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October 6
2014

Bayonetta: The Great Exception?

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We first got to know Bayonetta through her vagina.

“You want to touch me?” was the key question asked during the 2008 TGS trailer for Platinum Games and Hideki Kamiya’s rapid-fire action game. We had only seen glimpses of this tall, lithe, tight black suit-wearing amazon in the debut teaser for her self-titled adventure before then. She had only a few seconds of feline-esque combat acrobatics before bending backward and allowing the camera to sweep luxuriously through her legs for an extreme crotch close up.

The perpetually offended reactionary element of the game community launched into a predictable campaign of outrage that lasted about as long as the game’s media campaign. The game, its developers, and the character were decried as the latest example of a sexist caricature created to pander the juvenile fantasies of the lowest common denominator. When the game launched, however, and people got their hands on it, many of the voices quieted. There was something about this ass-kicking goddess with the librarian glasses that made her somehow immune to the same criticisms of your Mai Shiranuis and your Ivy Valentines.

The years since have only been kinder to Bayonetta’s special status among salacious video game heroines. The gay community in particular has adopted the character as a sort of icon. So what is it about this near hedonistic woman in gunboots that has made her largely exempt from vocal sexist critique, in spite of her exhibitionist love affair with any nearby cameras?

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August 6
2014

Interview: Michelle Clough on Video Game Sexuality

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At this year’s Game Developers Conference, long-time editor and localization specialist Michelle Clough gave a talk about male sexuality in video games. Having covered a few of the same points on gaming’s sexual double standard and the oddities of Cho Ainiki myself (albeit far less eloquently), I wanted to explore the topic with Michelle a bit more from her perspective. I recently reached out to her about bishonen men, fan service, and how games can better depict romance and sex outside of just the squishy bits.

Readers be warned, we are of off the normal waters explored in Gay Gamer in these parts. Here, there be fan-girls.

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June 18
2014

E3 2014: Shadow of Mordor pits you against an evolving Orc war machine

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Middle-Earth: Shadow of Mordor is advertising a different kind of memory.

Not to be confused with the 1987 text-based adventure game Shadows of Mordor also set in J.R.R. Tolkien’s Lord of the Rings universe, this action-adventure from Monolith Productions isn’t as concerned with processing capabilities as it is remembering your and your enemies actions. The game’s touted Nemesis system pits the Wraith-possessed ranger Talion against many hierarchical orc forces across Mordor. Actions and approaches taken in combating or avoiding these forces will have incremental effects on each relevant orc’s standing in the armies of Lord Sauron. Even your death, if by the hands of an Orc, will promote all those involved to higher positions within their respective ranks.

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June 16
2014

E3 2014: Mortal Kombat X gets really, really close

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The latest Mortal Kombat is all about getting nice and close with you.

My extremely brief (and very wide-eyed) hands-off demo with the game at E3 took place over two fights showcasing the new fighting style variants and characters. But one aspect not advertised during the show is the closer camera. The static position at the start of the fight has been moved inward and now more tightly focuses on the characters, with far less empty space above their heads. Most shots during fights are also angled more frequently, their slanted perspective giving the bouts a more immediate dynamic. But it did take some getting used to, just from an audience perspective.

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June 12
2014

E3 2014: Surgeon Simulator is Opening a New Practice on PS4

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[NOTE: All screenshots are from the PC version of the game]

It’s not often that a game being as bad as you remember is a selling point.

Surgeon Simulator, the self-proclaimed “most Monty Python game anyone ever did”, recently announced a move to the PlayStation 4. I had the chance to speak to Imra Jele, co-founder of Bossa Studios and get a few minutes with the current console build this week at E3, and happily found that the PS4′s motion controls work well about as well as an addition to this game’s purposefully awkward control setup could.

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2014

E3 2014: Defend – A Story About the Hostage From Rainbow Six: Siege

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I hear her begging for help in the corner.

Turning, I see her bending down and pleading into a small wheeled camera drone on the floor of the laundry room. I shoot at it and miss. Another slides in from under the barricade I had placed in the doorway from the garage. The two form a semi circle around her left side, more interested in her animation cycles (or her butt, if the second camera’s position meant anything) than scouting the rest of the traps my team laid in the house.

I don’t blame them, she’s fascinating. After she gives her only lines the Rainbow Six: Siege hostage falls into the worried shuffling routine she’ll perform on loop for the next three minutes unless picked up or shot. I didn’t have to tell her to get down, nor will I have to give her orders at any time during the SWAT team’s raid on our fortified McMansion.

A diamond hotspot sitting above her head reads “Defend”. That’s what I call her, since she lacks a personality or any agency. Defend is a object, just not in the way we’re used to objectified women, particularly of the blonde variety. She is an object with fascinating, Alpha-build hair that dances and wiggles along her scalp with the slightest movement. The SWAT team has busted into the McMansion and taken out one of my teammates, giving them the 5-4 advantage. It takes me a second to notice, Defend is just so intriguing in her vacuousness.

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June 11
2014

E3 2014: Lords of the Fallen feels like Dark Souls without the fun

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The toughest enemy in your game should not be the camera.

Lords of the Fallen is an upcoming action-role playing game from City Interactive and Deck13 Interactive, and wears its two primary inspirations on its heavy spiked gauntlets. The art design – especially when it comes to characters – would look right at home in a Darksiders sequel, and the combat is gunning for the tactical edge and difficulty curve of the Dark Souls franchise. It’s the latter that I got my hands with both the Xbox One and PlayStation 4 version of the game during E3 this week for a quick hands-on impression.

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