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    <id>tag:gaygamer.net,2007-10-16://1</id>
    <updated>2012-05-15T23:30:37Z</updated>
    <subtitle>For boys who like boys who like joysticks!</subtitle>
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<entry>
    <title>Take That, SingStar!</title>
    <link rel="alternate" type="text/html" href="http://gaygamer.net/2012/05/take_that_singstar.html" />
    <id>tag:gaygamer.net,2012://1.46245</id>

    <published>2012-05-17T01:00:00Z</published>
    <updated>2012-05-15T23:30:37Z</updated>

    <summary> This week, there&apos;s a bunch of Take That songs in the SingStar DLC update that were originally part of the Take Thank 3 song pack, but are now available separately. Unfortunately, I only know one song from that particular UK boy band, and not even that well. And it&apos;s not one of these, anyway. I could do with some more Boyzone, personally. Anyway, this SingStore update is the usual eclectic mix of tunes that should have a little something for everybody: &quot;I Just Don&apos;t Have The Heart&quot; by Cliff Richard &quot;Going Under&quot; by Evanescence &quot;Ms. Jackson&quot; by OutKast &quot;What&apos;s My Name?&quot; by Rihanna feat. Drake &quot;Beautiful World&quot; by Take That &quot;I&apos;d Wait For Life&quot; by Take That &quot;Greatest Day&quot; by Take That &quot;Hold Up A Light&quot; by Take That &quot;Rule The World&quot; by Take That &quot;You&apos;ve Lost That Loving Feeling&quot; by The Righteous Brothers...</summary>
    <author>
        <name>Wootini</name>
        <uri>http://gaygamer.net/Wootini</uri>
    </author>
    
        <category term="Video Games" scheme="http://www.sixapart.com/ns/types#category" />
    
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    <category term="singstar" label="singstar" scheme="http://www.sixapart.com/ns/types#tag" />
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        <![CDATA[<p><img src="http://gaygamer.net/images/16408_zene_w490.jpg" width="400" height="372" alt="16408_zene_w490.jpg" title="Take That" /></p>

<p>This week, there's a bunch of Take That songs in the <strong>SingStar</strong> DLC update that were originally part of the Take Thank 3 song pack, but are now available separately. Unfortunately, I only know one song from that particular UK boy band, and not even that well. And it's not one of these, anyway. I could do with some more Boyzone, personally. Anyway, this SingStore update is the usual eclectic mix of tunes that should have a little something for everybody:</p>

<p>"I Just Don't Have The Heart" by Cliff Richard<br />
"Going Under" by Evanescence<br />
"Ms. Jackson" by OutKast<br />
"What's My Name?" by Rihanna feat. Drake<br />
"Beautiful World" by Take That<br />
"I'd Wait For Life" by Take That<br />
"Greatest Day" by Take That<br />
"Hold Up A Light" by Take That<br />
"Rule The World" by Take That<br />
"You've Lost That Loving Feeling" by The Righteous Brothers</p>]]>
        
    </content>
</entry>

<entry>
    <title>More Pokémon Coming To The 3DS</title>
    <link rel="alternate" type="text/html" href="http://gaygamer.net/2012/05/more_pokemon_coming_to_the_3ds.html" />
    <id>tag:gaygamer.net,2012://1.46244</id>

    <published>2012-05-16T01:00:00Z</published>
    <updated>2012-05-15T23:22:39Z</updated>

    <summary> Everyone knows that Pokémon Black Version 2 and Pokémon White Version 2 are coming later this year for the DS, which means that it&apos;s also playable on the new 3DS, but only in 2D. However, if you are planning on playing it on the 3DS, Nintendo has some additional apps for you to download this fall. First is Pokémon Dream Radar, which uses the 3DS camera and AR tech to catch Pokémon by looking around with your 3DS and zapping them. Caught Pokémon can be used in the new DS games, so it&apos;s another way to build your roster. Pokémon Dream Radar will also include some hard-to-get Pokémon, so there&apos;s a little more incentive to get this app. The other app is Pokédex 3D Pro, which is an upgraded and enhanced version of the original Pokédex 3D app. This one will feature information on the more than 600 Pokémon throughout the game&apos;s history. You&apos;ll be able to sort, compare and rank them, and read up on all their abilities and evolutions. Pokédex 3D Pro also comes with some fun AR features that let you take photos of Pokémon in the real world. Neither app has a definitive release date yet, but they should be available in the eShop around the same time that Pokémon Black Version 2 and Pokémon White Version 2 hit stores. There&apos;s also no information on price, either, but as soon as any of that is revealed, I&apos;ll pass it along!...</summary>
    <author>
        <name>Wootini</name>
        <uri>http://gaygamer.net/Wootini</uri>
    </author>
    
        <category term="Video Games" scheme="http://www.sixapart.com/ns/types#category" />
    
    <category term="3ds" label="3ds" scheme="http://www.sixapart.com/ns/types#tag" />
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        <![CDATA[<p><img src="http://gaygamer.net/images/pokedexpro.jpg" width="412" height="249" alt="pokedexpro.jpg" title="Pokedex Pro" /></p>

<p>Everyone knows that <strong>Pokémon Black Version 2</strong> and <strong>Pokémon White Version 2</strong> are coming later this year for the DS, which means that it's also playable on the new 3DS, but only in 2D. However, if you are planning on playing it on the 3DS, Nintendo has some additional apps for you to download this fall.</p>

<p>First is <strong>Pokémon Dream Radar</strong>, which uses the 3DS camera and AR tech to catch Pokémon by looking around with your 3DS and zapping them. Caught Pokémon can be used in the new DS games, so it's another way to build your roster. <strong>Pokémon Dream Radar</strong> will also include some hard-to-get Pokémon, so there's a little more incentive to get this app.</p>

<p>The other app is <strong>Pokédex 3D Pro</strong>, which is an upgraded and enhanced version of the original <strong>Pokédex 3D</strong> app. This one will feature information on the more than 600 Pokémon throughout the game's history. You'll be able to sort, compare and rank them, and read up on all their abilities and evolutions. <strong>Pokédex 3D Pro</strong> also comes with some fun AR features that let you take photos of Pokémon in the real world.</p>

<p>Neither app has a definitive release date yet, but they should be available in the eShop around the same time that <strong>Pokémon Black Version 2</strong> and <strong>Pokémon White Version 2</strong> hit stores. There's also no information on price, either, but as soon as any of that is revealed, I'll pass it along!</p>]]>
        
    </content>
</entry>

<entry>
    <title>Diablo III Released, Subsequently Broken By The Internet</title>
    <link rel="alternate" type="text/html" href="http://gaygamer.net/2012/05/diablo_iii_released_subsequent.html" />
    <id>tag:gaygamer.net,2012://1.46242</id>

    <published>2012-05-15T23:52:06Z</published>
    <updated>2012-05-16T11:12:22Z</updated>

