Queer Mechanic is a regular feature here on GayGamer – each month, we’ll be presenting a new game mechanic that could be used in games that include or focus on queer identity or culture. Queer Mechanic is a thought experiment, to see both what we could add to games, and to recognise what’s been missing from them; it’s a challenge, both to readers, to come up with novel, interesting and effective ways to use them, and to developers, to include them in games; and it’s a discussion for a more inclusive, more varied, and more innovative future for the games industry.
Many of the LGBTQ characters in games come “as-is”, in the sense that they have already undergone most of their soul-searching and self-realisation about their gender, sex or sexual identity prior to the beginning of the story; similarly, although there are often dialogue options to bring up the fact that your character isn’t heterosexual, these are rarely (if ever) framed as your character “coming out” to that person – instead, it’s more like they’re getting the other person up-to-speed with something that has already been established.
Which is strange – because for all its potential for being an emotionally-taxing event, coming out can be a big event in queer folks’ lives, as it marks a milestone in the process of coming to terms with one’s identity. And, while it may be too niche to be included in all games in all genres, there’s certainly scope for using coming out either as a core or constituent part of a capital-Q Queer game, or even as a special event inside games with lots of character-driven narrative, such as Bioware’s Dragon Age or Mass Effect. So, with all that opportunity for interesting storytelling, why don’t we consider ways we could use it in games?
Last month we took a look at the potential for games based around the “animal” epithets in gay subcultures – this month, we’ll explore another facet of queer identity – how the process of coming out could be modelled and explored in videogames.