E3 2014: Sonic Boom, Sega Reinvents Sonic…Again 3

SB_KEY ART_1401483348

Sega has had a…rough time with Sonic. After Sonic Generations, which looked and played great, they gave us Sonic: Lost World, which didn’t. Now, they have decided to go big and try for a 4-prong attempt at making Sonic relevant again: Sonic Boom: Shattered Crystal for the 3DS and Sonic Boom: Rise of Lyric for the Wii U which both act as a prequel to a Sonic Boom CGI cartoon series, all capped off with a large toy line. Sonic Boom also introduces new character Sticks the Badger, but I only saw her as playable in the 3DS game.

I got to play both versions of Sonic Boom at E3 and I really enjoyed one of them.

Sonic Boom: Rise of Lyric felt a lot like Sonic Adventure, focusing on attacking enemies and exploring the world, with some fun speed parts to give it the Sonic feel. While this is a farcry from the successful speed-focused design of Sonic Generations, it harkens back to the classic Adventure series that most Sonic fans still hold dear.

The demo included 3 small levels and a boss battle. One level is what they called “a speed level”, while the other two show off the abilities of 3 of the 4 playable characters: Sonic (the speedster), Knuckles (the roided out brawler), and Amy (the gymnast). Tails was only playable in the boss battle, and I was too wrapped up in beating the boss to try him out. I never thought I’d say this, but I really enjoyed playing as Amy. In the level that let you play as Sonic and Amy, I found myself playing as Amy more than Sonic. They made each character fun to play, and if you get bored with one you can easily swap to another character in the team to switch things up.


Sonic Boom: Shattered Crystal on the 3DS falls more in line with the gameplay style of Sonic Generations, giving the player the sense of speed that’s honestly lacking in Sonic Boom: Rise of Lyric. There are simple racing levels where you run from one end to another, and classic levels where you can do some exploring or try for a speed run. Amy seemed to be replaced by Sticks as playable in the Shattered Crystal demo, but I’m not sure if it’s true for the final game. Here you can also switch characters on the fly, dealing with obstacles specifically designed for individual characters to overcome.

Sonic Boom 3Ds_04_1401485859

This series is set outside of the main Sonic continuity and the developers have made it very clear that this franchise isn’t meant to replace the traditional Sonic that everybody knows. At the very least it can’t be argued that Sega isn’t taking any risks with their speedy blue mascot.

Sonic Boom looks like Sega is trying to give their fans the two types of Sonic games they love: Sonic Generation‘s return to classic speed runs, and Sonic Adventure‘s focus on exploration and battle. Hopefully the finished games really take into account the things that have and haven’t worked for Sonic in the last few years so that we can get another classic and avoid another Sonic and the Black Knight.

Both games are scheduled for release sometime this Fall, with the TV series soon to follow.

Zach is a 23 year old gaymer living in Los Angeles, working in education and trying to get his tabletop game designs off the ground. His focus in videogaming is mostly in rpgs, puzzle games, casual to medium fighters, and anything that seems to have an interesting story. If it has a cool story, Zach will learn it.

His other focus, of course, is tabletop gaming. Learning to design board and card games has given him a new respect for game designers everywhere. He loves the freedom that these kinds of games allow, giving players the ability to play how they might truly see themselves.

Leave a comment

Your email address will not be published. Required fields are marked *

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>

3 thoughts on “E3 2014: Sonic Boom, Sega Reinvents Sonic…Again

  • avatar

    So.. you said you only enjoyed one of them, but the article is written like they were both alright. You did mention enjoying playing as Amy(which I am not surprised by, her levels were great in Adventure)so you liked Rise of Lyric then?

  • avatar
    Zach Burch Post author

    I really enjoyed Rise of Lyric. Shattered Crystal, while sometimes enjoyable, left me feeling more frustrated than exhilarated during the demo. I always enjoyed Sonic Adventures and Sonic Adventures 2 more than the more traditional Sonic games, so I gravitated more towards Rise of Lyric, but I could see the appeal in Shattered Crystal.

    • avatar

      That’s interesting to me, because as a long time Sonic fan (started with 2 on the genesis), Sonic’s levels in adventure 1 and 2 were the closest, in my opinion, to a traditional 2D Sonic translated to a 3D environment. Platforming sections, dotted with areas where you could speed up. While I enjoyed the faster gameplay of Generations, Adventure to me is closer to classic Sonic, so it’s good to hear Rise of Lyric is closer to Adventure.