    <summary> The Underworld has known many names: the Mayans called is Xibalba; to the Norse, Hel. Christians call it &quot;Hell&quot; you posers. All describe a realm of torment - suffering unimaginable and without end - rendering its lifeless inhabitants without even the breath to spit a spiteful curse toward Divinity. Such is the the case with Diablo III - not simply in its setting, but also, for an unfortunate set of gamers, in its experience. For in the deepest circle of the Underworld, orbiting around the throne of Lord Beelzebub like some kind of ghastly satellite, there lies the realm of &quot;Error 37.&quot; Indeed, in what has quickly become an internet meme, many gamers have found their anticipation of Diablo III rather deadened by their inability to actually play the game. Exacerbated by Blizzard&apos;s &quot;online only&quot; requirement, eager gamers have collectively stormed the ramparts. As a result, the company has found itself unable to fully accommodate them, resulting in the dreaded error message. Now to play the devil&apos;s advocate (no pun intended), the anticipation for Diablo III has been somewhere in between &quot;vast&quot; and &quot;utterly vast,&quot; so it&apos;s no surprise that servers received a torrent of requests on the first full day of its release. Moreover, it would no doubt require a comical amount of bandwidth to accommodate the first, frantic days of the game&apos;s release - Diablo III&apos;s servers went down for &quot;emergency maintenance&quot; to fix the problems - and those working in Blizzard&apos;s customer service undoubtedly find themselves fielding angry email after email, slowly dying inside with each caustic paragraph. Moreover, given the nature of the internet, it&apos;s difficult to gauge how much of Diablo III&apos;s player base has experienced the issue. Still, it&apos;s an ordeal, particularly for those who took the day off, and will certainly result in backlash against the company. For those still affected, and as a mini-PSA (call it &quot;Minnesota Nice&quot; gone awry), I urge you to not to take out your frustration on the customer service reps. Being the official retail dreg of Gay Gamer, I know that dealing with a flood of angry customers, however justified said anger may be, is incredibly tiresome - particularly when it&apos;s not your fault. Customer service representatives constitute a sort of phalanx: taking the flak so that their bosses, the ones who actually see that Diablo money, will never have to deal with you. By all means, express your displeasure - you have, in effect, paid retail price for a loading screen - but I would humbly ask that you do so constructively, as those on the receiving end have been afforded little to no power and, as per standard corporate practice, serve a kind of all-purpose kicking post in unpleasant circumstances. In the meantime, gamers are encouraged to view a sneak peek at the first hour of Diablo III, courtesy of imgur....</summary>
    <author>
        <name>Super Swede</name>
        
    </author>
    
        <category term="Video Games" scheme="http://www.sixapart.com/ns/types#category" />
    
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    <content type="html" xml:lang="en" xml:base="http://gaygamer.net/">
        <![CDATA[<p><img src="http://gaygamer.net/images/boromir.jpg" width="400" height="263" alt="boromir.jpg" title="indeed" /></p>

<p>The Underworld has known many names: the Mayans called is Xibalba; to the Norse, Hel.  Christians call it "Hell" <strike>you posers</strike>.  All describe a realm of torment - suffering unimaginable and without end - rendering its lifeless inhabitants without even the breath to spit a spiteful curse toward Divinity.  Such is the the case with <strong>Diablo III</strong> - not simply in its setting, but also, for an unfortunate set of gamers, in its experience.  For in the deepest circle of the Underworld, orbiting around the throne of Lord Beelzebub like some kind of ghastly satellite, there lies the realm of "Error 37."</p>

<p>Indeed, in what has quickly become an internet meme, many gamers have found their anticipation of <strong>Diablo III</strong> rather deadened by their inability to actually play the game.  Exacerbated by Blizzard's "online only" requirement, eager gamers have collectively stormed the ramparts. As a result, the company has found itself unable to fully accommodate them, resulting in the dreaded error message.</p>

<p>Now to play the devil's advocate <em>(no pun intended)</em>, the anticipation for <strong>Diablo III</strong> has been somewhere in between "vast" and "utterly vast," so it's no surprise that servers received a torrent of requests on the first full day of its release.  Moreover, it would no doubt require a comical amount of bandwidth to accommodate the first, frantic days of the game's release - <strong>Diablo III</strong>'s servers <a href="http://www.gamezone.com/products/diablo-iii/news/diablo-3-down-for-emergency-maintenance">went down</a> for "emergency maintenance" to fix the problems -  and those working in Blizzard's customer service undoubtedly find themselves fielding angry email after email, slowly dying inside with each caustic paragraph.  Moreover, given the nature of the internet, it's difficult to gauge how much of <strong>Diablo III</strong>'s player base has experienced the issue.</p>

<p>Still, it's an ordeal, particularly for those who took the day off, and will certainly result in backlash against the company.  For those still affected, and as a mini-PSA <em>(call it "Minnesota Nice" gone awry)</em>, I urge you to not to take out your frustration on the customer service reps.  Being the official retail dreg of Gay Gamer, I know that dealing with a flood of angry customers, however justified said anger may be, is incredibly tiresome - particularly when it's not your fault.  Customer service representatives constitute a sort of phalanx: taking the flak so that their bosses, the ones who actually see that <strong>Diablo</strong> money, will never have to deal with you.  By all means, express your displeasure - you have, in effect, paid retail price for a loading screen - but I would humbly ask that you do so constructively, as those on the receiving end have been afforded little to no power and, as per standard corporate practice, serve a kind of all-purpose kicking post in unpleasant circumstances.  In the meantime, gamers are encouraged to view a sneak peek at the first hour of <strong>Diablo III</strong>, courtesy of <a href="http://i.imgur.com/CnvfY.png">imgur.</a></p>]]>
        
    </content>
</entry>

<entry>
    <title>More Paramore In Rock Band</title>
    <link rel="alternate" type="text/html" href="http://gaygamer.net/2012/05/more_paramore_in_rock_band.html" />
    <id>tag:gaygamer.net,2012://1.46243</id>

    <published>2012-05-15T23:30:00Z</published>
    <updated>2012-05-15T23:04:26Z</updated>

    <summary> Rock Band discs always include some songs you probably aren&apos;t familar with, but you end up really liking, and for me, Paramore&apos;s &quot;CrushCrushCrush&quot; was one of those. However, I didn&apos;t buy their 2009 album, Brand New Eyes, so I&apos;m not familiar with the three new Paramore tracks that Harmonix has added to the Rock Band Music Store starting today. Okay, obviously I&apos;ve heard &quot;The Only Exception,&quot; but not the other two tracks: &quot;Ignorance&quot; and &quot;Brick by Boring Brick.&quot; But all three are in the store as of now for $2 each, or $5.49 for the Paramore Pack 01. All the songs have keyboard parts, but only &quot;The Only Exception&quot; has the optional $.99 Pro Guitar and Pro Bass upgrades....</summary>
    <author>
        <name>Wootini</name>
        <uri>http://gaygamer.net/Wootini</uri>
    </author>
    
        <category term="Video Games" scheme="http://www.sixapart.com/ns/types#category" />
    
    <category term="dlc" label="dlc" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="harmonix" label="harmonix" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="paramore" label="paramore" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="rockband" label="rock band" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="rockbandmusicstore" label="rock band music store" scheme="http://www.sixapart.com/ns/types#tag" />
    
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        <![CDATA[<p><img src="http://gaygamer.net/images/Para.jpg" width="400" height="292" alt="Para.jpg" title="Paramore" /></p>

<p><strong>Rock Band </strong>discs always include some songs you probably aren't familar with, but you end up really liking, and for me, Paramore's "CrushCrushCrush" was one of those. However, I didn't buy their 2009 album, Brand New Eyes, so I'm not familiar with the three new Paramore tracks that Harmonix has added to the <strong>Rock Band Music Store</strong> starting today.</p>

<p>Okay, obviously I've heard "The Only Exception," but not the other two tracks: "Ignorance" and "Brick by Boring Brick." But all three are in the store as of now for $2 each, or $5.49 for the Paramore Pack 01. All the songs have keyboard parts, but only "The Only Exception" has the optional $.99 Pro Guitar and Pro Bass upgrades.</p>]]>
        
    </content>
</entry>

<entry>
    <title>Jackie Jumps Over The Candlestick</title>
    <link rel="alternate" type="text/html" href="http://gaygamer.net/2012/05/jackie_jumps_over_the_candlest.html" />
    <id>tag:gaygamer.net,2012://1.46241</id>

    <published>2012-05-15T14:45:00Z</published>
    <updated>2012-05-15T14:40:26Z</updated>

