Queer Mechanics is a regular feature here on GayGamer – each month, we’ll be presenting a new game mechanic that could be used in games that include or focus on queer identity or culture. Queer Mechanics is a thought experiment, to see both what we could add to games, and to recognise what’s been missing from them; it’s a challenge, both to readers, to come up with novel, interesting and effective ways to use them, and to developers, to include them in games; and it’s a discussion for a more inclusive, more varied, and more innovative future for the games industry.
If you’ve been around the gay scene in some form or another – pubs and clubs, online gay communities, or dating sites/apps like Adam4Adam or Grindr – you’re bound to have come across terminology like “bear” or “otter”, used as a kind of shorthand to discuss people’s body types. These terms of identity also help foster social groups and subcultures.
A quick run-through of the most common of these terms, all of which have some degree of overlap: “Bears” are typically large men, often with plenty body hair and facial hair, and their size can either be down to fat, or muscle – though large, muscular men can also be called “bulls” as well; by extension, “cubs” are younger men with all the attributes of the aforementioned bear bodytype. “Otters” are lean, hirsute men; “wolves” are similar, but are typically more muscular than lean, and also tend to have an aggressive or assertive quality to them. “Chickens” has almost fallen out of use in favour of the word “twink”, to describe younger men, typically without much bodyhair.
These terms of identity are a big part of the experiences of gay men in the West, but have largely been ignored in videogames (a sneaky nod to bear subculture in Mass Effect 3 notwithstanding). They may seem trivial or inconsequential in comparison to previous literary contributions from, for and about gay culture and subcultures; but then, the content and mechanics of videogames – or any genre, in fact – don’t have to have an immense literary quality to be worthwhile to represent or include. And you know what I think would be awesome? A game all about the dudes we know in those subcultures!
Last month we delved into the potential for letting players define their character’s gender and sexual identities in a wide variety of different types of games – this month, let’s explore what we could do with a game that specifically focuses on a particular element of gay male subculture in Queer Mechanic #2: Wolves & Otters & Bears!