It was previously reported that after only its second year the queer-friendly gaming convention GaymerX would be no more. Numerous reasons were cited for the con’s end, the biggest one being a significant lack of financial support from sponsors...
At this year’s Game Developers Conference, long-time editor and localization specialist Michelle Clough gave a talk about male sexuality in video games. Having covered a few of the same points on gaming’s sexual double standard and the od...
This year’s GaymerX2 was an absolute blast! For those of you who missed the big event we’ve taken some photos of the event for you to check out below. From the show floor to the GayGamer.net Drag Ball to the costume contest and masquerade...
Today Atari has announced their first ever LGBT-themed game, Pridefest. The upcoming social game for tablets and mobile devices puts players in control of their very own pride parade, and tasks them with making it as fabulous as possible while also k...
(A word of caution. Some of the links to articles contained within contain strong language.)
On Tuesday, Wizards of the Coast released the free basic rules to the fifth and newest edition of the most popular RPG franchise, Dungeons & Dragons. Ins...
GayGamer vet Christian takes a deeper look at gaming mechanics and shares some of his thoughts about interactive design in part one of a two part piece. Originally posted at The Christian Write.
One of the goals of a good video game is to immerse the player in the world that s/he is playing in, to feel connected to the events on-screen, and as if the world is not only real but one that they have their own unique impact on. This was harder to do in the older days when the technology was new and interaction was limited to pressing one or two buttons, but as consoles and computers have become more and more powerful the capabilities for immersion have grown. The Oculus Rift as well as Sony’s Project Morpheus immediately come to mind by providing enhanced visual immersion, but before quality stereoscopic technology video games tried other methods to get the player more absorbed into the world.
Harassment seems ubiquitous, inevitable and inescapable in the world of videogames, and targets of harassment run the gamut from folk who show the slightest interest in games, to folk who regularly play and write about games as a career, all the way to folk who create games – and that harassment can come from folk in those roles, too.
Folk of other sexes and genders don’t fare much better, nor do gay gamers, or indeed, folk from any given group of people that aren’t the “straight white middle-class cis male” profile that’s continually reinforced as the norm.
Ever get the feeling that, despite your pectoral girth, silken pelt, and display case full of PS3 trophies you’re just not quite manly enough? Are Commander Badass and Canada Guy of Manly Guys Doing Manly Things the epitome of machismo you just can’t quite reach but don’t know why? NFL punter, ally, and GayGamer bestie has got you covered. In an essay he wrote for Esquire, he offered an array of tips, including:
Sleep by “nesting in a pile of bearskin rugs”
Plastic cannot withstand a manly grip; carve your 360 controller out of mahogany
Beta males, poser gamer girls, and weakness are never to be tolerated
Own a pet crocodile, preferably named Frederick
The whole piece is giggle-inducing, so go give it a read. If you really like it, or just want to support an amazing ally, he wrote a book called Beautifully Unique Sparkleponies: On Myths, Morons, Free Speech, Football, and Assorted Absurdities that can be found at Amazon, Barnes & Noble, and probably you local bookstore if you ask really nicely, and comes in digital and dead-tree editions. Or, if you really need more Kluwe, you can get the audiobook version narrated by Kluwe himself from Audible.
It’s probably a pretty odd question, but it’s one I kept brushing up against while I was brushing up on my Francis Bacon know-how for a previous article on Silent Hill right here on GayGamer.Net. Bacon had a massive influence on the artistic direction of Silent Hill, and his work often contained themes of sexuality and/or violence. As a gay man, however, most of the paintings that were explicitly sexual in Bacon’s work were focused on the male form – but as a whole, the Silent Hill series is very much a negative heterosexual male perspective on sexuality (particularly female sexuality).
This may not necessarily be as oppressive as it might sound, given that the narrative of Silent Hill goes to great pains to demonstrate that its protagonists have very problematic, negative ideas about sexuality. In fact, the narrative makes it pretty clear that any representation of human life the player comes up against (from sexuality to family, from guilt to being teased at school) are by definition the protagonist’s own profoundly negative ideas.
That doesn’t change the fact that most of Silent Hill‘s representations of sexuality come from straight male characters and their attitudes to female sexuality, whose perspectives can pretty much be summed up with “women’s bodies are mysterious and foreign and sexy and scary.”
[Trigger warnings for discussion of sexual abuse from here on out, and spoiler warnings for the main themes of Silent Hill 3, as well as bosses in Silent Hill 2 and Silent Hill: Homecoming].
Mondays are the worst. The start of another work week. Nothing good on TV. New games come out on Tuesdays! What’s a gaymer to do but sulk? Why couldn’t every day be like Saturday? If only we had a geeky male model to brighten up our Monday and give it some of that weekend-energy. Someone like…Parker Hurley, perhaps? Wearing nothing but his Flash underoos, lounging around his nerd-shwag filled apartment playing video games and reading comics.
Well turns out photographer Gabriel Gastelum had that exact idea and decided to make it a reality with his editorial series Saturday Morning Cartoons. On the series he writes:
Remember when we were kids and we used to wake up on Saturday morning really excited to watch cartoons? Well, some of us never really grow out of that. The cool ones don’t at least. Who is to say that age should stop us from sleeping in late, watching some cartoons, reading some comic books, playing with action figures, enjoying a good video game. Who is to say you can’t enjoy those Saturday mornings you did as a kid. No one. So go ahead. Parker does.
Superheroes, villains, stories, excitement, sugar, nunchucks and undies. A good start if you ask me.
And before anyone accuses Mr. Hurley of appropriating our geek culture, check out his personal tumblr where the self described “Artist. Actor. Nerd. Model.” regularly posts about the likes of Cowboy Bebop, Adventure Time, Marvel Comics, and, of course, video games. He even lists his top five titles, which happens to include Pokemon Snap. A man who looks like that and loves some Pokemon Snap? There aren’t enough in the world.
In the never-ending war of PC vs. console gaming, graphical fidelity has always been the personal computer’s upper hand. Consoles are king of the hill for only about the first year or two of their release. After that, ever-improving graphics cards will leave the hottest Playstation title looking dated while your freshly upgraded desktop renders more bloom effects and lens flares than a freshman Photoshop project.
PC graphics are a double-edged sword, however. Compared with the it-just-works-ness of consoles, computers require no small amount of fiddling. Assuming all of your drivers are up to date, you still have to contend with your clock speed and available memory, so going for hi-res shadows and maximum draw distance could wind up turning your brand new FPS to the prettiest slideshow $500 can buy.