    <summary> Reading over Rob Zacny&apos;s excellent piece on The Darkness II, You Don&apos;t Know Jackie, I realized I had never actually written what I wanted about the game; particularly since I rather enjoyed the first one and felt it has been an under appreciated game. I don&apos;t necessarily disagree with Zacny, about the tiring aspects of the arcade point shoot-em-up qualities, or the fact that the centuries old brotherhood you&apos;re fighting doesn&apos;t really propel the plot in an interesting fashion. However, what I took from the game was its thematic concerns with what reality is. The first game&apos;s brilliance came in how it questioned free will, particularly in a videogame. Whenever I am asked about moments in gaming that truly affected me, my mind jumps back to that moment where the titular Darkness stops me from interacting with a cutscene. It is a cutscene: I&apos;m not supposed to be interacting with it, but the fact that the game went out of its way to make sure I understood why, was particularly brilliant. The rest of the game blurs in that fashion, but it was such a defining moment that it had me wonder what exactly Jackie had control over. The answer was: whatever I could control, and nothing more. Jackie had no free will. He was a puppet not only to the Darkness that lived inside him and controlled him forcibly at times, but my controller, which dictated how he even fought, which powers he learned, and moved him about as a doll in particularly dark set pieces. Given such, I am less interested in the small pieces that make up an Aristotelian plot diagram for our anti-hero Jackie Estacado, and more interested in what the game tries to push in terms of philosophical questions. There be spoilers ahead!...</summary>
    <author>
        <name>VorpalBunny</name>
        <uri>http://gaygamer.net</uri>
    </author>
    
        <category term="Video Games" scheme="http://www.sixapart.com/ns/types#category" />
    
    <category term="2kgames" label="2k Games" scheme="http://www.sixapart.com/ns/types#tag" />
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    <category term="reality" label="reality" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="thedarknessii" label="The Darkness II" scheme="http://www.sixapart.com/ns/types#tag" />
    
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        <![CDATA[<center><img src="http://gaygamer.net/images/Darkness2Jackie/Darkness2.jpg" width="572" height="249" alt="Brooding mob bosses with dark tentacles are a thing." style="float:none;" /></center>

<p>Reading over Rob Zacny's excellent piece on <strong>The Darkness II</strong>, <a href="http://killscreendaily.com/articles/reviews/you-dont-know-jackie/">You Don't Know Jackie</a>, I realized I had never actually written what I wanted about the game; particularly since I rather enjoyed the first one and felt it has been an under appreciated game. I don't necessarily disagree with Zacny, about the tiring aspects of the arcade point shoot-em-up qualities, or the fact that the centuries old brotherhood you're fighting doesn't really propel the plot in an interesting fashion. However, what I took from the game was its thematic concerns with what reality is.</p>

<p>The first game's brilliance came in how it questioned free will, particularly in a videogame. Whenever I am asked about moments in gaming that truly affected me, my mind jumps back to that moment where the titular Darkness stops me from interacting with a cutscene. It is a cutscene: I'm not supposed to be interacting with it, but the fact that the game went out of its way to make sure I understood why, was particularly brilliant. The rest of the game blurs in that fashion, but it was such a defining moment that it had me wonder what exactly Jackie had control over.</p>

<p>The answer was: whatever I could control, and nothing more. Jackie had no free will. He was a puppet not only to the Darkness that lived inside him and controlled him forcibly at times, but my controller, which dictated how he even fought, which powers he learned, and moved him about as a doll in particularly dark set pieces.</p>

<p>Given such, I am less interested in the small pieces that make up an Aristotelian plot diagram for our anti-hero Jackie Estacado, and more interested in what the game tries to push in terms of philosophical questions.</p>

<p>There be spoilers ahead!</p>]]>
        <![CDATA[<p>In <strong>The Darkness II</strong>, this happens to be reality.</p>

<p>Between sections of accruing points from impaling, slicing, and shooting enemies, there are segments where Jackie ends up in an asylum. The premise is that Jackie may well be delusional and crazy: the same cast of characters he deals with in the other world <em>(mostly consisting of his mob companions and his antagonist) are there -- including his dead girlfriend Jenny. The doctors treat his visions about the Darkness and stories he tells as a dangerous episode. It's certainly not a new storytelling technique, but it hasn't quite worn out its welcome, particularly when dealing with demonically possessed mob bosses.</p>

<p>All of this is fine and dandy until you reach a crucial point in the game: do you accept the asylum's reality and stay with Jenny? Do you instead deny this reality, reject the asylum, and jump to your death?</p>

<p>The former option sees you dancing with Jenny, the game over. It ends with you dancing with Jenny, as you have in a former portion of the game <em>(an actual illusion, no matter which way you slice it)</em>, which begs the question of why she is being so chummy to Jackie. Either she had connections to Jackie before, and he is not a crazed stalker with a fixation on one of his mental health care workers, she just happens to have had that profession, or this is the false reality.</p>

<p>Of course, what constitutes a false reality in games is difficult to say: is Jackie happy? In this ending, he is no longer shown to be harming anyone, and at peace.</p>

<p>The other ending sends Jackie to hell, to find he has awoken the Angelus, which has taken Jenny's form. He has no peace and is stuck in Hell.</p>

<p>Neither ending is ideal, and the question of which is 'real' largely becomes which we prefer. It is difficult to say either is the 'real' ending, particularly as I like the thought of ending Jackie's torment, even if that might be because he is stuck in a fabricated world where he is a prisoner in a mental asylum. In that world he is no longer necessarily cursed with the Darkness, and caught in a neverending cycle of violence as he visits it upon people, to have it come back on him, and then seek to revenge himself.</p>

<p>Much like the comics on which they are based, I'm not particularly interested in the finer bits of <em>The Darkness</em> mythos. It reads as pulp that isn't to my taste <em>(I actually picked up one of the comics, regretting it once I read through the pamphlet in my hand)</em>. However, it would be great if the game universe kept pushing questions such as this, with the minimally amusing gameplay, and managed to downplay dead girlfriends coming back as angelic figures in a cliffhanger ending.</p>

<p>Perhaps in another reality, they have that game.</p>]]>
    </content>
</entry>

<entry>
    <title>Review: Guestbook: The RPG</title>
    <link rel="alternate" type="text/html" href="http://gaygamer.net/2012/05/review_guestbook_the_rpg.html" />
    <id>tag:gaygamer.net,2012://1.46240</id>

    <published>2012-05-15T05:44:37Z</published>
    <updated>2012-05-15T14:06:17Z</updated>

    <summary> I&apos;ll come right out and say it: I love Guestbook. The game was an impulse buy at last year&apos;s Gen Con after a friend demoed the system for me. Even after having a great time I felt a little cheated when I forked over twenty bucks for five tri-fold brochures of story scenarios, rules that looked like they were truncated for a thirty second elevator pitch, and a pretty picture on the front. It wasn&apos;t until later, when I handed one of my Storybook brochures to an avowed non-gamer, that the real magic of the RPG hit me. See, Guestbook isn&apos;t a game; it&apos;s a smokescreen to get non-gamers to jump into roleplay. Getting somebody to play along feels almost subversive, like the brochure is an excuse to trick non-gamers into having fun. Instead of offering large, all-inclusive rulebooks this game is organized into tri-fold character brochures. Each brochure contains a single protagonist, a set of ten story-seeds, and all the rules required to play the game -- which, beyond placing limits on how many sentences are allowed for a response, boils down to &quot;tell a story with a friend.&quot;...</summary>
    <author>
        <name>EccentricTomboy</name>
        
    </author>
    
        <category term="Board Games" scheme="http://www.sixapart.com/ns/types#category" />
    
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    <category term="machineageproductions" label="Machine Age Productions" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="review" label="review" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="roleplaying" label="roleplaying" scheme="http://www.sixapart.com/ns/types#tag" />
    
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        <![CDATA[<p><img src="http://gaygamer.net/images/guestbook.jpg" width="380" height="50" alt="guestbook.jpg"/></p>

<p>I'll come right out and say it: I love <a href="http://machineageproductions.com/buy/">Guestbook</a>. </p>

