You read about something. You get mad about it. Then, you are doused with a heavy cold shower of, “why complain now? We’ve been doing this shit for years!”
Turn now to the blog of Melissa Bennett, M.Div. In a recent entry, she posts her correspondence with Gary Lin, CEO of glispa GmbH. Mr. Lin’s company is a “performance marketing platform” with clients such as: Nexon Europe, InnoGames, Kongregate, Gaijin Entertainment, Hasbro, Wargaming.net, Konami, Warner Home Video, Toys R Us, Kabam, DeNA, Sega, Riot Games, and more. The issue at first glance is a culturally insensitive display at GDC, which leads to a deeper discussion of appropriation throughout the culture of glispa itself.
Bennett identifies deeply with the diverse range of Native American cultures her family represents. So, a fire to write is rekindled in her when she spots a Facebook post from her friend, Elizabeth LaPensée. LaPensée is an industry professional whose “work addresses Indigenous determination in video games, animation, and web comics.” In the Facebook post, we see a picture of the glispa booth at GDC with a tipi. In front are two attractive women striking a pose in traditional Halloween buckskin attire. They’re all smiles, and why shouldn’t they be? The multicultural team of glispa represents 33 different countries and 23 different languages. Despite the fact that none of the corporate offices listed on the company’s website are actually in the United States, you’re welcome to call, email or send a “smoke signal” their way.