GaymerX made history when it became the first ever queer-centric video game convention of its kind. The con’s founder Matt Conn made headline after headline as he spearheaded an endeavor to bring his dream to life: a safe space where queer and ...
Nintendo surprised everyone yesterday by announcing the release of Tomodachi Life (Tomodachi Collection: New Life in Japan) in both Europe and the US this summer. With a hilariously self-referential new Nintendo Direct, Jack Trenin announced the game...
If there was an award for GDC MVP I would without hesitation hand the 2014 honor to BioWare Montreal Gameplay Designer, Manveer Heir. While this year’s Game Developer’s Conference had plenty to talk about, from indie darling Papers, Pleas...
You read about something. You get mad about it. Then, you are doused with a heavy cold shower of, “why complain now? We’ve been doing this shit for years!”
Turn now to the blog of Melissa Bennett, M.Div. In a recent entry, she posts...
The Walking Dead Season 2 Episode 2 isn’t only about surviving. A gay couple plays a vital role in the game’s second episode, and teaches young protagonist Clementine about the value of hope and forgiveness in a world that seems to be lac...
The notion of video games as boy’s club is an old and, unfortunately, resonant one. At last year’s GDC, during the #1ReasontoBe panel, famed developer Brenda Romero said that she dreams of the day she can bring her daughter to to industry...
A few months ago, yours truly brought news of some retrofitted adventure/horror loveliness, in the form of The Last Door. A browser-based title from Spanish developer The Game Kitchen, the Kickstarter-funded affair sought to weave a dreary web of gothic proportions – and for the most part succeeded: juxtaposing the primitive look of 8-bit graphics with a lush audio score from Carlos Viola to great, and often weirdly unnerving effect.Since then, the kids over at The Game Kitchen have made the first episode free-to-play, while episode 2 can be unlocked for a minimum donation of €0.50 – though naturally, gamers are encouraged to contribute more if they so choose – which will go toward fundingof the next chapter of The Last Door‘s particular blend of low-res, episodic spookiness. To keep their name out there – and in so doing, shine like the most radiant pixel in the vast pornscape that is the internet – The Game Kitchen has released a new trailer for the The Last Door, which can be found after the jump! MORE >>
As someone who spent a rather vulgar amount of time reading Choose Your Own Adventure books – my field trips to the library tended to find themselves split between battling imaginary robots/dragons and reading old superhero comics (hello, ladies) – one finds oneself pining for the days of yore: that halcyon era when men were men, our nation stood tall, and turning to page 59 meant a swift death. Yet times have changed, and these days, the kids find their lives woefully uncolored by the schizophrenic labyrinth of what literary scholars will one day call the “interactive non-linear fiction” genre. MORE >>
In times of olde, Lewis Carroll wove a whimsical web of literary loveliness:,bringing us not only manxome tales of the uffish Jabberwock – a frabjous tale that brought many a chortle – but the timeless story of Alice in Wonderland: a dreamlike odyssey filled with cham, imagination, and a world that would later be co-opted by the Disney Corporation. Yet beneath it all, the work of Carroll seems born from the deepest throes of an absinthe binge: one experienced by a wild-eyed lunatic, laughing a maniacal laugh while penning his works in sh*t on the walls of a Victorian asylum.
Hyperbole aside, these darker undertones were brought into the video game realm by American McGee’s Alice, its sequel Alice: Madness Returns, and of course, Ms. Pandora Boxx’s attempt to turn nightmares into a renewable energy source. For those of us on the more spooky end of the gaming spectrum, there has been a bit of curiosity as to when, or even if, we might see more of Wonderland’s part-time heroine. Luckily, American McGee has proposed a “computer-animated continuation” of the franchise, to be funded by Kickstarter.
While stating that he “always envisioned Alice’s journey as a trilogy,” the new material looks to stray beyond the established formula. Rather than a twisted vision of Carroll’s work, Alice: Otherlands seeks to explore the “interior landscapes” of people such as Vern, Vincent van Gogh, Edison, and other prominent members of the time of mid to late 19th century. According to the Alice creator, the cost of the project isn’t simply a matter of funding production; it is also a matter of acquiring film rights. Thus, the variety of places explored will depend on the amount of money raised. Should funding permit, McGee has also teased the idea of a “feature-length” production that would encompass the whole of Alice’s story. The project is currently at just over $104,000 – well short of its $200,000 goal – with 11 days to go.
What do you think, gamers? Are you excited at the thought of another whimsical trip down the rabbit hole? Sound off in the comments section below, and be sure to check out the Kickstarter for Alice: Otherlands!
When it comes to gaming, there are precious few joys – not simply pleasures, but genuine joys – to be found. Sometimes it’s a raucous bout of stabiness; sometimes it’s throwing coins at poor people just to watch them scramble, like a kind of gin-addled Ayn Rand. For those unacquainted with such rapture, we have Assassin’s Creed II – and for those with an Xbox Live Gold account, everyone’s favorite quasi-historical stealth action/”bum fights” simulator can be obtained for the low, low price of “free.”
Indeed, according Major Nelson, said freeness can be enjoyed from July 16th until July 30th. For those whose taste for blood cannot be satiated by a single title, the entire Assassin’s Creed series will be on sale through the end of July. So if you have an Xbox Live Gold membership, and are up for a night of vicarious heroism, get your grubby paws on a copy of Assassin’s Creed II!
As gamers will recall, the Metal Gear Solid series is no stranger to the concept of re-releases. Its first three incarnations featured either supplemental content – VR Missions, Substance, and Subsistence, respectively – while the Gamecube got a full-on remake, in the form of Metal Gear Solid: The Twin Snakes for the Gamecube. Now, it seems that Hideo Kojima is interested in re-revisiting the original Metal Gear Solid.MORE >>
In 1968, Arthur C. Clarke and Stanley Kubrick brought us a vision of the future, in the form of 2001: A Space Odyssey. It was a work born from that vibrant age: one in which technological progress and boundless resolve would find Man on a brilliant, skyward arc toward the heavens above. The space race would become the very apex of our potential, and in so doing, our humble race – bestial in origin, yet divine in spirit – would penetrate the wall that separates us from infinity. One day, people the world over would be able to stare into the night sky, and know that someone was looking back: the astronauts, they who rose to challenges insurmountable, in order to experience that of which men could only dream.
From that vantage point, they would gaze upon the Earth not simply with childlike wonder; they would see neither race, nor gender, nor even the divide of nations – and from their descent from the great cosmic staircase, those voyagers of the stars would bring back a simple truth: that we all, regardless of the walls we build around ourselves, or the prejudices with which we erect them, are one. Except for Russians. MORE >>
According to sites innumerable, the verdict is in: Keifer Sutherland will be voicing Snake in the upcoming Metal Gear Solid V. Back in April, David Hayter wrote a kind of bittersweet farewell to the character, stating that “If it were my choice, I would do this role forever,” and that he simply been told that Konami “wouldn’t be needing” him to portray Snake. Sutherland described the opportunity as “an honor […] This character has an unbelievable legacy. There’s a real personal quality to the character that I’ve connected to.”
According to Wired, Kojima states that the reason behind Sutherland’s hiring was that “the game takes place in 1984, when Snake is 49 years old. Therefore, we needed someone who could genuinely convey the facial and vocal qualities of a man in his late 40′s.” MORE >>