<p>The game was an impulse buy at last year's Gen Con after a friend demoed the system for me. Even after having a great time I felt a little cheated when I forked over twenty bucks for five tri-fold brochures of story scenarios, rules that looked like they were truncated for a thirty second elevator pitch, and a pretty picture on the front. It wasn't until later, when I handed one of my Storybook brochures to an avowed non-gamer, that the real magic of the RPG hit me.</p>

<p>See, <strong>Guestbook</strong> isn't a game; it's a smokescreen to get non-gamers to jump into roleplay. Getting somebody to play along feels almost subversive, like the brochure is an excuse to trick non-gamers into having fun.</p>

<p>Instead of offering large, all-inclusive rulebooks this game is organized into tri-fold character brochures. Each brochure contains a single protagonist, a set of ten story-seeds, and all the rules required to play the game -- which, beyond placing limits on how many sentences are allowed for a response, boils down to "tell a story with a friend."</p>]]>
        <![CDATA[<p>Players in <strong>Guestbook</strong> take on the roles of protagonist and GM. The protagonist reads an Adventure from the brochure which sets up a simple conflict to resolve. <em>(Firebrand, a normal high school kid with hidden superpowers, is being bullied. Can she stop the bullying without accidentally catching the bullies on fire?)</em> The GM then acts as the adversary for a five minute long storytelling session, introducing complications for the player to overcome. After each turn a round of rock, paper, scissors is played to determine who gets to explain how the scene is resolved. There is an overarching metagame for folks who like that kind of stuff - introducing NPCs and complications and twists and such -- but I found that the simpler the game is played, the better.</p>

<p>Machine Age Games also pride themselves on being LGBTQ inclusive, and it shows in both the wording and scenario construction of <strong>Guestbook's</strong> characters. Care is taken to avoid simple boy-meets-girl romantic tropes, and the Adventure seeds are both complex enough to drive the gameplay while remaining open enough for players to introduce their own personality. I've run the game about a dozen times at a local LGBTQ youth center and tackled everything from a being bullied for acting butch to having a fast food manager trying to reveal to the world that her district boss was secretly an alien. I never ran a game where I felt like the player's personality was being shoehorned into a particular "vision" of the game, which made the storytelling all the more fun.</p>

<p><strong>Guestbook</strong>, in essence, is a storytelling session disguised as a game. Like I said above, getting somebody to sit down and <em>tell a simple story</em> is downright subversive in this day and age, and despite its simplicity I constantly have people asking for one more game.</p>

<p>That's not to say that <strong>Guestbook</strong> isn't without its flaws. rules are a bit truncated to fit on the brochure and as such can be a bit hard to use in games. In particular the mechanic in which key words used in responses may be traded in for additional sentences in the story was poorly written and squeezed into too small a space to be useful. Thankfully, the rest of the game is so dead simple to play that these rules can be safely ignored. There's also a social media twist to the game which is given a full sixth of the game's space, but again I found the game to be far more useful as a quick-and-dirty Gaming Subversion Tool for the masses. I would much have preferred that the space reserved for people to sign guestbooks when they've played a game be converted into more space to explain the rules.</p>

<p>All that said, <a href="http://machineageproductions.com/buy/">Guestbook: The RPG</a> scratches the kind of itch that only an indie game developer could even know existed. Its low price point, dead simple rules, and accessibility create a game that I can take to anybody and have a great time telling a silly story.</p>]]>
    </content>
</entry>

<entry>
    <title>Video: Wootini&apos;s Video Podcast #68</title>
    <link rel="alternate" type="text/html" href="http://gaygamer.net/2012/05/video_wootinis_video_podcast_6_8.html" />
    <id>tag:gaygamer.net,2012://1.46238</id>

    <published>2012-05-15T01:00:00Z</published>
    <updated>2012-05-14T22:36:43Z</updated>

    <summary> Shorter podcast this week as I don&apos;t have a major topic. Nope, just playing some new games. One is only natural, considering last week&apos;s topic, and the other came as a complete surprise to me. Then there&apos;s a minor complaint as well as a skeptical possible future purchase. Still not sold, yet. What am I talking about? Well, you&apos;ll just have to watch and find out &#151; I&apos;m not going to put the whole thing in text! It would defeat the purpose of making the dang videos!...</summary>
    <author>
        <name>Wootini</name>
        <uri>http://gaygamer.net/Wootini</uri>
    </author>
    
        <category term="Hot Stuff" scheme="http://www.sixapart.com/ns/types#category" />
    
        <category term="Video Games" scheme="http://www.sixapart.com/ns/types#category" />
    
        <category term="Videos" scheme="http://www.sixapart.com/ns/types#category" />
    
    <category term="podcast" label="podcast" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="video" label="video" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="videopodcast" label="video podcast" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="wootini" label="wootini" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="en" xml:base="http://gaygamer.net/">
        <![CDATA[<center><object width="560" height="315"><param name="movie" value="http://www.youtube.com/v/Gq1rwghpE_k?version=3&amp;hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/Gq1rwghpE_k?version=3&amp;hl=en_US" type="application/x-shockwave-flash" width="560" height="315" allowscriptaccess="always" allowfullscreen="true"></embed></object></center>

<p>Shorter podcast this week as I don't have a major topic. Nope, just playing some new games. One is only natural, considering last week's topic, and the other came as a complete surprise to me. Then there's a minor complaint as well as a skeptical possible future purchase. Still not sold, yet. What am I talking about? Well, you'll just have to watch and find out &#151; I'm not going to put the whole thing in text! It would defeat the purpose of making the dang videos!</p>]]>
        
    </content>
</entry>

<entry>
    <title>Silent Hill: Book of Memories Delayed</title>
    <link rel="alternate" type="text/html" href="http://gaygamer.net/2012/05/silent_hill_book_of_memories_d.html" />
    <id>tag:gaygamer.net,2012://1.46239</id>

    <published>2012-05-14T23:39:16Z</published>
    <updated>2012-05-15T03:02:42Z</updated>

    <summary> Silent Hill has had a rather, shall we say, &quot;interesting&quot; ride. After the disbandment of Team Silent - save for Akira Yamaoka, who stayed on board through Shattered Memories - the series has found itself as a kind of international foster child. Our UK buddies at Climax gave us Origins and Shattered Memories, while America created Homecoming. Now, after being sent off to the Czech Republic for Downpour, Silent Hill once again finds itself in the moist womb of liberty - that magical, capitalist wonderland of infinite freedom, and anyone who would tell you differently is a communist, an atheist, and probably a homosexual - America. For the purposes of Silent Hill: Book of Memories, this includes the freedom of the new developer, WayForward, to push the game back to October. Casting aside series conventions, Left 4 Dead: iPhone Edition Book of Memories takes a multiplayer-centric approach, and favors an isometric perspective over the classic Silent Hill fare. While I&apos;m not exactly crying a sea of tears over its delay, I&apos;m guessing there are those looking forward to the newest installment in the Silent Hill franchise, particularly with the Vita&apos;s relatively small library (given the console&apos;s relatively recent release), and the fact that the game was originally expected to be released in March of this year. While Amazon currently shows a release of October 31st, this should be taken with a grain of salt. Konami stated to IGN that &quot;We&apos;ve targeted an October release date for Silent Hill: Book of Memories, but we have not announced a specific day.&quot; According to Game Informer, the delay has been chalked up to &quot;timing and development.&quot;...</summary>
    <author>
        <name>Super Swede</name>
        
    </author>
    
        <category term="Video Games" scheme="http://www.sixapart.com/ns/types#category" />
    
    <category term="delays" label="delays" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="konami" label="konami" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="shooters" label="shooters" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="silenthillbookofmemories" label="silent hill: book of memories" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="survivalhorror" label="survival horror" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="vita" label="vita" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="wayforward" label="wayforward" scheme="http://www.sixapart.com/ns/types#tag" />
    
