There is a problem in videogames of LGBTQIA+ characters whose queerness is silent.
This isn’t to say that all LGBTQIA+ characters whose gender or sexual identity is only mentioned in-passing are inherently bad, or are examples of bad writing; s...
Twitch streamer Dylan Zaner, aka 8BitHomo, recently became Twitch partner, which means his channel will be promoted by Twitch as featured content and he will be given other opportunities to help grow his audience on the game streaming service. This ...
It was previously reported that after only its second year the queer-friendly gaming convention GaymerX would be no more. Numerous reasons were cited for the con’s end, the biggest one being a significant lack of financial support from sponsors...
At this year’s Game Developers Conference, long-time editor and localization specialist Michelle Clough gave a talk about male sexuality in video games. Having covered a few of the same points on gaming’s sexual double standard and the od...
This year’s GaymerX2 was an absolute blast! For those of you who missed the big event we’ve taken some photos of the event for you to check out below. From the show floor to the GayGamer.net Drag Ball to the costume contest and masquerade...
Today Atari has announced their first ever LGBT-themed game, Pridefest. The upcoming social game for tablets and mobile devices puts players in control of their very own pride parade, and tasks them with making it as fabulous as possible while also keeping the city’s denizens happy.
“New York, NY– July 17, 2014 – Atari®, one of the world’s most recognized publishers and producers of interactive entertainment, today announced the development of Pridefest™ an original social-sim game for tablets and mobile devices. Pridefest™ empowers players to create and launch their very own personalized pride parade in a city of their choosing.”
(A word of caution. Some of the links to articles contained within contain strong language.)
On Tuesday, Wizards of the Coast released the free basic rules to the fifth and newest edition of the most popular RPG franchise, Dungeons & Dragons. Inside, aspiring adventurers and dungeon masters can find rules on how to create adventurers who are devout Clerics, brawny Fighters, devious Rogues, or worldly Wizards, and then tells them how to go out into the world, slay monsters, collect treasure, and become ever stronger.
It also included something new in a D&D product, something that gave me pause when I saw it for the first time. In fact, I didn’t actually believe it when I first saw it. The passage in question is a mere two paragraphs filed under “Sex” (as in one’s biological sex), but the content of those paragraphs are stunning to anyone used to tabletop RPGs.
Earlier this month, Jeremy Beare (the founder of Grandpa Pixel) approached us about his budding new indie RPG trilogy Legena. Beare promises an authentic traditional RPG-ing experience with a compelling dark story and unique characters and settings. He particularly emphasized a focus on LGBTQ characters and themes. The following is excerpted from an interview I conducted with Beare himself.
While checking out Dragon Age: Inquisition at E3 this year we were introduced to a number of new characters, including the charming mage Dorian. The quick-witted party member was a standout from the moment he appeared on screen. I couldn’t help but shake the feeling that this mustachioed magic-man had a little….something else, going on. My video game gaydar (gaymedar?) may not always be on point, but I have to admit it was going off. From the stache to the sass; he felt like the kind of guy you’d meet at a gay bar in San Francisco. What’s more the game is already boasting a rather diverse party lineup, a rare find when dealing with high-fantasy. But then, I thought, most characters in the Dragon Age world are bisexual to some degree anyway, and didn’t think much more of it.
Then I wake up this morning to find that David Gaider, lead writer on the Dragon Age series, went and confirmed that Dorian is actually gay. “Fully-gay,” in fact.
Over the past weeks, Toronto has been home to World Pride – the first time it’s been held in North America – hosting art and music festivals, human rights conferences, marches, parties, and drawing an audience of millions from across the globe. Toronto Gaymers (a group that has gown to hundreds of members since we first featured them) have been busy throughout, presenting a panel on diverse voices in gaming, mixers, card game, board game, and fighting game events, and (of course) cosplay. In outfits designed to weather the withering heat (and the barrage of water guns along the route), and amid a torrent of 12 000 marchers and activists from more than 50 nations that stretched on for hours during World Pride 2014′s culminating Pride Parade, the Toronto Gaymers got the crowd cheering. Check out a gallery of their best after the jump.
This year marks the 10th anniversary of LGBT-friendly World of Warcraft server Proudmoore’s annual Pride March. Hosted every year by the guild Spreading Taint (Horde) and The Stonewall Family(Alliance), queer and allied players march their way through Azeroth and end with a big in-game Pride celebration. This year the route started in Dawn’s Blossom for the Alliance and Greenstone Village for the Horde, with the marches merging half way through before finally arriving as one at the Shrine of Fellowship. For the first time I took part in the march, and took some photos to commemorate the occasion.
Dani Landers is one of the four members of Studio Fawn, the creative team behind Bloom: Memories, an upcoming game set in a strange and beautifully-crafted world designed to evoke feelings of adventure and exploration, as well as including emotionally-involving storylines using game mechanics and themes that the larger games industry tend to avoid. Bloom has already seen a very successful Kickstarter having met (and exceeded!) their target goal, and their continued progress in developing the game is documented over at the Studio Fawn website. Dani’s role at Studio Fawn encompasses game design, art, writing and marketing, and the world of Bloom stems from her own creative vision.
We caught up with Dani to ask her a little about her vision for Bloom, her experiences as a game developer, and her thoughts on the contemporary games industry. MORE >>