, It’s possible it could be tournament playable as is since the cause of the hazard isn’t random. Either way, I’ll be selecting this stage on a regular basis if not in tournament play, definitely casuals with my friends.
TUESDAY MAY 6th
We get another look at the 3DS version exclusive, Smash Run. I’m pretty excited about this.
“Members of the Enemies That Love to Hide Association, here are Octorok and Met. Calmly grab them while they’re ducking.”
It’s nice seeing that Sakurai is pulling content from all the characters respective games and putting them all together in Smash Run. Though this isn’t the first time we’ve seen the MET from Mega Man, it warms my heart to see more of this franchise getting more representation in Smash.
Sakurai mentions being able to pick these guys up “calmly while they’re ducking.” I assume that they’ll operate like the Koopa Troopa shelI where you pick them up and you’re able to throw them at other enemies/players. Or maybe they’ll still periodically shoot their respective projectiles while you hold them? foresee myself playing this mode a lot with friends.
WEDNESDAY MAY 7th
“Fight! The Wonderful 100!! We also made trophies of some of the other Wonderful Ones.”
Well, any hope that anyone had of Wonder Red would be playable, this disconfirms that. I personally wasn’t expecting him to be.
It’s pretty cool seeing that a non-Nintendo created game (But published by) is making an appearance in this game, even if it’s only an assist trophy. Though anything is possible in the world of Smash Bros., Wii Fit Trainer is a perfect example, I personally think that Wonder Red would be a difficult character to try to create for Smash Bros. Mainly because without having the citizens to help create the Unite Morph variations, he’s pretty much useless. Any representation in Smash Bros. is good representation.
THURSDAY MAY 8th
We got to see the Bullet Bill back in April after the direct, but we had no idea what it did. Sakurai finally decides to shed some light on it.
“Bullet Bill here is an item. Can you guess what happens when you use it?”
“Answer: You turn into Bullet Bill and go full speed ahead!”
It seems like it’s working just as it did in Mario Kart, grab it and you turn into a Bullet Bill! What I’m still curious about is if it only goes in one direction or if we’re going to have full control as to where it goes. If it’s the first option, it could be a high risk, high reward situation. Another weird thing is Luigi. It’s clear that he’s getting hit as noted by the orange and yellow burst where his head is. I’m wondering if there’s a lot of hit stun when you get hit by the Bullet Bill or this could just be an oddly captured screenshot?
FRIDAY MAY 9th
We saw this appear for a split second during the direct and shown again in one of the press kit screenshots but the Dragoon is BACK!
“Uniting three parts will complete the legendary Air Ride machine…the Dragoon! It’s back! But we didn’t just leave it the way it was, and added some nice touches to the design of the targeting screen. It is, of course, in stereoscopic 3D on the 3DS.”
This item was always fun but sometimes difficult to use but when you knock out all of your opponents with this item, it was always incredibly satisfying. I’m sure it’ll feel the same way in SSB4.
“Just the target screen felt lacking so here’s a pic of the Dragoon itself. I wanna get on it. I wanna get on and ride it.”
Again, what I love so much about Smash Bros. is the attention to detail. They could of easily just reused the original data from Brawl but they went the extra mile to spruce it up a but for SSB4. Look at how adorable Kirby is! Get ready to get KOed!
That wraps up this weeks screenshots. What do you guys think about this weeks set? Get the conversation started in the comments below.
See ya next week!