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        <![CDATA[<p><img src="http://gaygamer.net/images/book.jpg" width="400" height="224" alt="book.jpg" title="indeed" /></p>

<p><strong>Silent Hill </strong>has had a rather, shall we say, "interesting" ride.  After the disbandment of Team Silent - save for Akira Yamaoka, who stayed on board through Shattered Memories - the series has found itself as a kind of international foster child.  Our UK buddies at Climax gave us <strong>Origins</strong> and <strong>Shattered Memories</strong>, while America created <strong>Homecoming</strong>.  Now, after being sent off to the Czech Republic for <strong>Downpour</strong>, <strong>Silent Hill</strong> once again finds itself in the moist womb of liberty - that magical, capitalist wonderland of infinite freedom, <strike>and anyone who would tell you differently is a communist, an atheist, and probably a homosexual</strike> - America.  For the purposes of <strong>Silent Hill: Book of Memories</strong>, this includes the freedom of the new developer, <a href="http://www.wayforward.com/">WayForward</a>, to push the game back to October. </p>

<p>Casting aside series conventions, <strike><strong>Left 4 Dead</strong>: iPhone Edition</strike> <strong>Book of Memories</strong> takes a multiplayer-centric approach, and favors an isometric perspective over the classic <strong>Silent Hill</strong> fare.  While I'm not exactly crying a sea of tears over its delay, I'm guessing there are those looking forward to the newest installment in the <strong>Silent Hill</strong> franchise, particularly with the Vita's relatively small library <em>(given the console's relatively recent release)</em>, and the fact that the game was originally <a href="http://www.gameinformer.com/b/news/archive/2012/01/12/march-is-officially-silent-hill-month.aspx">expected</a> to be released in March of this year.  While Amazon currently <a href="http://www.amazon.com/Silent-Hill-Book-Memories-playstation-vita/dp/B006476318/ref=sr_1_1?ie=UTF8&qid=1337013096&sr=8-1">shows</a> a release of October 31st, this should be taken with a grain of salt.  Konami <a href="http://www.ign.com/articles/2012/05/14/has-silent-hill-book-of-memories-been-delayed-again">stated</a> to IGN that "We've targeted an October release date for Silent Hill: Book of Memories, but we have not announced a specific day."  According to <a href="http://www.gameinformer.com/b/news/archive/2012/05/14/silent-hill-book-of-memories-pushed-to-october.aspx">Game Informer</a>, the delay has been chalked up to "timing and development."</p>]]>
        
    </content>
</entry>

<entry>
    <title>Pikmin Comes To The Wii!</title>
    <link rel="alternate" type="text/html" href="http://gaygamer.net/2012/05/pikmin_comes_to_the_wii.html" />
    <id>tag:gaygamer.net,2012://1.46237</id>

    <published>2012-05-14T23:30:00Z</published>
    <updated>2012-05-14T22:26:48Z</updated>

    <summary> No, it&apos;s not the oft-rumored brand-new Pikmin sequel that at this rate, should show up somewhere towards the end of the Wii U&apos;s life-cycle (if we&apos;re lucky!). Nintendo is finally releasing Pikmin 2 on the Wii in the US on June 10. The Wii control-enhanced version of Pikmin 2 has been out in Japan, but it&apos;s finally reaching our shores for anyone who missed playing it on the GameCube. Pikmin 2 is being released as part of the Nintendo Selects line, and on the same day, you can also get Mario Power Tennis, another GameCube classic with enhanced Wii controls. And we all know how much more fun tennis games are when you swing a Wiimote instead of pressing a button! Both Pikmin 2 and Mario Power Tennis will be available on June 10 for just $19.99. And Nintendo is also dropping the prices of Super Smash Bros. Brawl and Donkey Kong Country Returns, making them just $29.99. You know, for the three of you out there who don&apos;t already have Smash Bros.!...</summary>
    <author>
        <name>Wootini</name>
        <uri>http://gaygamer.net/Wootini</uri>
    </author>
    
        <category term="Video Games" scheme="http://www.sixapart.com/ns/types#category" />
    
    <category term="donkeykongcountryreturns" label="donkey kong country returns" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="gamecube" label="gamecube" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="mariopowertennis" label="mario power tennis" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="nintendo" label="nintendo" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="nintendoselects" label="nintendo selects" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="pikmin2" label="pikmin 2" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="supersmashbrosbrawl" label="super smash bros. brawl" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="wii" label="wii" scheme="http://www.sixapart.com/ns/types#tag" />
    
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        <![CDATA[<p><img src="http://gaygamer.net/images/993.jpg" width="350" height="491" alt="993.jpg" title="Pikmin 2 Wii" /></p>

<p>No, it's not the oft-rumored brand-new <strong>Pikmin</strong> sequel that at this rate, should show up somewhere towards the end of the Wii U's life-cycle <em>(if we're lucky!)</em>. Nintendo is finally releasing <strong>Pikmin 2</strong> on the Wii in the US on June 10. The Wii control-enhanced version of <strong>Pikmin 2</strong> has been out in Japan, but it's finally reaching our shores for anyone who missed playing it on the GameCube.</p>

<p><strong>Pikmin 2</strong> is being released as part of the Nintendo Selects line, and on the same day, you can also get <strong>Mario Power Tennis</strong>, another GameCube classic with enhanced Wii controls. And we all know how much more fun tennis games are when you swing a Wiimote instead of pressing a button!</p>

<p>Both <strong>Pikmin 2</strong> and <strong>Mario Power Tennis</strong> will be available on June 10 for just $19.99. And Nintendo is also dropping the prices of <strong>Super Smash Bros. Brawl</strong> and <strong>Donkey Kong Country Returns</strong>, making them just $29.99. You know, for the three of you out there who don't already have <strong>Smash Bros.</strong>!</p>]]>
        
    </content>
</entry>

<entry>
    <title>ClosetShep</title>
    <link rel="alternate" type="text/html" href="http://gaygamer.net/2012/05/closetshep.html" />
    <id>tag:gaygamer.net,2012://1.46236</id>

    <published>2012-05-14T16:15:00Z</published>
    <updated>2012-05-14T16:11:20Z</updated>

    <summary> The last time I had a piece on Kotaku I was a bit smarmy/angry. It happens sometimes. This time, I wrote about my experiences with the closetShep playthrough I had of the Mass Effect series. It only reflects my experience, and given other peoples&apos; coming out stories (they are quite individual in most cases), I figured I would provide the link here for those of you who might want to read through it. A quick snippet: As someone who did enjoy the series, I wanted to lovingly mock it while pointing out its parallels to the thinking behind such policies as &quot;Don&apos;t Ask, Don&apos;t Tell.&quot; But before I could do that, those points became irrelevant: &quot;Don&apos;t Ask, Don&apos;t Tell&quot; is no longer in effect, and there are now options for players to allow Shepard to experience two male same-sex romances. If any of you attempted a similar run, I&apos;d be delighted to hear your thoughts!...</summary>
    <author>
        <name>VorpalBunny</name>
        <uri>http://gaygamer.net</uri>
    </author>
    
        <category term="Video Games" scheme="http://www.sixapart.com/ns/types#category" />
    
    <category term="closets" label="closets" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="comingout" label="coming out" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="kotaku" label="Kotaku" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="masseffect" label="Mass Effect" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="shepard" label="Shepard" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="xbox360" label="Xbox 360" scheme="http://www.sixapart.com/ns/types#tag" />
    
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        <![CDATA[<center><img src="http://gaygamer.net/images/MEFlight/MEFlight.jpg" width="572" height="112" alt="Cold and dreary before the storm." style="float:none;" /></center>

<p>The last time I had a piece on Kotaku I was a bit smarmy/angry. It happens sometimes.</p>

