#JamForLeelah, a Trans-Positive Global Game Jam!

A new month-long trans-positive game jam is currently underway and accepting submissions for games focusing on trans youth issues, in order to spread awareness of the issues faced by transgender people in modern society.

#JamForLeelah was organise…

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Mean Girls. The Video Game.

This is so fetch.

It’s been 10 years since Mean Girls first hit screens, becoming an instant classic that is as quotable as it is hilarious. There isn’t a day that goes by that I don’t reference a line from the movie, use a .gif of Regina George to respond to something, note that the limit does not exist, or chastise someone for trying to make something happen that’s not going to happen. This is one of those movies that truly defines a generation.

Today it finally becomes a video game. Cue every gay squee noise I can muster.

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Via So Much Drama Studios:

“If You Have Ever Felt Personally Victimized by Regina George, This Game is For You

Designed as an easily accessible ‘tiara-defense’ game, Mean Girls finds the original Plastics at peace with their world, when a new upstart Plastics clique attempts to take control of North Shore High School by piecing together the broken Spring Fling Tiara. Players can select from eight of their favorite Mean Girls characters—Cady, Regina, Gretchen, Karen, Janis, Damian, Aaron, and Kevin, each with their own distinct boost abilities—and all the cliques from the cafeteria, to help defeat opponents and complete each level.”

The mobile “tiara-defense” game is not unlike your standard tower-defender: You place troops, you set up traps, and you keep the oncoming hoards of enemies away from their goal. Only this time around your troops are who you hang out with and the enemies are the opposing cliques.

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While it may not seem like an obvious genre to slap the Mean Girls name on, it’s actually quite clever. Just as in the original film the cafeteria is a carefully mapped out warzone, with factions ranging from the Varsity jocks to the girls who eat their feelings to the burnouts to the Plastics. And just as Lindsay Lohan’s Katy Herron went to war with Regina George, players will go to war to protect their tiara from those who’d try to snatch it away.

Does this sound like the most fabulous game ever, or does this sound like the most fabulous game ever? Who would come up with such a game? None other than So Much Drama’s Jeff Medor, creator of RuPaul’s Drag Race: Dragopolis, one of our gayest games of the year two years running. As was the case with Dragopolis, Mr. Meador isn’t trying to make a lazy licensed tie-in game…he wants this to be a product that true fans will enjoy through and through.

Mean Girls is hilarious, brutal, and endlessly quotable; I absolutely loved watching and re-watching the film,” said Jeff Meador, founder and president, So Much Drama. “The game is rich with the quirky humor, over-the-top high school power struggles, and everything from hilarious lines, peppermint foot cream, to, yes, the Burn Book.”

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No matter which clique players belong to, from band geeks and preps to regulation hotties, Mean Girls offers seven different ways to play including gameplay modes such as You Can’t Sit With Us, Social Suicide, She Doesn’t Even Go Here, and The Limit Does Not Exist.”

Mean Girls is slated for release on mobile platforms soon. I bet it will make for a great candy-gram.

And none for Gretchen Weiners. Bye.

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GGOTY 2014: Gayest Games of the Year

Last year our Gayest Games of the Year list was quite popular, so why not do it again? Especially when 2014 has been an even bigger year for gay games than last year. While many of the 2013 titles had major queer themes not all of them had explicitly…

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A different kind of Elven Rogue: a look at Sera

Note: This is the third in a series of articles exploring the diverse cast of BioWare’s Dragon Age: Inquisition. The following contains details from all points of Sera’s sub-plot in Dragon Age: Inquisition, including her ultimate romance sub-quest.

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The Legend of Korra series finale was a big win for gay geeks

If you haven’t already been hit with spoilers regarding the finale of Nickelodeon’s hit series The Legend of Korra be forewarned that this post is going to be chock full of spoilers from the moment you click ‘read more’. You have been warned.

The …

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A different kind of Sophisticated Gent: a look at Dorian Pavus

Note: This is the second in a series of articles exploring the diverse cast of BioWare’s Dragon Age: Inquisition. The following contains details from all points of Dorian’s sub-plot in Dragon Age: Inquisition, including his ultimate romance sub-quest…

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Review: Coming Out On Top

You may or may not remember those “for girls” boardgames where you play a babysitter or whatever and you date boys…  They tended to have a few different kinds of boys, and you knew who they were the moment you saw them.  There was the blond goody t…

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A different kind of Bodice Ripper: a look at the Iron Bull

Note: This is the first in a series of articles exploring the diverse cast of BioWare’s Dragon Age: Inquisition. The following contains details from all points of the Iron Bull’s sub-plot in Dragon Age: Inquisition, including his ultimate romance sub…

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June 16

E3 2014: Dragon Age: Inquisition

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Dragon Age: Inquisition was one of those games that I greeted with immediate cynicism. While I only got a taste of Origins (any devs wanna donate a copy?), I bought Dragon Age 2 based on that limited experience, but grew increasingly disillusioned with each copy-pasted dungeon I explored, Isabella’s puns of “I like big boats, I cannot lie” notwithstanding.

I’ll own my bias: I was expecting to hate and dismiss the game altogether without giving it the time of day, but being the professional that I am I figured I should give it the chance to disappoint me in person. After sitting through EA’s presentation (which needed a better presenter; I’m sorry, but the guy speaking was clearly not comfortable speaking to an audience), I have to say I’ve come away cautiously optimistic.

The visuals are the expected upgrade over the prior games’ graphics, but the scope has apparently been given a similar mega-boost: the intro area where the demo took place is supposed to be bigger than the entirety of Dragon Age: Origins, and it’s just one of several regions, all of which are interconnected to the overall narrative. Also, in addition to being able to collect a variety of mundane and exotic mounts to explore the countryside, you can fast travel to previously visited locales to save on cumbersome wandering.

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Going huge with your game world can be a risk as there is the very real possibility of story objectives getting lost, leaving players stumbling through wastelands devoid of any content. It worked wonderfully for Skyrim though, and if I have to choose between an overly large world and visiting the exact same dungeon five times in a row I’ll take the former every time, so it’ll be fun to see what they populate this vast world with.

Another departure from DA2 is character creation. Hawke had some degree of variation available to him/her, but was largely the same person at the end of any character customization. The hero for Inquisition conversely will have a wide variety of choices in race and physical features in addition to gender and class options so that s/he will look like the hero you want to be the savior of the story.

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Along those lines, the major story-centric characters the player interacts with show a surprising amount of gender and racial diversity, including a black female mage, a white female tough-as-nails archer/rogue, a non-white male mage, and whatever the Qunari classify as.  It’s incredibly refreshing to see such a high level of diversity in a setting that would normally be filled to the brim with fair-featured Tolkienesque white people and maybe one or two token minorities, and given the Dragon Age pedigree, you can bet there will be an LGBT presence as well. Developers are also promising more in depth romance-options that extend beyond just sex-scene rewards.

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I’m willing to give Inquisition a chance. DA2 burned me a bit, but Inquisition seems to be a game that learned from its past mistakes and plans to deliver an experience that’s superior to its predecessors in just about every single way. We’ll see if it lives up to its promise.


About Christian Walters

(Writer) Christian lives in El Cerrito, CA which is close enough to San Francisco to count. When not busy being unimpressed by press releases and AAA hype, he spends his time singing, finding heavy things to pick up and put down, and occasionally going out on the town in naught but cowhide. He has worked in the industry with companies like Sega of America and Trion Worlds, and one day hopes to design a game of his very own.

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