Recently I was contacted by, Fun to 11, the company responsible for Miskatonic School for Girls regarding another Kickstarter project he had set up: Flame War. The basic premise is that you are in control of threads on a forum (or a comment section--it's pretty open-ended in that regard), and looking to have the most engagement without things getting ugly.
The measure of success, or how you win, is by accumulating the most interaction: the most single cards in a thread?
How does that happen? In a fairly simple and straightforward manner, you start a thread with any card, and then anyone can post to that thread with a card whose numeric value is equal or greater to the current top card; they likely will, since you can put down two cards every turn. The goal is to close three threads and have the most cards by the end of the game.
If it sounds fairly simple, it's because it is.
This news story needs to start with a mini-review. Farsight's Pinball Arcade combines the pinball simulation engine used in the "Hall of Fame" series of pinball games with a collection of table recreations. The tables they provide are painstaking recreations of real tables which strive to preserve pinball, and they succeed on almost every level. The game is available for pretty much every platform in existence, has a strong DLC model for keeping gameplay fresh, and is pretty much the single best pinball simulation I have ever had the pleasure of playing.
When I say I've dumped a hundred hours into Farsight's pinball simulations I don't mean it as hyperbole. It's fact. Their pinball engine is just that good. It's free to try on most traditional and mobile platforms so anybody who enjoys pinball owes it to themselves to pick it up.
Anyway, Farsight has been getting tons of requests for a version of the legendary Twilight Zone pin. If you were alive and playing pinball in the '90s this table should ring a bell -- it's considered one of the best designs of all time. The problem is that rights to the Twilight Zone IP are a little expensive. No problem for the studio -- they started a Kickstarter to try and cover the costs. I think they've got the right idea as far as this is concerned -- Kickstarter is a great platform for reducing risk and trying to make the fans happy.
If you're interested in making the greatest pinball machine of all time available on one of the greatest pinball simulators of all time head over to their Kickstarter page and chip in.