<p>This time, <a href="http://kotaku.com/5909937/with-the-galaxy-in-flames-my-video-game-hero-finally-came-out-of-the-closet">I wrote about my experiences with the closetShep playthrough</a> I had of the <strong>Mass Effect</strong> series. It only reflects my experience, and given other peoples' coming out stories <em>(they are quite individual in most cases)</em>, I figured I would provide the link here for those of you who might want to read through it. A quick snippet:</p>

<blockquote>As someone who did enjoy the series, I wanted to lovingly mock it while pointing out its parallels to the thinking behind such policies as "Don't Ask, Don't Tell." But before I could do that, those points became irrelevant: "Don't Ask, Don't Tell" is no longer in effect, and there are now options for players to allow Shepard to experience two male same-sex romances.</blockquote>

<p>If any of you attempted a similar run, I'd be delighted to hear your thoughts!</p>]]>
        
    </content>
</entry>

<entry>
    <title>Wootini&apos;s Weekly Animal Crossing Diary</title>
    <link rel="alternate" type="text/html" href="http://gaygamer.net/2012/05/wootinis_weekly_animal_crossin_180.html" />
    <id>tag:gaygamer.net,2012://1.46235</id>

    <published>2012-05-12T01:00:00Z</published>
    <updated>2012-05-12T00:42:35Z</updated>

    <summary> Dear Diary, Whew! This was one busy week in Narnia! I was rushed off my feet nearly every single day! But I still found time for a trip outside as well as time to scare away another one. Find out who (and who replaced them) on the next page!...</summary>
    <author>
        <name>Wootini</name>
        <uri>http://gaygamer.net/Wootini</uri>
    </author>
    
        <category term="Hot Stuff" scheme="http://www.sixapart.com/ns/types#category" />
    
        <category term="Video Games" scheme="http://www.sixapart.com/ns/types#category" />
    
    <category term="animalcrossingcityfolk" label="animal crossing: city folk" scheme="http://www.sixapart.com/ns/types#tag" />
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    <category term="nintendo" label="nintendo" scheme="http://www.sixapart.com/ns/types#tag" />
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    <category term="wii" label="wii" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="wootini" label="wootini" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="en" xml:base="http://gaygamer.net/">
        <![CDATA[<center><img src="http://gaygamer.net/images/RUU_1487.JPG" width="572" height="306" alt="RUU_1487.JPG" title="animal crossing city folk diary" style="float:none;" /></center>

<p>Dear Diary,</p>

<p>Whew! This was one busy week in Narnia! I was rushed off my feet nearly every single day! But I still found time for a trip outside as well as time to scare away another one. Find out who <em>(and who replaced them)</em> on the next page!</p>]]>
        <![CDATA[<center><img src="http://gaygamer.net/images/RUU_1485.JPG" width="572" height="306" alt="RUU_1485.JPG" title="animal crossing city folk diary" style="float:none;" /></center>

<p>This week, for some reason, everybody wanted packages delivered. Carmen, Curly, and... um, someone else. Can't remember. I lost track of all the dang errands I was doing. And nobody ever really likes the present they're given, so I have to be all "Oh, no, they <em>loved</em> it!" when I report back that I completed the delivery. I don't want to lie, but I also don't want to hurt anybody's feelings. So I have to.</p>

<center><img src="http://gaygamer.net/images/RUU_1486.JPG" width="572" height="306" alt="RUU_1486.JPG" title="animal crossing city folk diary" style="float:none;" /></center>

<p>Speaking of hurting people's feelings, I'm starting to think that I should be saving these letters so I can someday show my dad what a total bitch mom is! Seriously!</p>

<center><img src="http://gaygamer.net/images/RUU_1488.JPG" width="572" height="306" alt="RUU_1488.JPG" title="animal crossing city folk diary" style="float:none;" /></center>

<p>Like I said last week, it's hard for me to remember to go back and give more medicine to my sick friends, but I did manage to remember to visit Poncho once or twice more with additional doses of whatever Nook is selling in that little paper bag... It's kind of suspicious when you think about it. It's not like he's a doctor or even a pharmacy... Anyway, Poncho was feeling much better later on, but since I had spaced by that point and didn't go back to check on him, he didn't thank me in person. He sent me a letter with a little present to express his gratitude. I'd tell you what he sent me as a thank-you gift, but I didn't write it down and it was so lame that I can't remember what it was. Boy am <em>I </em>ungrateful!</p>

<center><img src="http://gaygamer.net/images/RUU_1490.JPG" width="572" height="306" alt="RUU_1490.JPG" title="animal crossing city folk diary" style="float:none;" /></center>

<p>I left town this week to visit my friend Bucky in Kilville, but when I showed up, he was just standing there like a zombie. He left his gates open, and wasn't around to say hi. I could've done anything to him or his town and he couldn't have stopped me!</p>

<center><img src="http://gaygamer.net/images/RUU_1489.JPG" width="572" height="306" alt="RUU_1489.JPG" title="animal crossing city folk diary" style="float:none;" /></center>

<p>Of course, I played nice. I wouldn't want anyone visiting my town and tearing up flowers and chopping down trees, so I certainly wouldn't do that in his town. I said hi to some of his neighbors and visited the houses to see if I could figure out which one was his. All four were occupied, but they all had that "I'm just starting out" vibe. I mean, unless he's purposefully going for that Guantanamo Bay style...</p>

<center><img src="http://gaygamer.net/images/RUU_1494.JPG" width="572" height="306" alt="RUU_1494.JPG" title="animal crossing city folk diary" style="float:none;" /></center>

<p>No kidding Carmen thought about it for a while. It had been so long since she'd said she was thinking about moving and then I'd helped deliver her package, so I naturally assumed she'd changed her mind. Guess I forgot what happens when you assume...</p>

<center><img src="http://gaygamer.net/images/RUU_1497.JPG" width="572" height="306" alt="RUU_1497.JPG" title="animal crossing city folk diary" style="float:none;" /></center>

<p>Oddly, it was barely any time at all before someone new moved in to take Carmen's place. And she literally did take her place. Gabi's house is in the exact same spot where Carmen's was. I almost thought Carmen hadn't moved away after all when the house reappeared, but when I went inside, I realized it was a different one. But it's in the same place, with another bunny inside. Oh my God, what if Gabi totally Single White Bunnied Carmen? <em>(Although they look</em> nothing <em>alike...)</em></p>

<center><img src="http://gaygamer.net/images/RUU_1495.JPG" width="572" height="306" alt="RUU_1495.JPG" title="animal crossing city folk diary" style="float:none;" /></center>

<p>This might be my favorite Pascal-ism ever. EVER. Seriously, this one just cracks me up.</p>

<p>LOVE. HIM.</p>]]>
    </content>
</entry>

<entry>
    <title>Get Rare Dream Eaters For Kingdom Hearts 3D</title>
    <link rel="alternate" type="text/html" href="http://gaygamer.net/2012/05/get_rare_dream_eaters_for_king.html" />
    <id>tag:gaygamer.net,2012://1.46234</id>

    <published>2012-05-11T23:30:00Z</published>
    <updated>2012-05-11T23:38:37Z</updated>

    <summary> If you&apos;re a huge Kingdom Hearts fan looking forward to the July 31 release of Kingdom Hearts 3D [Dream Drop Distance], you might not necessarily reserve a copy, but you might want to. Not because it&apos;ll be all sold out when you go to buy it, but because you can get some unlockables by pre-ordering it at participating retailers. Pre-ordering Kingdom Hearts 3D [Dream Drop Distance] will net you three AR cards while supplies last. One card will unlock a 360-degree viewing stand that lets you take a closer look at your Dream Eaters from all angles. Another card will unlock R&amp;R Seal Dream Eater, and a wild AR card will unlock one of three rare Dream Eaters: Ursa Circus, Sudo Neku or Mewjesty. I&apos;d want Mewjesty just for the name alone. Plus, a crown. Crowns are always awesome....</summary>
    <author>
        <name>Wootini</name>
        <uri>http://gaygamer.net/Wootini</uri>
    </author>
    
