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July 21
2014

Wootini’s Weekly Video Podcast #181

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Podcast181
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Well, I kept my word and played the Tomodachi Life demo. I also played a little bit of Dino Crisis for fun, but mostly this week I want to share my thoughts on Tomodachi Life‘s demo and ask some more questions about the game. Because I’m still on the fence about it after that tiny little sample! Make the jump to watch this week’s episode!

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About Chris Eades

(Writer) I love Animal Crossing, music games (even though I can't sing or play instruments) and adventure games. And the occasional 40+ hr JRPG when I can find the time! I live in Brooklyn, NY with my husband and our hamster, Ch'p.

2 Responses

  1. avatar CPFace says:

    The thing about islander “problems” is a little counter-intuitive if you’ve played these sorts of games before — it took me a bit to really catch on to what was happening — but I’ll do my best to explain it.

    The islanders don’t really seem to “need” anything. Like, I haven’t had an experience where an islander got mad at me or moved out or got sick or anything like that because of my neglect. Maybe it’s possible? But considering the amount of neglect I’ve been giving this game, I don’t think so.

    Problems are more like little fetch quests. If you tap a window where an islander has a problem, you can solve it for them. That islander gets happiness points every time you solve a problem, and they may give you an item that you can sell for extra cash. When they get enough happiness, they level up and you can give them a free exclusive item — a toy to play with, an apartment theme, a song to sing, or some money. If you leave an islander with an unsolved problem long enough, the problem just goes away.

    The thing is, you don’t have to wait for an islander to complain to you before you do something for them. You can feed them even if they don’t ask you to feed them, as long as they’re hungry enough. Likewise, you can get them new clothes or apartment themes whenever you want without being asked. It’s just that if you do it when they ask you, you get credit for solving a problem.

    As far as your concerns — yes, I’m afraid that IS the meat of the game. You come in, you solve some problems if you feel like it, and then there’s really nothing to do but watch them. Eventually you’ll unlock some locations where you can watch them do slightly more interesting things, but that’s still all you’re doing — watching. Solving problems is the main way that you interact with the game. It’s more like a really basic virtual pet than some sort of role-playing social adventure.

    I played it pretty regularly for about a week or so, but I kind of cooled on it once I got over the novelty of making Miis and watching to see which ones would become friends. I’d say go with your instincts; there really isn’t a point where it “opens up” and becomes something else.

  2. avatar Fenix says:

    They don’t die if you don’t feed them, they don’t automatically leave the island if you don’t take care of them, and usually their “problems” are more like: “Do you think i should be friends with him” or “We fought, please reconcile us” or “Look at this silly thing i can do”. You have a lot less responsibility than in The Sims.

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