        <category term="Video Games" scheme="http://www.sixapart.com/ns/types#category" />
    
    <category term="3ds" label="3ds" scheme="http://www.sixapart.com/ns/types#tag" />
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    <category term="nintendo" label="nintendo" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="preorderbonus" label="pre-order bonus" scheme="http://www.sixapart.com/ns/types#tag" />
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        <![CDATA[<center><img src="http://gaygamer.net/images/3ds_screen.jpg" width="572" height="408" alt="3ds_screen.jpg" title="Kingdom Hearts 3D pre-order bonus" style="float:none;" /></center>

<p>If you're a huge <strong>Kingdom Hearts</strong> fan looking forward to the July 31 release of <strong>Kingdom Hearts 3D [Dream Drop Distance]</strong>, you might not necessarily reserve a copy, but you might want to. Not because it'll be all sold out when you go to buy it, but because you can get some unlockables by pre-ordering it at participating retailers.</p>

<p>Pre-ordering <strong>Kingdom Hearts 3D [Dream Drop Distance] </strong>will net you three AR cards while supplies last. One card will unlock a 360-degree viewing stand that lets you take a closer look at your Dream Eaters from all angles. Another card will unlock R&R Seal Dream Eater, and a wild AR card will unlock one of three rare Dream Eaters: Ursa Circus, Sudo Neku or Mewjesty. I'd want Mewjesty just for the name alone. Plus, a crown. Crowns are always awesome.</p>]]>
        
    </content>
</entry>

<entry>
    <title>Friday Frivolity: Double Fine&apos;s (Documentary) Adventure Begins</title>
    <link rel="alternate" type="text/html" href="http://gaygamer.net/2012/05/friday_frivolity_double_fines.html" />
    <id>tag:gaygamer.net,2012://1.46233</id>

    <published>2012-05-11T21:58:54Z</published>
    <updated>2012-05-11T23:17:08Z</updated>

    <summary> The internet: To its proponents, it is a marvel of the modern age. Casting aside the old means of information distribution, the immaterial, collective mind of the masses promises a sort of constructive anarchy: one in which all is accessible with the click of a mouse, and the common man can speak truth to power with nothing more than the staccato tapping of a keyboard. To the rest of us, it is a turgid cesspit that must be destroyed at all costs. Indulging the most vile perversions - be they physical, intellectual, or what modern psychology calls &quot;sexy perversions&quot; - this &quot;progress&quot; of which futurists once spoke has become our undoing. Indeed, the internet is a sump of depravity, so insidious in its nature, and so pervasive in its influence, as to bring even the most innocent mind under its spell. We once dreamed of the stars; now we flutter about the social landscape - rudderless, constantly-distracted servants of the carnal urge - without even a moment&apos;s care for what white-haired men call &quot; traditional family values.&quot; So while you enjoy you lolcats and silly flash videos, pay no heed to the Luciferian visage in your computer screen - grinning a fanged grin and clapping its cloven hooves together with glee - but make no mistake: you, poor wretch of this foul Year of our Lord, 2012, are complicit in the doom of civilization. For shame. Thankfully, there exists some hope on the horizon: a bearded, yet boyish figure that we in the know call &quot;Tim Schafer.&quot; Indeed, this hobbit-like creature of mirth promises to deliver us from moral decay, in the form of the fabled &quot;documentary,&quot; and ongoing series that will follow the development of Double Fine Adventure. Those who backed the project have already been made privy to its existence; for those who didn&apos;t, the video has been made available on YouTube, courtesy of 2 Player Productions. Having already seen it, I can confirm that the installment is a rather heartwarming tale. Waxing nostalgia on classic, point-and-click adventure titles, while outlining the challenge of developing such games with mainstream publishing, the video follows Double Fine Adventure&apos;s Kickstarter campaign, from its inception to its satisfying conclusion. I&apos;ll not spoil the rest, since it is highly recommended viewing: Schafer and Gilbert are infectiously charming, and the kids at 2 Player Productions have a talent for capturing the story in a rather sentimental way. So for those who have yet to see the Double Fine&apos;s video update, click above and enjoy its feel-good loveliness. To the rest, happy Friday! via Game Informer...</summary>
    <author>
        <name>Super Swede</name>
        
    </author>
    
        <category term="Videos" scheme="http://www.sixapart.com/ns/types#category" />
    
        <category term="friday frivolity" scheme="http://www.sixapart.com/ns/types#category" />
    
    <category term="2playerproductions" label="2 player productions" scheme="http://www.sixapart.com/ns/types#tag" />
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        <![CDATA[<div style="text-align: center;"><object width="560" height="315"><param name="movie" value="http://www.youtube.com/v/ZMbQRnoxZ2E?version=3&amp;hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/ZMbQRnoxZ2E?version=3&amp;hl=en_US" type="application/x-shockwave-flash" width="560" height="315" allowscriptaccess="always" allowfullscreen="true"></embed></object></div>

<p>The internet: To its proponents, it is a marvel of the modern age.  Casting aside the old means of information distribution, the immaterial, collective mind of the masses promises a sort of constructive anarchy: one in which all is accessible with the click of a mouse, and the common man can speak truth to power with nothing more than the staccato tapping of a keyboard.</p>

<p>To the rest of us, it is a turgid cesspit that must be destroyed at all costs.  Indulging the most vile perversions - be they physical, intellectual, or what modern psychology calls "sexy perversions" - this "progress" of which futurists once spoke has become our undoing.  Indeed, the internet is a sump of depravity, so insidious in its nature, and so pervasive in its influence, as to bring even the most innocent mind under its spell.  We once dreamed of the stars; now we flutter about the social landscape - rudderless, constantly-distracted servants of the carnal urge - without even a moment's care for what white-haired men call " traditional family values."</p>

<p>So while you enjoy you lolcats and silly flash videos, pay no heed to the Luciferian visage in your computer screen - grinning a fanged grin and clapping its cloven hooves together with glee - but make no mistake: you, poor wretch of this foul Year of our Lord, 2012, are complicit in the doom of civilization.</p>

<p>For shame.</p>

<p>Thankfully, there exists some hope on the horizon: a bearded, yet boyish figure that we in the know call "Tim Schafer."  Indeed, this hobbit-like creature of mirth promises to deliver us from moral decay, in the form of the fabled "documentary," and ongoing series that will follow the development of <strong>Double Fine Adventure</strong>.  Those who backed the project have already been made privy to its existence; for those who didn't, the video has been made available on YouTube, courtesy of 2 Player Productions.  </p>

<p>Having already seen it, I can confirm that the installment is a rather heartwarming tale.  Waxing nostalgia on classic, point-and-click adventure titles, while outlining the challenge of developing such games with mainstream publishing, the video follows <strong>Double Fine Adventure</strong>'s Kickstarter campaign, from its inception to its satisfying conclusion.  I'll not spoil the rest, since it is highly recommended viewing: Schafer and Gilbert are infectiously charming, and the kids at 2 Player Productions have a talent for capturing the story in a rather sentimental way.</p>

<p>So for those who have yet to see the Double Fine's video update, click above and enjoy its feel-good loveliness.  To the rest, happy Friday!</p>

<p><a href="http://www.gameinformer.com/b/news/archive/2012/05/11/episode-1-of-the-double-fine-adventure-documentary-is-available-now.aspx">via Game Informer</a></p>]]>
        
    </content>
</entry>

<entry>
    <title>Samus Supports Same-Sex Marriage</title>
    <link rel="alternate" type="text/html" href="http://gaygamer.net/2012/05/samus_supports_samesex_marriag.html" />
    <id>tag:gaygamer.net,2012://1.46232</id>

    <published>2012-05-11T16:45:00Z</published>
    <updated>2012-05-11T16:48:33Z</updated>

    <summary> McSweeney&apos;s can often be visited for a quick chuckle and guffaw. Thanks to my friends Regina and Alex, I found this particular piece, from the perspective of Samus Aran. Which is to say she supports same-sex marriage because she herself is a lesbian. The entire read is worthwhile, but here&apos;s a little snippet to grab your attention. Why have I kept this a secret for so long? That&apos;s hard for me to say. The nature of my work forces me to silence. Working as mercenary, it&apos;s far better to let my arm-cannon do the talking. Plus, the way I chose to express myself tended towards the unorthodox. I wrote a book of poems entitled Morphing Inside My Varia Suit, which failed to find a publisher. I would flit between one relationship and another, hopping inside my gunship and speeding off to the next planet before things got too serious. Then the Mother Brain decided to outlaw same-sex marriage on planet SR-388. Planets Tallon IV, Aether and my birth planet K-2L followed suit. What year are we living in? Earth Year 2009? It&apos;s time for the universe to redefine its narrow concept of marriage. Either Kickstarter doesn&apos;t exist in Ms. Aran&apos;s universe, or she needs to get on using it as a way to publish her book of poetry. Who knows, she might give Sappho a run for her money. Also, I am now looking at that arm-cannon in an entirely new light....</summary>
    <author>
        <name>VorpalBunny</name>
        <uri>http://gaygamer.net</uri>
    </author>
    
        <category term="Video Games" scheme="http://www.sixapart.com/ns/types#category" />
    
    <category term="humor" label="humor" scheme="http://www.sixapart.com/ns/types#tag" />
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    <category term="samusaran" label="Samus Aran" scheme="http://www.sixapart.com/ns/types#tag" />
    
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        <![CDATA[<p><img src="http://gaygamer.net/images/SamusLesbos/Samus.jpg" width="170" height="200" alt="I see the arm cannon in a whole new light." /></p>

<p>McSweeney's can often be visited for a quick chuckle and guffaw. Thanks to my friends Regina and Alex, <a href="http://www.mcsweeneys.net/articles/metroids-samus-aran-speaks-out-about-gay-marriage">I found this particular piece</a>, from the perspective of Samus Aran.</p>

<p>Which is to say she supports same-sex marriage because she herself is a lesbian.</p>

<p>The entire read is worthwhile, but here's a little snippet to grab your attention.</p>

<blockquote>Why have I kept this a secret for so long? That's hard for me to say. The nature of my work forces me to silence. Working as mercenary, it's far better to let my arm-cannon do the talking. Plus, the way I chose to express myself tended towards the unorthodox. I wrote a book of poems entitled Morphing Inside My Varia Suit, which failed to find a publisher. I would flit between one relationship and another, hopping inside my gunship and speeding off to the next planet before things got too serious. Then the Mother Brain decided to outlaw same-sex marriage on planet SR-388. Planets Tallon IV, Aether and my birth planet K-2L followed suit. What year are we living in? Earth Year 2009? It's time for the universe to redefine its narrow concept of marriage.</blockquote>

<p>Either Kickstarter doesn't exist in Ms. Aran's universe, or she needs to get on using it as a way to publish her book of poetry. Who knows, she might give Sappho a run for her money.</p>

<p>Also, I am now looking at that arm-cannon in an entirely new light.</p>]]>
        
    </content>
</entry>

<entry>
    <title>Monkeying Around</title>
    <link rel="alternate" type="text/html" href="http://gaygamer.net/2012/05/monkeying_around.html" />
    <id>tag:gaygamer.net,2012://1.46231</id>

    <published>2012-05-11T16:25:00Z</published>
    <updated>2012-05-11T16:19:28Z</updated>

    <summary> A few months back I finally gave Enslaved: Odyssey to the West a go, and found myself enjoying it, with caveats. What really made the game for me, though, was imagining Monkey, one of the protagonists, and the one you control, as a gay man. There wasn&apos;t any one thing in particular that made me think this, and I don&apos;t see it as demonstrably provable--it&apos;s just that the game never dispelled me of that notion either. Given his exaggerated hip swagger, it recalled nights in various clubs, or walking down Halsted during Market Days in Chicago. Which is to say, it had that certain male sexuality that people like Calvin Klein have worked to bring into the mainstream; which is not to say it is exclusively homosexual in nature, but it is from where I was coming when approaching this particular game. So how did the game actually play out? Well, what amused me is that there seemed some vague plotline about how Monkey and Trip were actually developing something. I say vague because I know in the tradition of these things, I am supposed to believe that the obviously dripping feelings they were exchanging were indicative of a possible romance. I saw it more as a close friendship, as I have had with many friends, regardless of their sex....</summary>
    <author>
        <name>VorpalBunny</name>
        <uri>http://gaygamer.net</uri>
    </author>
    
        <category term="Video Games" scheme="http://www.sixapart.com/ns/types#category" />
    
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        <![CDATA[<center><img src="http://gaygamer.net/images/EnslavedMonkeyTrip/Enslaved.jpg" width="572" height="323" alt="Such cute... friends!" style="float:none;" /></center>

<p>A few months back I finally gave <strong>Enslaved: Odyssey to the West</strong> a go, and found myself enjoying it, with caveats. What really made the game for me, though, was imagining Monkey, one of the protagonists, and the one you control, as a gay man.</p>

<p>There wasn't any one thing in particular that made me think this, and I don't see it as demonstrably provable--it's just that the game never dispelled me of that notion either. Given his exaggerated hip swagger, it recalled nights in various clubs, or walking down Halsted during Market Days in Chicago. Which is to say, it had that certain male sexuality that people like Calvin Klein have worked to bring into the mainstream; which is not to say it is exclusively homosexual in nature, but it is from where I was coming when approaching this particular game.</p>

<p>So how did the game actually play out?</p>

<p>Well, what amused me is that there seemed some vague plotline about how Monkey and Trip were actually developing something. I say vague because I know in the tradition of these things, I am supposed to believe that the obviously dripping feelings they were exchanging were indicative of a possible romance.</p>

<p>I saw it more as a close friendship, as I have had with many friends, regardless of their sex.</p>]]>
        <![CDATA[<p>Which meant that the concern Monkey shows allowed for a friendship that was endearing in how he interacted with Trip. It began to read more as if I was a big brother to Trip <em>(at least in size)</em>, and she was an antagonistic sibling who was a bit forceful in her way of getting me to help her.</p>

<p>Now, this is all without having played the DLC, so I am not sure if anything is codified in that particular piece of narrative. Even with the race against Pig, it felt like I was protecting a woman I figured would not be interested in his advances <em>(even if only because she was a bit more focused on her family right then, and didn't want that distraction)</em>.</p>

<p>So, did that change the game? As ever, the answer is yes and no.</p>

<p>For me, it did change how I saw Monkey, because many of his motivations had a different appeal, particularly in regards to Trip. I could just have easily seen those had I decided that he was any shade of sexuality on the spectrum and a romance was not budding. It was just the shorthand that worked in my particular instance.</p>

<p>On the other hand, while the game does not dispel this notion, it doesn't wholly support it either. There is something to be said about symbols and what they can mean. Of course, this can be the particular appeal of this medium, right? It's interactive, and if there is nothing to dispel the notion that a given person is gay or bisexual <em>(after all, just because you're in an opposite-sex pairing at some point, doesn't mean you're exclusively straight)</em>, I can imagine that world. Unless the game is authored to the point where I have absolutely no say, or no role to play, and can only advance the story in the proper motivations, I do get to imagine what is going on. Why am I doing these things? What are the boundaries of a particular friendship?</p>

<p>Which is not to say I plan on being content just applying this to all future playthroughs: it's just as important as ever that scripted experiences that acknowledge sexuality outright can be made. Now to be really interested, let's see how such interactions actually affect the gameplay in some way.</p>]]>
    </content>
</entry>

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